Post by xenomina on May 3, 2008 2:14:35 GMT -5
Name:
Samus Aran
Game of Origin:
Metroid Series
Nicknames:
Samus, Sammy, The Hunter
Age:
Unknown, appears to be in her early thirties.
Species:
Human with Chozo infused DNA, via blood.
Gender:
Female
Alignment:
Good (Neutral Good)
Type:
Heavy in the power suit, Light without said suit.
Character Stats:
Power Suit:
HP-120
PP-6
LP-7
Zero Suit:
HP-60
PP-6
LP-8
Residence:
Her gunship.
Occupation:
Bounty Hunter
Moveset:
POWER SUIT SAMUS:
Basic move set consists of Samus using kicks and punches.
Basic B- Samus is able to charge her arm canon to fire a powerful charge shot at her enemies. However, the charge time for her power beam is slow,
Side B- Samus can fire 2 kinds of missles at her enemies, regular and homing. While the regular missles are more powerful, the homing missles have the capacity to track down opponents.
Up B- The screw attacks traps enemies in her spinning fury for moderate damage.
Down B- Samus cpops into morphball modes long enough to deploy morph ball bombs, which she can use as an alternate recovery move by launching herself upwards with the bombs.
Up Taunt- Cuts the air with her arm as her booster goes off
Side Taunt- Raises her arm cannon and shows its inner workings.
Down Taunt- Aims in one direction, then aims lower in the other direction.
Grab- Samus grabs the opponent with her Grapple Beam.
Entrance- Walks out of a Zebesian Save Point.
ZERO SUIT SAMUS:
Now free from the heavy restraint of the Power Suit, Samus can freely tumble and flip over the stage, incorporating the whip/gun in a fighting style that can almost be seen as a dance of death.
Basic B- Samus fires off a paralyzer shot that temp. paralyses the oppenent, when charged (also slow to charhge) the stun effect is much longer.
Side B- Samus throws the energy whip out to full length for minor damage.
Up B- Samus throws the whip out and grabs on to an object for Samus to swing back up to the stage. Can also juggle opponents this way.
Down B- Samus flips in a flash of light, the kick of the flip can damage oppnents moderately, and has a little bit of recovery.
Entrance- Zero Samus drops onto the stage out of a ventilation shaft. She also appears after using the Zero Beam.
Up Taunt- Throws her Gun into the air and catches it, then says "Is that all?".
Side Taunt- Uses her whip, flicks it and says "Try me!"
Down Taunt- Spins her whip around her and says "You're mine!".
Grab- Wraps the opponent up with her whip and drags them over to her.
Final Smash:
POWER SUIT SAMUS: Samus charges her arm cannon and fires a large beam of energy that deals a high amount of damage. After firing the beam, Samus' Power Suit is "damaged" and falls off of Samus' body, transforming her into Zero Suit Samus.
ZERO SUIT SAMUS:She radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then summons her Power Suit once more.
Weaknesses:
Samus can be stubborn when it comes to accepting help or assistance from others. She works alone, and she likes it that way. She feels that any 'assistance' only gets in the way between her and her goals.
POWER SUIT SAMUS: While Samus may be heavy and powerful in her suit, she is on the slow side movement wise. Her physical attacks are much slower than they are out of the suit. Also, most of her attacks have little knock back. Another interesting offset of Chozo technology happens to be when they made Samus' Power Suit, they failed to add anything in the ways of communication. Samus has to take off the helmet when she wishes to speak.
ZERO SUIT SAMUS:Once Samus is out of the Power Suit, she is much lighter and easier to knock around and damage. Also, she is weaker, and so her attacks do not do as much damage as they do with the assistance with the Power Suit.
Personality:
Samus takes her job for the most part, very seriously. She prefers to work alone, rather than to risk the death of others trying to help her. She rarely speaks at all, especially when she's in the Power Suit. When she is out of the power suit, she tends to be a bit more open about things, but she still doesn't talk all that much. She does enjoy a few things, such as participating in the SSB tournaments. She also has a secrete enjoyment for rolling around in the morph ball, especially because of the meditative calm it ensues while in that form.
Likes:
Working Alone, Watching the Stars, Rolling Around in her Morphball
Dislikes:
(Most) Metroids, Space Pirates, RIDLEY, Annoying Brats that Won't Leave Her Alone
Appearance:
Power Suit Samus
Zero Suit Samus
History:
Samus is a seasoned veteran of the SSB tournaments. She had originally first entered out of necessity for the prize money, but she found herself enjoying the matches more and more. In the end, Samus has entered into every tournament to date, including the one that took place after the Subspace Emissary Incident. Now with the fourth tournament taking place, Samus is primed for the thrill of battle once again!
