Post by Luhood on Aug 20, 2008 8:48:10 GMT -5
Name:
Piers
Game of Origin:
Nicknames:
Picard
Age:
May as well be several hundreds of years old... possibly around his 650ies or so... he looks like he's in his upper teens though.
Species:
Human
Gender:
Male
Alignment:
Good
Type:
Middle Class
Character Stats:
HP: 90
PP: 7
LP: 6
Residence:
Travels the seas of This World on his Flying Lemurian Ship.
Personal Relationships:
Felix - Friend, Venus Adept and former traveling companion.
Isaac - Friend, Venus Adept and former traveling companion.
Jenna - Friend, Mars Adept and former traveling companion.
Sheba - Friend, Jupiter Adept and former traveling companion.
Kraden - Friend, Scholar and former traveling companion.
Occupation:
Sailor, Hand-to-Hand Warrior and Mercury Adept
Moveset:
Piers' attacks are based mainly on the powers he gets for being a Mercury Adept, a wielder of the Water and Ice Psyenergy bestowed upon the world by Mt. Alephs Alchemy. He does use normal skills in battle as well, such as Hand-to-Hand combat prowess and acrobatics.
Special Moves: (B)
Piers' special moves are all using Psyenergy, mainly his powers over Ice.
Standard Attack - Diamond Dust
Piers stretch out his open hand and shoots out chunks of ice towards his opponent. He can choose between shooting out one great chunk of ice with a 7-sided die, two large chunks of ice with 6-sided dice, or three big chunks of ice with 5-sided dice.
Upward Attack - Lift (R)
Piers summons a big block of ice beneath him and uses it as a lifting platform to spring him into the air. This block of ice will stay in place hovering until either Piers is knocked out or it has received three hits, after which it will explode in a storm of ice-shards and snow.
Side Attack - Cool
Piers unleashes his Psyenergy down into the earth, sending a wave of icy stalagmites from his position towards his opponent.
Downward Attack - Frost
Piers once again center his Psyenergy into the ground, this time to form a massive pillar of ice right below him. It rises from the ground and now serves as a platform which all players can use.
Regular Attacks: (A)
Piers starts going Monk on us, and assaults his opponent with a barrage of different kinds of kicks, punches and other Martial-Arts stuff.
Standard Attack - Punch, Punch, Multi-kick Combo
Piers attacks his enemy by beginning with a Double punch and then proceeding with a continuing kick.
Upward Attack - Handflip
Piers does a frontflip and lands in a handstand. He then proceeds to propel himself upwards and continue his flip, soon ending it back on his feet.
Downward Attack - Lower Kick
Piers drops to the ground and proceeds with a simple kick in front of him.
Side Attack - Propelling Kick
Piers makes a quick kick forwards, sending him a bit forward on attack.
Running Attack - Sliding Tackle
Piers throws himself to the ground when running and trips his opponent by sliding into him.
Aerials: (A)
He continues going full-frontal on us, he only does it in midair this time.
Standard Aerial - Kickin'
Piers proceeds to do a double airborne kick.
Upward Aerial - Top Kick
Piers spins midair and kicks upwards. This attack not only damages his opponent and gives them more altitude, but if it lands he is instantly propelled back towards ground and lands on his feet. If he misses he'll be unable to do an attack until he lands again, and will most likely not land on his feet. Of course, this depends on how high up in the air he is.
Downward Aerial - Midair Stomp
Piers make a stomping motion downwards. If it lands this attack will give him more altitude, while sending his opponent downwards to strike into the ground or empty space below.
Side Aerial - Barrel Roll
Piers does a barrel roll, attacking his opponent by spinning. This works both ways, considering that he damages with both of his sides.
Smash Attacks: (A)
Powerful Martial-Arts style Attacks.
Upward Smash - Lemurian Back-flip
Piers does a back-flip, and then use the momentum he has gained to make a powerful kick to his nearby opponent.
Side Smash - Spinning Kick
Piers spins around and does a double kick in an attempt to spin his opponent out of commission.
