Post by xenomina on Jan 7, 2009 0:52:16 GMT -5
Name:
Shanoa
Game of Origin:
Castlevania: Order of Ecclesia
Nintendo Appearance:
Nintendo DS
Nicknames:
um...Shanoa?
Age:
20
Species:
Human
Gender:
Female
Alignment:
Good (Neutral Good)
Type:
Lightweight
Character Stats:
HP- 65
PP- 6
LP- 8
Residence:
Everyone she knows dead and gone, Shanoa wanders the countryside, sleeping where she can.
Personal Relationships: (optional)
Dracula- Defeated by Shanoa with help of her friend Albus' sacrifice,
Everyone else Shanoa knew in the order is dead.
Occupation:
Vampire hunter, monster slayer.
Moveset:
Special (B) Moves: These more powerful spell glyphs put a greater strain on Shanoa, and are only used sparingly as needed.
Standard Attack: Luminatio- Shanoa summon two balls of light that circle around her quickly for a moment. Does not reflect attacks, but harms enemies from all sides within 5 feet. (1d8)
Upward Attack: Volaticus- Two large wings appears on Shanoa's back, allowing her to fly upwards 20' feet. The same maneuverability as Pits flying rcovery, but doesn't last as long. (0d0)
Downward Attack : Fulgur- Similar to Pikachu's "Thunder", Shanoa summons a powerful burst of lightning that damages anyone above, or right next to her. (1d8)
Side Attack: Grando- Shanoa summons a huge cone of ice that goes flying towards her enemies. (1d8)
Regular (A) Attacks: These glyphs can be used as often as necessary, as they are melee attacks and are the very basics of the glyphs Shanoa wields.
Standard Attack: Confodore- A red rapier, Confodore deals standard damage, and it is very quick and precise. (1d6)
Upward Attack: Ascia- A iron axe that's thrown (usually up at something.) (1d6)
Downward Attack: Macir- A steel hammer Shanoa slams into the ground for normal damage. (1d6)
Side Attack: Arcus- A golden bow, doesn't deal much damage, but very precise. Only one can be summoned at a time. (1d4)
Grab: Torpor- Shanoa drops a deep yellow crystal in front of her, which quickly grows around her opponent, trapping them temporarily and allowing her time to either escape or wail on her enemies. (1d6 to grab)
Taunts:
Upward Taunt- Shanoa turns her back to the camera and lifts her hair, revealing the large glyph on her back that is part of the source of her power.
Downward Taunt - Shanoa kneels on the ground and pets a white cat that suddenly appears, before it runs off and she stands back up.
Side Taunt - Shanoa holds out a glyph that appears in her palm, and says "I am the morning sun come to vanquish the horrible night."
Final Smash:
This final smash is perfect for Shanoa, as she does not use Dominus to preform it. (See below at 3:47 to view it.) Similar to Ike's Great Aether and Link's Triforce Slash, Shanoa must first successfully connect with a special sword (scabbard?) glyph she summons before beginning her combo. The first swing must connect with at least one enemy to initiate the combo, and anyone else hit thereafter receive the rest of it full on. The pillar of light at the end is centered around Shanoa for a 5" radius. Anyone caught within 5 feet of that is brought in at the end.
The moves and damage for each swing follow as thus:
3 swings of a sword. (3d8)
Light and darkness glyph barrage. (6d10)
Pillar of light. (8d12)
Weaknesses:
When Albus stole Dominus during the ritual that would bond it to her, she had the great misfortune of having her memories and most of her emotions go with it. Everything Shanoa remembers from her past before the failed ritual is what Albus and Barlowe had told/shown her before they died themselves. Shanoa forgot almost all emotion when the ritual went wrong. Though she is now capable of having determination and consideration for the innocent, she is still struggling with other, more primal emotions, such as anger and joy and sadness. It is this lack of emotion that makes her seem ever serious, almost uncaring despite her actions.
