Post by TurkwithStyle on May 3, 2008 22:14:43 GMT -5
Name:
Anima
Game of Origin:
Original
Nicknames:
none
Age:
Presumably 1,000, though unknown by most.
Species:
Reptilian-Esq Creature, Demon
Gender:
Male
Alignment:
Villain
Type:
Middle Class
Residence:
No exact location
Occupation:
Demon
Moveset:
Properties
Anima is barely in the Middleweight class. He's a wall of muscle, but has average speed. Even though his speed is average, his techniques end up taking a little more time than others, simply because he has an entire set of magic type attacks. Anima can deal powerful blows with his fist and foot combined, but he does better when fully charged. Anima can bulk himself up, and call forth darkness to aid him, but it takes him a while to consume it all. His jumping abilities are excellent, being a lizard type beast and all, and he places around the height of 6 ft. So he can recover fairly well.
Specials:
Standard Special - Tainted Flame: Anima releases a black flame from his palm and toward the enemy. The flame does only one damage per hit, but after being charged it may deal up to 3 damage. The flames are strong, released energy forms of darkness...even though they burn, they aren't really fire.
Down Special - Gather Darkness: Anima is surrounded by dark black energy. This ups his power slightly every time he uses it, though the charge fades away after every time he lands a hit. If he charges up to 15 turns, it can change all his moves into MAD and powerful blows. Anyone can tell when he is fully charged due to the pitch black aura that surrounds him in this state. (Note: in the night or darkness, this ability gathers at double the normal rate.) After using a technique, his dark charge goes down to 0.
Up Special - Dark Boost: Anima braces himself with dark energy and propels himself in the sky with his claws out in front of him, spinning. At the end of his boost he can float, but only for one post. If he were to cut his float and punch or kick downward, he would be able to move quickly into his next move...but if he would choose to float for a post, he'd fall back to the floor, and he can't attack for one turn.
Side Special - Punishment: Anima holds his fist tight and jets his fist toward the enemy with all the built up force he has. Anima can charge using his Down B move, making this move even stronger. He can easily get up to 5 hit points off in a blow if FULLY charged.
Standard Moves:
A Combo: Anima releases a series of punches he can pull off successively, brutally, and speedily.
A Up: Anima uses an uppercut on the enemy.
A Forward: Anima sends a powerful side kick out toward the center of the opponent's body.
A Down: Anima put use to his long, black, tail. It whips out in front of him with some force and sweeps the enemy off his/her feet.
Smash Attacks
Up Smash - Black Out: Anima strengthens up his fists and crosses them in the air with a beastly roar. This causes dark beams to come out of his hands and strike enemy with a powerful blow.
Down Smash - Force Palm: Anima forces his palms into the ground and causes a giant vibration all around him to quake.
Side Smash - Soul Stealer: Anima slashes his claws downward at the opponent, causing them to take damage. If successful, he will heal partially. Only 1 point of his health will be cured for every 6 hits he deals to the opponent.
Aerials
Standard Aerial - Anima lunges forward with his fist outward, ready to bash into anyone or anything in his way.
Back Aerial - Anima throws a side kick in back of himself, throwing his leg into the enemies from behind.
Up Aerial - Anima somersaults while in the air to have his tail thwack into whoever is above him.
Down Aerial - Anima crashes downward with his elbow toward the ground, attempting to smash his enemy with his body weight...also the bone of his elbow hurts.
Grabs:
Anima's hands are large and strong, so he has a very firm and ensuring grip on his enemies.
Standard Grab - Anima grabs the opponent by the back of the head and brings his/her head down into his knee.
Behind Grab - Anima grabs the opponent from behind and puts them in a choking submission. Here he bites at the victim's head.
Throws:
Up Throw: Anima spins the opponent around in a circle and hurls them way up in the air.
Back Throw: Anima throws his elbow in the opponents gut, sending them hurdling backward.
Forward Throw: Anima jams an upset punch into the opponents gut and sends the flying out in front of him.
Down Throw: Anima hurls the opponent over his shoulder and throws their body to the ground.
Final Smash:
Blades of the Dark Realm - Upon grabbing a smash ball Anima can summon two blades, one in either hand. One that looks heavy and is solid, and the other that is made of pulsating darkness. The blades circle around Anima as he floats with his arms crossed like an X along his body. When he gets to whoever he wants to use the attack on, he'll unleash the blades and they will repeadedly slash at the enemy. After the swords are done slashing, they will dissapear, and Anima will punch out toward the enemy in one final blow. Lasts one turn.
Weaknesses:
Slow technique is something that Anima has a problem with. Even though his brutal physical attacks are faster, he prefers to use his more magical abilities. They take way longer to execute though, especially the ones you have to charge. Once in a good fight, he can't seem to stop. He is a bit closed off, so he makes little to no allies. Those allies he DOES make, he tends to take advantage of.
Personality:
Anima is a twisted creature. He doesn't like to show pity, compassion, or love toward anybody and for good reason. Ever since he was turned into his demonic form, hate burned throughout his heart. This hate fuels his power to make him stronger. He loves a good fight once in one, but prefers not to look for the fights to begin with. When he gets to unleash his beastly self on someone, he has a hard time stopping. Though most of the time, Anima is pretty calm, cool, and collected. He's constantly thirsting for knowledge and power. Despite his looks and battle tactics, Anima is a bit of an intellect, and likes to scan the situation before jumping in. He is very tenacious, and will stalk you, hunt you, and take you out without flinching if you do him wrong and if he has the energy. Anima has a great amount of sorrow in his life, having not caring about anyone.
Likes:
Power, toying with those who are weaker, destroying his rivals, being alone.
Dislikes:
Showing weakness, other beings, those who attempt to stop him, being imprisoned.
Appearance:
(this is a picture my sister drew for me for a Kingdom Hearts role play, he looks like this only without the heartless symbols. Also he has another section to his face wrap that covers his mouth. He leaves this open most of the time, but closes it up every so now and again.)
History:
Argarus Olmdore. He was a mortal man trained for war, a war that was spurred by a race of power, self claimed "Gods", called the Makouin. These creatures wanted to lead an assault onto the "Empozra", or "Guardians" in Elmoorian language, in order to claim the powerful artifacts that they guarded. These artifacts, which were scrolls, had the power to guide the world. Whomever would write upon these scrolls, would change life and history itself. Not only would they change the life and history of that specific world, but they were also gateways to other realms, realms of which were kept in secret until the 28th century of the world's existance when they were exposed by the Makouin themselves, the very first living race on Drakahn's soil...
Argarus was rebellious. He, while slaughtering the Empozra, believed that they were not meant to be hunted, and realized that they weren't as evil as the Makouin generals lead on. He noticed this, after finding an Emporzonian child. He killed the child's parents before its eyes, and couldn't bare killing it as well, so out of his kind heart, he took the child in...which was strictly prohibited against Makouin laws.
Soon, they found out about the child's existance, and Argarus had been taken to the Makouin's residence. Here he was beaten and drained of blood for days. Beaten, to be reminded of who was in charge, and bled out, so that his blood could be used to show the rest of their "followers" that they are meant to follow. A small smear of blood was rubbed against every follower's forehead. Whoever resisted the blood, would be slaughtered.
After his punishment had finished, lasting about 2 weeks, he was sentanced to the spirit realm, Vishnula, to be fed upon by spectoral beings. He was prepared and put through a ritual, and when the portal to Vishnula appeared, he was cast into its hell.
Argarus...when he entered the spirit realm, felt he was going to die. He was weak, battereed, and running out of air, as there is no air to breath in that realm. Spirits soon came to feed on him, grabbing his arms, his skin turning a tainted black. He refused to die though, his will and sheer hatred of the Makouin, kept him alive. The souls saw him as a particularly strong host, and wanted to use his tangeable body to escape Vishnula. They fed into his anger, allowed themselves to poor into his heart and mind, tainting him to the extent of altering his appearance into a monster. A monster that will soon be known as..."Anima".
With a live body and enough souls and power to bring Armageddon itself, the tainted Argarus fled the spectoral realm and headed back for Drakahn, cutting through from realm to realm with his bare hands rather than relying on a portal. Upon making his way back to the Makouin, he killed them all, and consumed their souls. He fled their establishment, full of hatred, but enough humanity to keep himself sane. This sanity was soon lost when he found the child he wished t protect from before. Throat slit, and surrounded by warriors ordered by the Makouin. The warriors attempted to attack Argarus, but their fate was decided when they even attempted to rush at him. Without even thinking, they were blown aside, souls fed to the creature he had become, only strengthing the hatred.
Argarus held the boy in his arms, upset by the blood. And as he stared into the creature's poor eyes, all of his humanity had been destroyed. The voices of the souls that had turned him talked to him. He was now to be called "Anima". And right at that moment, all of his emotion faded away. He grabbed the boy with one arm, and used the other to cut him open with his newly developed reptillian claws. From here, he ripped the child's vital organs out.
Through a sick sense of irony, he animated each part of the child with one of the 6 Makouin souls that he had consumed. Each organ turned into a large creature, unspeakabley terrible creature, all filled with a tremendous amount of power. These would be the new guardians, the new Empozra. The things that the Makouin had ordered to have been killed, were now making use of the Makouin souls. Anima ordered every last one of the creatures to wipe the world of all existance.
(More to come)
Anything else? (Optional)
Fun Fact: Anima is something that came to me in a nightmare actually XD;. I love lizards...and it's sort of like something that I turned into, and unpleasant things happened. Ever since I got those dreams, I created him as a character. It's been 4 years now that I have put him through character progression, and he's the main villain of my story "Legend of Drakhan". I thought he would make an excellent addition to the Smash cast. He still will change, as his character is still changing slightly.