Down Smash - Ground Sweep
Piers drops to the ground and spins, dropping his opponents to the ground with a quick sweep with his right leg.
Grabs:
Grab 1 - Headlock
Piers grabs his opponents in a headlock, and can from there throw him different ways.
Taunts:
Upward Taunt - Stance
Piers holds out an open hand, and in it forms a sphere of water about the size of an apple. Eventually he closes his hand, releasing the water from his Alchemic grip.
Downward Taunt - Waiting
Piers hold out his hand, and opens it up to reveal the Douse Drop and the Lifting Gem. He throws them into the air, and then catches them as they fall back down.
Side Taunt - Taunting
Piers proceeds with some acrobatic moves by dropping into a split and then propell himself onto his feet again.
Final Smash - Boreas
When Piers gets his hands on a Smash Ball, he summons the almighty Mercury Summon Boreas. Boreas sends a chilling wave of ice for two rounds, each round making two attempts to freeze each of Piers' opponents until the third round. In the third round, if any of his opponents are frozen Boreas will send a Mercury Spear, a huge Spear formation of Mercury Psyenergy into the ice-blocks, shattering them and both damaging Piers' opponents and sending them flying.
Weaknesses:
Has trusting issues, due to have been living with the secluded Lemurian society for centuries long. Also has slight problems with bravery, being a bit too brave for his own good, often taken risks he shouldn't. Though he usually gets his ass out of there... but note that I said usually.
Even though both nimble and a strong user of the Mercury Psyenergy, he's not exceeding in anything else, more like the opposite. He have the same strength as any normal human, thus lower than the average smasher, and have instead adapted his moves to rely on speed and agility rather than brute strength.
Personality:
The Lemurians are "known" for their dullness and reservedness, something that doesn't describe Piers at all... quite the opposite actually. Piers is friendly, and has a strong sense of Honor and Justice. He will treat people with respect, no matter how they look, and even though very distrustful of strangers he will generally help them as long as they seem to need it.
Other than that, he has a way of talking and acting that makes him seem arrogant, believing himself to be high-and-mighty and above everybody else. And even though he does lack faith in the judgment of people in general, he doesn't believe himself to be better than them. He's just generally paranoid.
Likes:
Snow, Ice, Water, Mercury Djinni, Adventures, His Ship
Dislikes:
Fire, Deserts, Strangers, Heat
Appearance:
History:
Legend says that far out on the Ocean, connected to the mystical powers of Mt. Aleph, there lies a hidden continent of Mercury Adepts, users of the Psyenergy of Water and Ice. The inhabitants of this world is said to have eternal life, being able to live as far as up to a couple of thousand years due to the magical healing abilities of their water. The island is also said to be protected by the king of the ocean, Poseidon himself, to hinder outsiders to enter the land of his chosen followers. The Sea King had set up a labyrinth of currents, cliffs and reefs to stop any unknowing from entering, a sea called The Sea of Time. Many, many years passed, and the Sea of Time still stood without defeat.
Piers is a resident of this hidden, borderline mythical society, far out on the Ocean. Though he appears to be a young man in perhaps his upper teens, it is so that he is actually immensely older. This is because he lived his whole life in this secluded island nation: Lemuria is a location where the influence of the power of Alchemy has always been felt, causing the inhabitants to live longer and healthier as they drink the waters of the Lemurian Springs at the center of each town. The lifespans of consumers easily extend beyond centuries thanks to the enchanted spring water, so by the present age Piers is most likely far older than the lifespan of a regular human, yet still considered young by Lemurian standards.
Piers lived with his mother, father, and uncle in Lemuria for his many early years, loving them all dearly. He was originally timid in nature, possibly in response to losing his father in his youth. But as he grew, he became more courageous, which was in contrast to the borderline lifeless and dreary outlooks all the other Lemurians seem to possess.