Shanoa is just a girl, albeit a highly skilled one. She isn't very strong physically or tough, and avoids attacks whenever possible instead of blocking them. It should also be noted that the energy Shanoa uses to summon her glyphs isn't infinite. Though not as visual with her normal glyph attacks, constant use of more powerful glyphs puts a strain on Shanoa. Because of the nature of Dominus, Shanoa looses health (life?) when she uses her final smash (see above.) This can be very dangerous, as the life loss can possibly kill her or render her unconscious.
Personality:
Shanoa has no actual emotions, though she can feel pain when hurt (and therefore always seems to be serious.) Furthermore, without actual emotions, Shanoa feels no shame or desire to speak lied, and therefore always come out with the blatant truth Shanoa knows very few things as to what she enjoys and does not; and as she regains her memories, she will then judge weather or not she wishes to continue thinking that way. Shanoa is very aware that when her memories and emotions were stripped away, she would never be the same again. However, she has made a vow to keep those which she holds dear, and become stronger from what she does not. Shanoa feels no emotions, but can and will keep the vows she swears to herself and only herself. She knows she can find herself once more through that which she was destined for- defeating the darkness which Dracula has brought upon the earth. Also, no matter how dire the situation, Shanoa will never use Dominus except for defeated Dracula, because of a promise she made to Albus after he died.
Likes:
Tea, cats, the colors blue and red (one of the few things she remembers of her past that Albus did not show her,) drawing (Not much to like when you don't have emotions.)
Dislikes:
Dominus, Having her emotions stripped away, Nominons, not being able to remember her past, dresses, impressing men, havingalmost everything that she had taken away from her (not much to dislike when you don't have emotions.)
Appearance:
History:
According to wikipedia.... [Castlevania: Order of Ecclesia takes place after Castlevania: Symphony of the Night, sometime in the mid 1800s.]
As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his eventual return. Between these organizations, the most promising was the Order of Ecclesia who created a triad of magical glyphs based on Dracula's power, named "Dominus." Shanoa is a member chosen by the order's leader, Barlowe, as the human vessel for Dominus. Before the ritual is performed, the Dominus glyphs (Anger, Hatred, Agony) are stolen by Shanoa's colleague Albus. She decides to retrieve them, unaware of his true intentions.
In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants, brought them to different hidden locations, and imprisoned them. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of experiment on them which involved draining samples of their blood. On two occasions, Shanoa manages to track down Albus, who willingly lets her retrieve one of the Dominus glyphs. When she finds him to be possessed by the power of the third glyph, she is forced to fight him. After killing Albus, his consciousness fuses with hers when she absorbs the last glyph. She learns that Albus' true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he erroneously believed their blood would have the power to help him control Dominus without it consuming him. As for her lost emotions and memories, he revealed that Barlowe used them to create the glyphs, a fact he hid from her.
Confronting Barlowe after learning the truth, Shanoa hears from him that his true objective was to bring Dracula back to life using her as a sacrifice. After Barlowe is defeated in a fight, he ends up offering his own life to revive Dracula. Shanoa sets out for Dracula's castle to defeat him. Eventually confronting Dracula, she successfully defeats him using Dominus Union (Dominus Anger, Dominus Hatred, Dominus Agony), but seemingly at the cost of her own life. However, Albus appears and reveals that only a single soul has to be offered. He sacrifices his own life in Shanoa's place, but not before he asks her to smile for him. Dracula's castle crumbles and Shanoa escapes....
-------------------------------------------------------------------------------------
It is not very long after Dracula's defeat, and her own escape, that Shanoa has a sudden thought foreign yet so close to her heart. A simple memory of drinking tea from a red and blue tea set. (Hence remembering that she loves tea and likes the colors red and blue.) She then realizes that perhaps by defeating Dracula, she now had the chance of regaining her memories, but not her emotions. For several weeks, Shanoa spent time in Wygol Village, trying to gain back the other half that which was stolen from her, but with no avail.
In the blackest night, a voice called out to Shanoa as she slept, saying that Dracula had risen again in a world different from her own, and that if she could defeat the evil vampire, she would gain back her emotions, just as she slowly was her memories...
Without hesitation, Shanoa accepted. It was not long after that she awoke in This World, with the startling silhouette of Castlevania in the distance...
