Post by Tony on Jan 11, 2009 15:31:00 GMT -5
Name of Location:
The Halberd
Game of Origin:
Kirby Super Star
Nintendo Appearance:
SNES
Neighboring Locations:
This can change at any time, given the Halberd's main function as transportation. However, at the hangar in which it sits, unknown, though it is worth noting that the hanger is, for the most part, usually hidden near an ocean of some kind.
Bestiary:
Generic enemies from the Kirby series, be they Waddle Dees, Waddle Doos, and sometimes combatants who actually work to keep the ship functioning at all times. Of course, these days, they're almost on an infinite coffee break. ((But watch out, 'cause when the ship takes to the skies again...))
Appearence:
History
The Halberd itself has been involved in two major events. The first of which involved Meta Knight himself trying to overtake the land with his, at the time, new creation, the aforementioned Halberd. Before he and his crew could do any real damage, or gain too much distance in the skies, Kirby effortlessly downed the monstrous ship (at some points, seemingly damaging the ship by accident). The last sighting of the Halberd was the airship plunging into the sunset-lit waters of the ocean.
The second appearance it made, it was somewhat redesigned to be sleeker, more dangerous to others, and played a very large role in the fights of the Subspace wars, having been overtaken by Subspace minions so set Shadow Bugs, and could always be seen leaving the location in which a Subspace Bomb had exploded...
After Meta Knight and his fellow fighters regained control of the ship from Tabuu's minions, it served its final purpose by playing the role of a decoy, distracting Ganondorf and his large subspace gun fortress from an oncoming Dragoon-riding Kirby, inevitably being blown apart and sent falling into the depths of the ocean for a second time.
And now, through (perhaps) divine means of the Smash world, Meta Knight has his lovely ship again... For it to be used, however, is still up in the air...
... Pun unintended there.
Events:
The only thing that's going on within the holds of the airship is the constant training regimen that Meta is always putting himself through. Don't dare interrupt him during these moods; Any bystanders will be persecuted to the fullest extent of his blade.
Anything Else:
Meta Knight has a car alarm for the Halberd now. Not quite that intimidating? Try breaking into it. It'll be funny. Tee hee.8
The Halberd
Game of Origin:
Kirby Super Star
Nintendo Appearance:
SNES
Neighboring Locations:
This can change at any time, given the Halberd's main function as transportation. However, at the hangar in which it sits, unknown, though it is worth noting that the hanger is, for the most part, usually hidden near an ocean of some kind.
Bestiary:
Generic enemies from the Kirby series, be they Waddle Dees, Waddle Doos, and sometimes combatants who actually work to keep the ship functioning at all times. Of course, these days, they're almost on an infinite coffee break. ((But watch out, 'cause when the ship takes to the skies again...))
Appearence:
History
The Halberd itself has been involved in two major events. The first of which involved Meta Knight himself trying to overtake the land with his, at the time, new creation, the aforementioned Halberd. Before he and his crew could do any real damage, or gain too much distance in the skies, Kirby effortlessly downed the monstrous ship (at some points, seemingly damaging the ship by accident). The last sighting of the Halberd was the airship plunging into the sunset-lit waters of the ocean.
The second appearance it made, it was somewhat redesigned to be sleeker, more dangerous to others, and played a very large role in the fights of the Subspace wars, having been overtaken by Subspace minions so set Shadow Bugs, and could always be seen leaving the location in which a Subspace Bomb had exploded...
After Meta Knight and his fellow fighters regained control of the ship from Tabuu's minions, it served its final purpose by playing the role of a decoy, distracting Ganondorf and his large subspace gun fortress from an oncoming Dragoon-riding Kirby, inevitably being blown apart and sent falling into the depths of the ocean for a second time.
And now, through (perhaps) divine means of the Smash world, Meta Knight has his lovely ship again... For it to be used, however, is still up in the air...
... Pun unintended there.
Events:
The only thing that's going on within the holds of the airship is the constant training regimen that Meta is always putting himself through. Don't dare interrupt him during these moods; Any bystanders will be persecuted to the fullest extent of his blade.
Anything Else:
Meta Knight has a car alarm for the Halberd now. Not quite that intimidating? Try breaking into it. It'll be funny. Tee hee.8