Before the Subspace Wars, a Great Flood was caused and sent towards Lemuria because of shockwaves from the Subspace Bomb that exploded in Midair Stadium. Babi and Lunpa the Righteous Thief came to Lemuria because of said flood, but Babi fled Lemuria shortly afterwards with Lemuria's entire stockpile of distributable life-preserving draught, a potion that has the same abilities as the water from the Lemurian Springs. This event caused all production of the draught to stop, as well as the creation of a law that forbid the Lemurians to ever leave their land. Piers eventually developed close connections with Lunpa and the Lemurian King Hydros, along with a rivalry with the stuck-up head of the Senate, Conservato.
After a couple of years, a shockwave could be felt washing over the world. This was the start of the Subspace Wars, the explosion of the Subspace Bomb in Midair Stadium. King Hydros had for long felt that the power of Alchemy was fading, and in direct violation of the laws of the Lemurian Senate, Piers was sent out into This World in order to find out the cause of the shockwave, but also on a secret mission to find the cause of the waning of the power of Alchemy.
To make a long story short, he found out that the power of alchemy was fading because of four Mars Adepts, Agatio, Saturos, Karst and Menardi, who were stealing it to weaken the many adepts of This World and make the Adept Lands free for takeover by the forces of Subspace. With the help from Felix the earth-wielding Venus Adept, Jenna the fire-using Mars Adept and Felix' sister, Sheba the wind-making Jupiter Adept, and Kraden the Vale Scholar, the five of them set out to light the rest of the four elemental lighthouses, since one of them had already been lit by the four Mars Adepts.
During their journeys they stumble upon both old and new friends, as well as getting some new enemies and the assistance of Isaac the Venus Adept and Garet the Mars Adept, two childhood friends of Felix' and Jenna's, as well as their traveling companions Ivan the Jupiter Adept and Mia the Mercury Adept. Together, the nine of them joined forces to stop the four Mars Adepts from stealing the power of Alchemy, and headed for the next stop on their journey.
SOME SPOILERS AHEAD!!!
After the defeat of the four Mars Adepts, the lightening of the four Elemental Lighthouses, the collecting of the four Elemental Stars, and as a consequence the forced revelation of the Source of Alchemy, the true enemy was revealed: Alex, a Mercury Adept from Mia's home village and a friend of our troupe. Isaac tried to get him to change his power hungry mind, and as a "thanks" Alex defeated him and sent him away to Subspace in the form of an Assist Trophy, one of the many captured inhabitants that were forced to use their powers to assist Subspace. The rest of the adepts tried to stand up against the Mercury Adept, but found themselves defeated and forced to watch as Alex takes the Source of Alchemy on the top of Mt. Aleph for himself: The Radiant Light of the Golden Sun. However, as he tries to use his new reality-altering powers to eradicate our heroes from existence, he finds himself unable to. No matter how much he tries, he can't. The Keeper of Alchemy, The Wise One, arrives from the mountain and reveals to Alex what has happened. With their former visit to the core of the mountain, The Wise One had sensed Alex' true intentions and thus changed the orders of the Mars Star. Instead of gathering the Mars Light of the Golden Sun in itself, it sends it to the being that first holds the star in his hand, in this case Isaac, who were now trapped in Subspace and thus unable to be battled for the rest of the power. Alex is fooled, and forced into Mt. Aleph by the Wise One and the Sacred Light of the Golden Sun to be imprisoned, and used to power-up the world's alchemy again. However, Isaac still were nowhere to be found, and the group of eight found themselves awaiting his return.
After the destruction of Tabuu and Subspace itself, Isaac was practically flung back out onto the ground below Mt. Aleph. He found himself greeted by the happy faces of the left behind eight of the group, even though Piers and Sheba was only standing smiling behind the others. Having nowhere else to go, he settled his ship below Mt. Aleph with his friends, finally feeling the world to be at peace.
But in truth, it wasn't. This World soon finds itself invaded by newcomers from worlds no one has even heard of before, and places that simply sprout out of the ground itself. Feeling the winds of adventure, Piers say goodbye to his friends and set out into the world on his flying ship, ready to see what the new locations of the world has to offer him.
