Post by TurkwithStyle on Dec 10, 2008 17:05:12 GMT -5
Name:
Jonathan Dalton
Game of Origin:
None, original.
Nintendo Appearance:
None, original.
Nicknames:
Tempus (Codename), Jon, Dalton, Mr. Dalton, Where'd he go?
Age:
32
Species:
Human
Gender:
Male
Alignment:
Good
Type:
Middleweight-Heavy weight, close to Link's weight due to the suit.
Character Stats:
Undergoing Maintenence.
Residence:
None, just portaling in. Though may app. a location later.
Personal Relationships: (optional)
No one he knows from where he's from is in This World.
Occupation:
Member of crime fighting/stealth mission group "Paradox"
Moveset:
Special Attacks:
Standard Attack - Time Stop: Jonathan uses the suit's time distortion powers to temporarily stop time within a short radius. If there is an enemy in front of him, he can use the time stop ability (isn't always successful) to stop whoever is in his way, and this causes them to stop in their tracks for 1 post. This can be boosted up to 2 turns, but by giving it the boost, the die is halved. For example, since he would roll a 6 sided die for Time Stop, in order to get a grander effect he would have to roll a 3 sided die, thus dumbing down the chances of it being successful. NOTE: If a character is stopped in time, he/she is stopped in time for the given amount of posts only. When in a state of stop, they will not be able to attack or defend, they're completely open and ready for the taking. This move will not be overused.
(R) Upward Attack - G Boots: Jonathan uses his Gravity Boots, which glow a bright blue color as they counter balance gravity, and send him upward.
Downward Attack - Shock Barrier: Jonathan condenses enough of the suit's energy and uses it to send off a small barrier that covers him and about 2 inches around him from all fronts. The barrier is composed of nothing but electric power, similar to a tazer's voltage. This shock will repel some projectiles and destroy some bombs/missiles. The shock is also very harmful to the touch.
Side Attack - Heat Seekers: Jonathan lifts his right arm up and a small and thin compartment in his arm opens up to reveal a small bullet sized and bullet shaped mini-missile. This mini-missile opens up while still attached to his arm, and reveals several tiny explosives which shoot out to a targeted and locked on heat source. Unlike Snake's Nikita Missile, Jonathan can move freely as these chase the enemy, because these missiles are self guided and not controlled by the user after being set off. Though the missiles will only chase the enemy for so long before over heating and exploding. (Heat Seekers will chase the enemy for 2 turns, if not successful, they will explode and no damage will occur.)
Regular Attacks:
(A) Standard Attack - Punch: An average punch off the front arm.
(A) Upward Attack - Uppercut: He swings his fist upward with all knuckles pointing toward the sky.
(A) Downward Attack - Low Sweep Kick: Crouches down real low and spins in a full circle while kicking his whole leg out and takes whoever it is in front of him out by the legs...or the face in Kirby's respect.
(A) Side Attack - Sidekick: Throws a basic sidekick off the front leg.
Aerials:
Standard Aerial - Punch: An average punch off the front arm.
Upward Aerial - Backfist: Shoots fist upward and hits witht he back of his knuckles. (Not straight up, more angled)
Downward Aerial - Downward Sidekick: Shoots leg out like a sidekick, only instead of aiming it out in front of him, he points it downward and just falls.
Side Aerial - Spinning Round House: Spins the leg around and hits the opponent in front of him with the flat of his foot.
Smash Attacks:
Upward Smash - Spin Kick: He charges up and then arches his back while jumping upward, sending his head backward and his legs followed by his feet in a circular motion. After hitting he lands on his feet again.
Downward Smash - Long Blade: He takes the blade out of it's sheathe on his back and cuts downward powerfully.
Side Smash - Sticky Grenade: He pulls out a sticky grenade and throws it at the enemy. This works much like the gooey bomb except it can't be pulled off.
Grabs:
Grab 1 - Shocker: Grabs you by the collar and sends out a quick shock through the arm. (Taser effect)
Grab 2 - Submission: Grabs in a choke hold, punches spinal column.
Taunts:
Upward Taunt - Grabs the gun hanging on his side and flips it in the air. He grabs it again, aims it, then puts it back.
Downward Taunt - Arm gives off an electric shock, and goes back to normal.
Side Taunt - Pulls out a small, black, metallic stick with a flat top and grabs it tight, pointing it at the opponent. He then puts it back. (Will be explained by reading the story XD.)
Final Smash:
Plasma Canon - Upon breaking a smash ball, Jonathan flies up toward the sky and sits up at sniping range from way up high. He pulls out a large plasma canon that deals an incredible amount of damage. Unlike Snake's final smash, this only lasts for one turn, but when he shoots it, everyone has to roll 5 dice against it. Every dice he rolls is an 8 sided die.
Weaknesses:
He can't use his special moves in succession without loosing power. He has to sit still in order to regain power. If his suit runs out of power, then Jonathan Dalton's suit will malfunction, and most likely cause him todie trophetize.
Personality:
Self explanatory. Don’t be skimpy, man.
Likes:
Self explanatory. Don’t say stupid things like “nice people”- I mean honestly, who doesn’t like nice people (besides two dimensional bad guys?). So, favorite foods, colors, etc….
Dislikes:
Same as the above only dislikes. Again, don’t put anything stupidly obvious.
Appearance:
History:
So, what’s their story?