Anything else? (Optional)
Theme Song: An Empty Tome, from Castlevania: Judgement
Shanoa
Game of Origin:
Castlevania: Order of Ecclesia
Nintendo Appearance:
Nintendo DS
Nicknames:
um...Shanoa?
Age:
20
Species:
Human
Gender:
Female
Alignment:
Good (Neutral Good)
Type:
Lightweight
Character Stats:
HP- 65
PP- 6
LP- 8
Residence:
Everyone she knows dead and gone, Shanoa wanders the countryside, sleeping where she can.
Personal Relationships: (optional)
Dracula- Defeated by Shanoa with help of her friend Albus' sacrifice,
Everyone else Shanoa knew in the order is dead.
Occupation:
Vampire hunter, monster slayer.
Moveset:
Special (B) Moves: These more powerful spell glyphs put a greater strain on Shanoa, and are only used sparingly as needed.
Standard Attack: Luminatio- Shanoa summon two balls of light that circle around her quickly for a moment. Does not reflect attacks, but harms enemies from all sides within 5 feet. (1d8)
Upward Attack: Volaticus- Two large wings appears on Shanoa's back, allowing her to fly upwards 20' feet. The same maneuverability as Pits flying rcovery, but doesn't last as long. (0d0)
Downward Attack : Fulgur- Similar to Pikachu's "Thunder", Shanoa summons a powerful burst of lightning that damages anyone above, or right next to her. (1d8)
Side Attack: Grando- Shanoa summons a huge cone of ice that goes flying towards her enemies. (1d8)
Regular (A) Attacks: These glyphs can be used as often as necessary, as they are melee attacks and are the very basics of the glyphs Shanoa wields.
Standard Attack: Confodore- A red rapier, Confodore deals standard damage, and it is very quick and precise. (1d6)
Upward Attack: Ascia- A iron axe that's thrown (usually up at something.) (1d6)
Downward Attack: Macir- A steel hammer Shanoa slams into the ground for normal damage. (1d6)
Side Attack: Arcus- A golden bow, doesn't deal much damage, but very precise. Only one can be summoned at a time. (1d4)
Grab: Torpor- Shanoa drops a deep yellow crystal in front of her, which quickly grows around her opponent, trapping them temporarily and allowing her time to either escape or wail on her enemies. (1d6 to grab)
Taunts:
Upward Taunt- Shanoa turns her back to the camera and lifts her hair, revealing the large glyph on her back that is part of the source of her power.
Downward Taunt - Shanoa kneels on the ground and pets a white cat that suddenly appears, before it runs off and she stands back up.
Side Taunt - Shanoa holds out a glyph that appears in her palm, and says "I am the morning sun come to vanquish the horrible night."
Final Smash:
This final smash is perfect for Shanoa, as she does not use Dominus to preform it. (See below at 3:47 to view it.) Similar to Ike's Great Aether and Link's Triforce Slash, Shanoa must first successfully connect with a special sword (scabbard?) glyph she summons before beginning her combo. The first swing must connect with at least one enemy to initiate the combo, and anyone else hit thereafter receive the rest of it full on. The pillar of light at the end is centered around Shanoa for a 5" radius. Anyone caught within 5 feet of that is brought in at the end.
The moves and damage for each swing follow as thus:
3 swings of a sword. (3d8)
Light and darkness glyph barrage. (6d10)
Pillar of light. (8d12)
Weaknesses:
When Albus stole Dominus during the ritual that would bond it to her, she had the great misfortune of having her memories and most of her emotions go with it. Everything Shanoa remembers from her past before the failed ritual is what Albus and Barlowe had told/shown her before they died themselves. Shanoa forgot almost all emotion when the ritual went wrong. Though she is now capable of having determination and consideration for the innocent, she is still struggling with other, more primal emotions, such as anger and joy and sadness. It is this lack of emotion that makes her seem ever serious, almost uncaring despite her actions.
Shanoa is just a girl, albeit a highly skilled one. She isn't very strong physically or tough, and avoids attacks whenever possible instead of blocking them. It should also be noted that the energy Shanoa uses to summon her glyphs isn't infinite. Though not as visual with her normal glyph attacks, constant use of more powerful glyphs puts a strain on Shanoa. Because of the nature of Dominus, Shanoa looses health (life?) when she uses her final smash (see above.) This can be very dangerous, as the life loss can possibly kill her or render her unconscious.
Personality:
Shanoa has no actual emotions, though she can feel pain when hurt (and therefore always seems to be serious.) Furthermore, without actual emotions, Shanoa feels no shame or desire to speak lied, and therefore always come out with the blatant truth Shanoa knows very few things as to what she enjoys and does not; and as she regains her memories, she will then judge weather or not she wishes to continue thinking that way. Shanoa is very aware that when her memories and emotions were stripped away, she would never be the same again. However, she has made a vow to keep those which she holds dear, and become stronger from what she does not. Shanoa feels no emotions, but can and will keep the vows she swears to herself and only herself. She knows she can find herself once more through that which she was destined for- defeating the darkness which Dracula has brought upon the earth. Also, no matter how dire the situation, Shanoa will never use Dominus except for defeated Dracula, because of a promise she made to Albus after he died.
Likes:
Tea, cats, the colors blue and red (one of the few things she remembers of her past that Albus did not show her,) drawing (Not much to like when you don't have emotions.)
Dislikes:
Dominus, Having her emotions stripped away, Nominons, not being able to remember her past, dresses, impressing men, havingalmost everything that she had taken away from her (not much to dislike when you don't have emotions.)
Appearance:
History:
According to wikipedia.... [Castlevania: Order of Ecclesia takes place after Castlevania: Symphony of the Night, sometime in the mid 1800s.]
As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his eventual return. Between these organizations, the most promising was the Order of Ecclesia who created a triad of magical glyphs based on Dracula's power, named "Dominus." Shanoa is a member chosen by the order's leader, Barlowe, as the human vessel for Dominus. Before the ritual is performed, the Dominus glyphs (Anger, Hatred, Agony) are stolen by Shanoa's colleague Albus. She decides to retrieve them, unaware of his true intentions.
In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants, brought them to different hidden locations, and imprisoned them. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of experiment on them which involved draining samples of their blood. On two occasions, Shanoa manages to track down Albus, who willingly lets her retrieve one of the Dominus glyphs. When she finds him to be possessed by the power of the third glyph, she is forced to fight him. After killing Albus, his consciousness fuses with hers when she absorbs the last glyph. She learns that Albus' true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he erroneously believed their blood would have the power to help him control Dominus without it consuming him. As for her lost emotions and memories, he revealed that Barlowe used them to create the glyphs, a fact he hid from her.
Confronting Barlowe after learning the truth, Shanoa hears from him that his true objective was to bring Dracula back to life using her as a sacrifice. After Barlowe is defeated in a fight, he ends up offering his own life to revive Dracula. Shanoa sets out for Dracula's castle to defeat him. Eventually confronting Dracula, she successfully defeats him using Dominus Union (Dominus Anger, Dominus Hatred, Dominus Agony), but seemingly at the cost of her own life. However, Albus appears and reveals that only a single soul has to be offered. He sacrifices his own life in Shanoa's place, but not before he asks her to smile for him. Dracula's castle crumbles and Shanoa escapes....
-------------------------------------------------------------------------------------
It is not very long after Dracula's defeat, and her own escape, that Shanoa has a sudden thought foreign yet so close to her heart. A simple memory of drinking tea from a red and blue tea set. (Hence remembering that she loves tea and likes the colors red and blue.) She then realizes that perhaps by defeating Dracula, she now had the chance of regaining her memories, but not her emotions. For several weeks, Shanoa spent time in Wygol Village, trying to gain back the other half that which was stolen from her, but with no avail.
In the blackest night, a voice called out to Shanoa as she slept, saying that Dracula had risen again in a world different from her own, and that if she could defeat the evil vampire, she would gain back her emotions, just as she slowly was her memories...
Without hesitation, Shanoa accepted. It was not long after that she awoke in This World, with the startling silhouette of Castlevania in the distance...
Anything else? (Optional)
Theme Song: An Empty Tome, from Castlevania: Judgement