Anything else?:
Piers
Game of Origin:
Nicknames:
Picard
Age:
May as well be several hundreds of years old... possibly around his 650ies or so... he looks like he's in his upper teens though.
Species:
Human
Gender:
Male
Alignment:
Good
Type:
Middle Class
Character Stats:
HP: 90
PP: 7
LP: 6
Residence:
Travels the seas of This World on his Flying Lemurian Ship.
Personal Relationships:
Felix - Friend, Venus Adept and former traveling companion.
Isaac - Friend, Venus Adept and former traveling companion.
Jenna - Friend, Mars Adept and former traveling companion.
Sheba - Friend, Jupiter Adept and former traveling companion.
Kraden - Friend, Scholar and former traveling companion.
Occupation:
Sailor, Hand-to-Hand Warrior and Mercury Adept
Moveset:
Piers' attacks are based mainly on the powers he gets for being a Mercury Adept, a wielder of the Water and Ice Psyenergy bestowed upon the world by Mt. Alephs Alchemy. He does use normal skills in battle as well, such as Hand-to-Hand combat prowess and acrobatics.
Special Moves: (B)
Piers' special moves are all using Psyenergy, mainly his powers over Ice.
Standard Attack - Diamond Dust
Piers stretch out his open hand and shoots out chunks of ice towards his opponent. He can choose between shooting out one great chunk of ice with a 7-sided die, two large chunks of ice with 6-sided dice, or three big chunks of ice with 5-sided dice.
Upward Attack - Lift (R)
Piers summons a big block of ice beneath him and uses it as a lifting platform to spring him into the air. This block of ice will stay in place hovering until either Piers is knocked out or it has received three hits, after which it will explode in a storm of ice-shards and snow.
Side Attack - Cool
Piers unleashes his Psyenergy down into the earth, sending a wave of icy stalagmites from his position towards his opponent.
Downward Attack - Frost
Piers once again center his Psyenergy into the ground, this time to form a massive pillar of ice right below him. It rises from the ground and now serves as a platform which all players can use.
Regular Attacks: (A)
Piers starts going Monk on us, and assaults his opponent with a barrage of different kinds of kicks, punches and other Martial-Arts stuff.
Standard Attack - Punch, Punch, Multi-kick Combo
Piers attacks his enemy by beginning with a Double punch and then proceeding with a continuing kick.
Upward Attack - Handflip
Piers does a frontflip and lands in a handstand. He then proceeds to propel himself upwards and continue his flip, soon ending it back on his feet.
Downward Attack - Lower Kick
Piers drops to the ground and proceeds with a simple kick in front of him.
Side Attack - Propelling Kick
Piers makes a quick kick forwards, sending him a bit forward on attack.
Running Attack - Sliding Tackle
Piers throws himself to the ground when running and trips his opponent by sliding into him.
Aerials: (A)
He continues going full-frontal on us, he only does it in midair this time.
Standard Aerial - Kickin'
Piers proceeds to do a double airborne kick.
Upward Aerial - Top Kick
Piers spins midair and kicks upwards. This attack not only damages his opponent and gives them more altitude, but if it lands he is instantly propelled back towards ground and lands on his feet. If he misses he'll be unable to do an attack until he lands again, and will most likely not land on his feet. Of course, this depends on how high up in the air he is.
Downward Aerial - Midair Stomp
Piers make a stomping motion downwards. If it lands this attack will give him more altitude, while sending his opponent downwards to strike into the ground or empty space below.
Side Aerial - Barrel Roll
Piers does a barrel roll, attacking his opponent by spinning. This works both ways, considering that he damages with both of his sides.
Smash Attacks: (A)
Powerful Martial-Arts style Attacks.
Upward Smash - Lemurian Back-flip
Piers does a back-flip, and then use the momentum he has gained to make a powerful kick to his nearby opponent.
Side Smash - Spinning Kick
Piers spins around and does a double kick in an attempt to spin his opponent out of commission.