Anything else? (Optional)
What is says on the tin. Theme song, personal quote, whatever.
Jonathan Dalton
Game of Origin:
None, original.
Nintendo Appearance:
None, original.
Nicknames:
Tempus (Codename), Jon, Dalton, Mr. Dalton, Where'd he go?
Age:
32
Species:
Human
Gender:
Male
Alignment:
Good
Type:
Middleweight-Heavy weight, close to Link's weight due to the suit.
Character Stats:
Undergoing Maintenence.
Residence:
None, just portaling in. Though may app. a location later.
Personal Relationships: (optional)
No one he knows from where he's from is in This World.
Occupation:
Member of crime fighting/stealth mission group "Paradox"
Moveset:
Special Attacks:
Standard Attack - Time Stop: Jonathan uses the suit's time distortion powers to temporarily stop time within a short radius. If there is an enemy in front of him, he can use the time stop ability (isn't always successful) to stop whoever is in his way, and this causes them to stop in their tracks for 1 post. This can be boosted up to 2 turns, but by giving it the boost, the die is halved. For example, since he would roll a 6 sided die for Time Stop, in order to get a grander effect he would have to roll a 3 sided die, thus dumbing down the chances of it being successful. NOTE: If a character is stopped in time, he/she is stopped in time for the given amount of posts only. When in a state of stop, they will not be able to attack or defend, they're completely open and ready for the taking. This move will not be overused.
(R) Upward Attack - G Boots: Jonathan uses his Gravity Boots, which glow a bright blue color as they counter balance gravity, and send him upward.
Downward Attack - Shock Barrier: Jonathan condenses enough of the suit's energy and uses it to send off a small barrier that covers him and about 2 inches around him from all fronts. The barrier is composed of nothing but electric power, similar to a tazer's voltage. This shock will repel some projectiles and destroy some bombs/missiles. The shock is also very harmful to the touch.
Side Attack - Heat Seekers: Jonathan lifts his right arm up and a small and thin compartment in his arm opens up to reveal a small bullet sized and bullet shaped mini-missile. This mini-missile opens up while still attached to his arm, and reveals several tiny explosives which shoot out to a targeted and locked on heat source. Unlike Snake's Nikita Missile, Jonathan can move freely as these chase the enemy, because these missiles are self guided and not controlled by the user after being set off. Though the missiles will only chase the enemy for so long before over heating and exploding. (Heat Seekers will chase the enemy for 2 turns, if not successful, they will explode and no damage will occur.)
Regular Attacks:
(A) Standard Attack - Punch: An average punch off the front arm.
(A) Upward Attack - Uppercut: He swings his fist upward with all knuckles pointing toward the sky.
(A) Downward Attack - Low Sweep Kick: Crouches down real low and spins in a full circle while kicking his whole leg out and takes whoever it is in front of him out by the legs...or the face in Kirby's respect.
(A) Side Attack - Sidekick: Throws a basic sidekick off the front leg.
Aerials:
Standard Aerial - Punch: An average punch off the front arm.
Upward Aerial - Backfist: Shoots fist upward and hits witht he back of his knuckles. (Not straight up, more angled)
Downward Aerial - Downward Sidekick: Shoots leg out like a sidekick, only instead of aiming it out in front of him, he points it downward and just falls.
Side Aerial - Spinning Round House: Spins the leg around and hits the opponent in front of him with the flat of his foot.
Smash Attacks:
Upward Smash - Spin Kick: He charges up and then arches his back while jumping upward, sending his head backward and his legs followed by his feet in a circular motion. After hitting he lands on his feet again.
Downward Smash - Long Blade: He takes the blade out of it's sheathe on his back and cuts downward powerfully.
Side Smash - Sticky Grenade: He pulls out a sticky grenade and throws it at the enemy. This works much like the gooey bomb except it can't be pulled off.
Grabs:
Grab 1 - Shocker: Grabs you by the collar and sends out a quick shock through the arm. (Taser effect)
Grab 2 - Submission: Grabs in a choke hold, punches spinal column.
Taunts:
Upward Taunt - Grabs the gun hanging on his side and flips it in the air. He grabs it again, aims it, then puts it back.
Downward Taunt - Arm gives off an electric shock, and goes back to normal.
Side Taunt - Pulls out a small, black, metallic stick with a flat top and grabs it tight, pointing it at the opponent. He then puts it back. (Will be explained by reading the story XD.)
Final Smash:
Plasma Canon - Upon breaking a smash ball, Jonathan flies up toward the sky and sits up at sniping range from way up high. He pulls out a large plasma canon that deals an incredible amount of damage. Unlike Snake's final smash, this only lasts for one turn, but when he shoots it, everyone has to roll 5 dice against it. Every dice he rolls is an 8 sided die.
Weaknesses:
He can't use his special moves in succession without loosing power. He has to sit still in order to regain power. If his suit runs out of power, then Jonathan Dalton's suit will malfunction, and most likely cause him to
Personality:
Self explanatory. Don’t be skimpy, man.
Likes:
Self explanatory. Don’t say stupid things like “nice people”- I mean honestly, who doesn’t like nice people (besides two dimensional bad guys?). So, favorite foods, colors, etc….
Dislikes:
Same as the above only dislikes. Again, don’t put anything stupidly obvious.
Appearance:
History:
So, what’s their story?
Anything else? (Optional)
What is says on the tin. Theme song, personal quote, whatever.