Anything else? (Optional)
Theme- Fearless by VNV Nation
Samus Aran
Game of Origin:
Metroid Series
Nicknames:
Samus, Sammy, The Hunter
Age:
Unknown, appears to be in her early thirties.
Species:
Human with Chozo infused DNA, via blood.
Gender:
Female
Alignment:
Good (Neutral Good)
Type:
Heavy in the power suit, Light without said suit.
Character Stats:
Power Suit:
HP-120
PP-6
LP-7
Zero Suit:
HP-60
PP-6
LP-8
Residence:
Her gunship.
Occupation:
Bounty Hunter
Moveset:
POWER SUIT SAMUS:
Basic move set consists of Samus using kicks and punches.
Basic B- Samus is able to charge her arm canon to fire a powerful charge shot at her enemies. However, the charge time for her power beam is slow,
Side B- Samus can fire 2 kinds of missles at her enemies, regular and homing. While the regular missles are more powerful, the homing missles have the capacity to track down opponents.
Up B- The screw attacks traps enemies in her spinning fury for moderate damage.
Down B- Samus cpops into morphball modes long enough to deploy morph ball bombs, which she can use as an alternate recovery move by launching herself upwards with the bombs.
Up Taunt- Cuts the air with her arm as her booster goes off
Side Taunt- Raises her arm cannon and shows its inner workings.
Down Taunt- Aims in one direction, then aims lower in the other direction.
Grab- Samus grabs the opponent with her Grapple Beam.
Entrance- Walks out of a Zebesian Save Point.
ZERO SUIT SAMUS:
Now free from the heavy restraint of the Power Suit, Samus can freely tumble and flip over the stage, incorporating the whip/gun in a fighting style that can almost be seen as a dance of death.
Basic B- Samus fires off a paralyzer shot that temp. paralyses the oppenent, when charged (also slow to charhge) the stun effect is much longer.
Side B- Samus throws the energy whip out to full length for minor damage.
Up B- Samus throws the whip out and grabs on to an object for Samus to swing back up to the stage. Can also juggle opponents this way.
Down B- Samus flips in a flash of light, the kick of the flip can damage oppnents moderately, and has a little bit of recovery.
Entrance- Zero Samus drops onto the stage out of a ventilation shaft. She also appears after using the Zero Beam.
Up Taunt- Throws her Gun into the air and catches it, then says "Is that all?".
Side Taunt- Uses her whip, flicks it and says "Try me!"
Down Taunt- Spins her whip around her and says "You're mine!".
Grab- Wraps the opponent up with her whip and drags them over to her.
Final Smash:
POWER SUIT SAMUS: Samus charges her arm cannon and fires a large beam of energy that deals a high amount of damage. After firing the beam, Samus' Power Suit is "damaged" and falls off of Samus' body, transforming her into Zero Suit Samus.
ZERO SUIT SAMUS:She radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then summons her Power Suit once more.
Weaknesses:
Samus can be stubborn when it comes to accepting help or assistance from others. She works alone, and she likes it that way. She feels that any 'assistance' only gets in the way between her and her goals.
POWER SUIT SAMUS: While Samus may be heavy and powerful in her suit, she is on the slow side movement wise. Her physical attacks are much slower than they are out of the suit. Also, most of her attacks have little knock back. Another interesting offset of Chozo technology happens to be when they made Samus' Power Suit, they failed to add anything in the ways of communication. Samus has to take off the helmet when she wishes to speak.
ZERO SUIT SAMUS:Once Samus is out of the Power Suit, she is much lighter and easier to knock around and damage. Also, she is weaker, and so her attacks do not do as much damage as they do with the assistance with the Power Suit.
Personality:
Samus takes her job for the most part, very seriously. She prefers to work alone, rather than to risk the death of others trying to help her. She rarely speaks at all, especially when she's in the Power Suit. When she is out of the power suit, she tends to be a bit more open about things, but she still doesn't talk all that much. She does enjoy a few things, such as participating in the SSB tournaments. She also has a secrete enjoyment for rolling around in the morph ball, especially because of the meditative calm it ensues while in that form.
Likes:
Working Alone, Watching the Stars, Rolling Around in her Morphball
Dislikes:
(Most) Metroids, Space Pirates, RIDLEY, Annoying Brats that Won't Leave Her Alone
Appearance:
Power Suit Samus
Zero Suit Samus
History:
Samus is a seasoned veteran of the SSB tournaments. She had originally first entered out of necessity for the prize money, but she found herself enjoying the matches more and more. In the end, Samus has entered into every tournament to date, including the one that took place after the Subspace Emissary Incident. Now with the fourth tournament taking place, Samus is primed for the thrill of battle once again!
Anything else? (Optional)
Theme- Fearless by VNV Nation