Down Smash - Ground Sweep
Piers drops to the ground and spins, dropping his opponents to the ground with a quick sweep with his right leg.
Grabs:
Grab 1 - Headlock
Piers grabs his opponents in a headlock, and can from there throw him different ways.
Taunts:
Upward Taunt - Stance
Piers holds out an open hand, and in it forms a sphere of water about the size of an apple. Eventually he closes his hand, releasing the water from his Alchemic grip.
Downward Taunt - Waiting
Piers hold out his hand, and opens it up to reveal the Douse Drop and the Lifting Gem. He throws them into the air, and then catches them as they fall back down.
Side Taunt - Taunting
Piers proceeds with some acrobatic moves by dropping into a split and then propell himself onto his feet again.
Final Smash - Boreas
When Piers gets his hands on a Smash Ball, he summons the almighty Mercury Summon Boreas. Boreas sends a chilling wave of ice for two rounds, each round making two attempts to freeze each of Piers' opponents until the third round. In the third round, if any of his opponents are frozen Boreas will send a Mercury Spear, a huge Spear formation of Mercury Psyenergy into the ice-blocks, shattering them and both damaging Piers' opponents and sending them flying.
Weaknesses:
Has trusting issues, due to have been living with the secluded Lemurian society for centuries long. Also has slight problems with bravery, being a bit too brave for his own good, often taken risks he shouldn't. Though he usually gets his ass out of there... but note that I said usually.
Even though both nimble and a strong user of the Mercury Psyenergy, he's not exceeding in anything else, more like the opposite. He have the same strength as any normal human, thus lower than the average smasher, and have instead adapted his moves to rely on speed and agility rather than brute strength.
Personality:
The Lemurians are "known" for their dullness and reservedness, something that doesn't describe Piers at all... quite the opposite actually. Piers is friendly, and has a strong sense of Honor and Justice. He will treat people with respect, no matter how they look, and even though very distrustful of strangers he will generally help them as long as they seem to need it.
Other than that, he has a way of talking and acting that makes him seem arrogant, believing himself to be high-and-mighty and above everybody else. And even though he does lack faith in the judgment of people in general, he doesn't believe himself to be better than them. He's just generally paranoid.
Likes:
Snow, Ice, Water, Mercury Djinni, Adventures, His Ship
Dislikes:
Fire, Deserts, Strangers, Heat
Appearance:
History:
Legend says that far out on the Ocean, connected to the mystical powers of Mt. Aleph, there lies a hidden continent of Mercury Adepts, users of the Psyenergy of Water and Ice. The inhabitants of this world is said to have eternal life, being able to live as far as up to a couple of thousand years due to the magical healing abilities of their water. The island is also said to be protected by the king of the ocean, Poseidon himself, to hinder outsiders to enter the land of his chosen followers. The Sea King had set up a labyrinth of currents, cliffs and reefs to stop any unknowing from entering, a sea called The Sea of Time. Many, many years passed, and the Sea of Time still stood without defeat.
Piers is a resident of this hidden, borderline mythical society, far out on the Ocean. Though he appears to be a young man in perhaps his upper teens, it is so that he is actually immensely older. This is because he lived his whole life in this secluded island nation: Lemuria is a location where the influence of the power of Alchemy has always been felt, causing the inhabitants to live longer and healthier as they drink the waters of the Lemurian Springs at the center of each town. The lifespans of consumers easily extend beyond centuries thanks to the enchanted spring water, so by the present age Piers is most likely far older than the lifespan of a regular human, yet still considered young by Lemurian standards.
Piers lived with his mother, father, and uncle in Lemuria for his many early years, loving them all dearly. He was originally timid in nature, possibly in response to losing his father in his youth. But as he grew, he became more courageous, which was in contrast to the borderline lifeless and dreary outlooks all the other Lemurians seem to possess.
Before the Subspace Wars, a Great Flood was caused and sent towards Lemuria because of shockwaves from the Subspace Bomb that exploded in Midair Stadium. Babi and Lunpa the Righteous Thief came to Lemuria because of said flood, but Babi fled Lemuria shortly afterwards with Lemuria's entire stockpile of distributable life-preserving draught, a potion that has the same abilities as the water from the Lemurian Springs. This event caused all production of the draught to stop, as well as the creation of a law that forbid the Lemurians to ever leave their land. Piers eventually developed close connections with Lunpa and the Lemurian King Hydros, along with a rivalry with the stuck-up head of the Senate, Conservato.
After a couple of years, a shockwave could be felt washing over the world. This was the start of the Subspace Wars, the explosion of the Subspace Bomb in Midair Stadium. King Hydros had for long felt that the power of Alchemy was fading, and in direct violation of the laws of the Lemurian Senate, Piers was sent out into This World in order to find out the cause of the shockwave, but also on a secret mission to find the cause of the waning of the power of Alchemy.
To make a long story short, he found out that the power of alchemy was fading because of four Mars Adepts, Agatio, Saturos, Karst and Menardi, who were stealing it to weaken the many adepts of This World and make the Adept Lands free for takeover by the forces of Subspace. With the help from Felix the earth-wielding Venus Adept, Jenna the fire-using Mars Adept and Felix' sister, Sheba the wind-making Jupiter Adept, and Kraden the Vale Scholar, the five of them set out to light the rest of the four elemental lighthouses, since one of them had already been lit by the four Mars Adepts.
During their journeys they stumble upon both old and new friends, as well as getting some new enemies and the assistance of Isaac the Venus Adept and Garet the Mars Adept, two childhood friends of Felix' and Jenna's, as well as their traveling companions Ivan the Jupiter Adept and Mia the Mercury Adept. Together, the nine of them joined forces to stop the four Mars Adepts from stealing the power of Alchemy, and headed for the next stop on their journey.
SOME SPOILERS AHEAD!!!
After the defeat of the four Mars Adepts, the lightening of the four Elemental Lighthouses, the collecting of the four Elemental Stars, and as a consequence the forced revelation of the Source of Alchemy, the true enemy was revealed: Alex, a Mercury Adept from Mia's home village and a friend of our troupe. Isaac tried to get him to change his power hungry mind, and as a "thanks" Alex defeated him and sent him away to Subspace in the form of an Assist Trophy, one of the many captured inhabitants that were forced to use their powers to assist Subspace. The rest of the adepts tried to stand up against the Mercury Adept, but found themselves defeated and forced to watch as Alex takes the Source of Alchemy on the top of Mt. Aleph for himself: The Radiant Light of the Golden Sun. However, as he tries to use his new reality-altering powers to eradicate our heroes from existence, he finds himself unable to. No matter how much he tries, he can't. The Keeper of Alchemy, The Wise One, arrives from the mountain and reveals to Alex what has happened. With their former visit to the core of the mountain, The Wise One had sensed Alex' true intentions and thus changed the orders of the Mars Star. Instead of gathering the Mars Light of the Golden Sun in itself, it sends it to the being that first holds the star in his hand, in this case Isaac, who were now trapped in Subspace and thus unable to be battled for the rest of the power. Alex is fooled, and forced into Mt. Aleph by the Wise One and the Sacred Light of the Golden Sun to be imprisoned, and used to power-up the world's alchemy again. However, Isaac still were nowhere to be found, and the group of eight found themselves awaiting his return.
After the destruction of Tabuu and Subspace itself, Isaac was practically flung back out onto the ground below Mt. Aleph. He found himself greeted by the happy faces of the left behind eight of the group, even though Piers and Sheba was only standing smiling behind the others. Having nowhere else to go, he settled his ship below Mt. Aleph with his friends, finally feeling the world to be at peace.
But in truth, it wasn't. This World soon finds itself invaded by newcomers from worlds no one has even heard of before, and places that simply sprout out of the ground itself. Feeling the winds of adventure, Piers say goodbye to his friends and set out into the world on his flying ship, ready to see what the new locations of the world has to offer him.
Anything else?: