Post by TurkwithStyle on Apr 16, 2009 3:35:51 GMT -5
Name of Location:
Silent Hill
Game of Origin:
Silent Hill
Nintendo Appearance:
Silent Hill: Shattered Memories
Pyramid Head appeared in Konami's New International Track & Field
Neighboring Locations:
Surrounded by a forest, off down a path near Smash City. Almost impossible to see, alot of fog covers the entrance.
Bestiary:
Air Screamer
Night Flutter
Grey Child
Mumbler
Larval Stalker
Groaner
Wormhead
Puppet Nurse
Puppet Doctor
Romper
Creeper
Bloodsucker
Hanged Scratcher
Split Head
Twinfeeler
Floatstinger
Lying Figure
Mannequin
Bubble Head Nurse
Mandarin
Prisoner
Abstract Daddy
Flesh Lips
Numb Body
Double Head
Pendulum
Insane Cancer
Closer
Slurper
Nurse
Scraper
Split Worm
Glutton
Missionary
Sniffer Dogs
Bottom
Greedy Worm
Gum Head
Hummer
Toadstool/Whitestool
Tremer
Wall Man
Wheelchair
Patient
Faceless Nurse
Straight-Jacket
Carrion
Remnant
Ariel
Twoback
Caliban
Feral
Lurker
Needler
Alechemilla Nurse
Schism
Siam
Smog
Swarm
The Order Members/Cult Members
Sepulcher
Scarlet
Asphyxia
Rubber Face
Robbie the Rabbit
Split Head Groaner
Raven Bat
Guardian
Marionette
Phantom
The Janitor
Appearence:
Silent Hill is broken down into two parts, the Paleville and South Vale sections. I will list the locations here, but also go to this link if you wish to read it at the wiki for yourself. silenthill.wikia.com/wiki/Locations
Paleville
Old Silent Hill - Primarily residential area, usually ignored by people on vacation.
Cafe 5to2 - A small diner located on the North side of town over Bachman street. Harry wakes up here, and meets Cybil, in the beginning of the game.
Midwich Elementary School - A school located on the south-west side of town, over Midwich street. Both Lisa Garland and Alessa Gillespie were students there.
Balkan Church – A legitimate church, possibly Protestant, in Old Silent Hill, located in the corner of Bloch and Bachman. Virtually ignored by members of The Order. Henry has a photograph of the church in his bedroom.
Central Silent Hill - Business district made primarily for the use of tourists.
Silent Hill Police Station – The headquarters of the Silent Hill police force and their (ineffective) war on Order-related drug trafficking, located in the corner of Crichton and Sagan.
Silent Hill Towne Center – A shopping mall located in the northwestern section of Central Silent Hill over Simmons street. Dahlia Gillespie’s antique store (and secret chapel) is next door to the mall.
Alchemilla Hospital – A hospital located in Central Silent Hill in the corner of Crichton and Koontz. The hospital serves as a front for the production and distribution of White Claudia. Alessa was once a patient there.
Nathan Drugs - The Local Drug Store seen in Silent Hill 1 and Silent Hill (film)
Green Lion Antiques/"Other Church" - Dahlia's business/base of operations for The Order, located in the farther northwestern corner of the map over Simmons street.
Andy's Books - Bookstore located over Koontz street, in front of Alchemilla Hospital. Featured in Origins.
Butcher's shop - Butcher shop located in the corner of Low st. and Toluca ave. Grady passed through there in his way to the Cedar Grove Sanitarium.
Artaud Theater - A haunty theater found in the western edge of Koontz street. Another important place for Travis Grady in Origins. Presumably could be the same theater featured in the film, although it was said that the theater in the movie was just right next to the Grand Hotel, accessed by the 111 room.
Greendfield Apartments - An apartment complex situated in the far north of Acadia rd.
Cedar Grove Sanitarium - The second mental institution of Silent Hill, found over Acadia rd. Travis's mother was interned in there.
Lumberyard - A lumberyard found over Midway Ave. Featured in Origins.
Riverside Motel - One of the many motels in the touristic area of Silent Hill located over Riverside Dr. A place full of memories for Travis Grady.
New Silent Hill - The newer built sections of Paleville.
Grand Hotel - Presumably located in central Silent Hill, this hotel was featured first in the film then introduced in Homecoming.
Church of the Holy Way - The Church of the Holy Way is the main church in Silent Hill, and is ruled over by the Order.
Dargento Cemetery - Dargento Cemetery is an old cemetery within Silent Hill, located across the street from Overlook Penitentiary. It is known for its statue of Janus. In recent times, Smogs have begun to move into the location, although no other monster has seemed particularly interested in the small location.
The Lair - The Lair of the Order members. (cut down for obvious reasons)
Overlook Penitentiary - The town's main prison, its cell walls have been covered with graffiti from years of harboring inmates. At some point in the past, Alex Shepherd's father, Adam, was brought here with several deputies to cull a riot, only to remain there for six days before returning. Adam never once spokee about the ordeal afterwards. Once one of the many safe zones for members of the Order, it has become overrun with monsters in recent times, which have slaughtered most of those within. The Otherworld variation of this location has an underground tunnel system that leads directly to an execution chamber, which has a window with a pathway on the other side that leads to the
The Toluca Lake Offices - A badly dilapidated structure which is beginning to be reclaimed by nature. One former survivor was sliced in half here, likely due to being trapped in a room where half the wall was broken open and the only two doors were barricaded, with one being locked and the other being boarded up. It has a hallway that leads directly into Toluca Lake Water & Power's basement.
Resort Area - A Resort Area on the North Side of Toluca Lake.
The Lighthouse – The lighthouse on Toluca Lake, one of the town’s oldest structures.
Lakeside Amusement Park – A theme park overlooking the lake, situated over West Sanford street. A common destination for Harry and Heather, it contains several attractions like a Merry-go-round, a roller coaster, a haunted house and a divination tent.
Norman Motel – A motel on the north shore of Toluca Lake situated in the corner of Sanford and Weaver. A place where Kauffman stashed the remaining Aglaophotis.
Indian Runner - The delivery service of Silent Hill located over Weaver street, the owner used to stash White Claudia drugs under the threat of The Order and presumable Michael Kauffman.
Annie's Bar - A resort bar found in the corner of Bachman and Craig. Harry Mason has his second encounter with Michael Kauffman here.
Lakeview Hotel - One of the most important hotels of the resort area of Silent Hill, its location is over West Sandford street and pretty close to the Lakeside Amusement Park. It was consumed by a big fire and appeared as the final location to James Sunderland's quest. It is also spelled Lake View Hotel (the map in James' car), LakeView Hotel (official map) and Lakeview Hotel (Maria's subtitles.)
South Vale
Observation Deck – A scenic overlook along County Road 73 adjacent to a wooded hiking path. Here is where James Sunderland begins his search for his late wife Mary.
Woodside Apartments – An apartment complex built just next to the Blue Creek Apartments found over Katz st.
Blue Creek Apartments – A small apartment building. Angela's mother may have lived there.
Rosewater Park – A park on the south shore of Toluca Lake situated over Nathan st. Contains a memorial to the people lost in the 1918 disappearance of the Little Baroness. James and Mary visited here on their vacation. He also meets Maria here.
Heaven’s Night – A former bar with female dancers (Note: NOT Strippers, those ain't on this board. Sorry.) enjoying moderate fame in South Vale located over Carroll street. It is hinted that Maria works here, and Silent Hill 3 references the 'return of Lady Maria' to the stage.
Brookhaven Hospital – A mental institution in South Vale located in Carroll street. Originally founded in the 1860s as a Civil War field hospital, it is presumable one of the main cores of the foundation of Silent Hill. A common ground for many characters of the saga, it has been visited by Heather, James, Maria and by Eric and Tina in the spinoff Arcade game.
Silent Hill Historical Society – A historical museum on the edge of South Vale, placed in Nathan street. This seems to lead to the remains of the Toluca Prison.
Toluca Prison – A now-defunct prison originally used to house Civil War POWs. Exact location is not stated in the games, however it appears to be located beneath the Historical Society building. Possibly the building was built over the site of the unused prison. Though this may just be caused by James' delusions, it is highly likely based on where James exits the Labyrinth that connects to it.
Jack's Inn – A small motel located just South of Rosewater park over Nathan and Munson. Douglas and Heather rest in a room here before they split up. James finds a save point on a car here, but nothing else.
Pete's Bowl-O-Rama - Another entertainment spot of South Vale spotted in the corner of Nathan and Carroll. Visited by James, Eddie Dombrowski and Laura. Heathers passes by here in Silent Hill 3.
Toluca Lake – The lake, surrounded by forests, upon which the town of Silent Hill was founded, Shepherd's Glen seems to be also located around it. Once a swamp, this lake swallowed the Little Baroness boat and Alex Shepherd's brother was drowned in here.
Wish House (A.K.A. Hope House) – A secluded, Order-run orphanage in the woods outside of Silent Hill. It was here that Walter Sullivan was taken in after his mother abandoned him in South Ashfield Height's Room 302. The building itself has become dilapidated due to years of abandonment, and appears to be condemned. However, Henry Townshend and Jasper Gein find a way into the locked structure, only to split up to search the building.
The Water Prison (A.K.A. Cylinder Prison, A.K.A. Panopticon) – A jail used by The Order to punish and brainwash the children living in the Wish House. (has been cut down)
History: (Note: History is very basic. If you want information on characters, please go to the Silent Hill wiki at silenthill.wikia.com/)
Initially, trucker Travis Grady is running late for a delivery one night and intends to detour by Silent Hill on his way to Brahams to save time. While driving into the Silent Hill vicinity, a cloaked figure darts into the road in front of him. Despite braking heavily Travis is convinced he hit the person and gets out to investigate. Outside he sees a brown haired girl in a blue uniform (whom players of the series will recognise as Alessa Gillespie). Chasing after her Travis stumbles upon a housefire. He sees another woman outside of the house but before he can talk to her he hears screams from inside and enters the house to find the person. Finding the extremely burnt body of a young girl he carries her outside where he loses consciousness.
Travis wakes up some time later on a bench inside the town of Silent Hill. After remembering the events of the night before Travis heads to the hospital where he hopes to find out some information about the girl he rescued and her condition. Once in the hospital it is clear that something is not quite right with the town as he is attacked by the infamous nurse monsters the series has become synonymous with. Within the hospital Travis is confronted with a large mirror. On the other side of the mirror the brown haired girl appears and presses her hand against it indicating that Travis should follow suit. Upon doing so Travis appears within the Otherworld, a darker version of the Fog World. To complete his task and leave the hospital Travis must travel between the two worlds to reach the exit. Before leaving he must fight a Straight-Jacket that, when defeated, leaves behind a strange piece of an unknown larger puzzle. The brown haired girl (Alessa) appears again and Travis loses consciousness to the sound of the air raid siren typical of the series.
Alessa leads Travis through the town leading him further to her whilst he picks up more of these puzzle pieces which later come together as the Flauros (an item used in the original Silent Hill game). However Alessa's manipulations also lead Travis into an exploration of his childhood and his repressed memories which are mentioned (though obscured) in the opening scene of the game.
Travis has successfully moved on from his past and finds himself back in the real world, in front of his truck. He gets in, and sees in his rear-view mirror Alessa holding a baby (Cheryl Mason from the first game). Travis smiles and drives away.
Silent Hill is visted by Harry Mason, a novelist who was taking his adopted daughter, Cheryl Mason, to a vacation in the resort area of Silent Hill, a small United States town known for its very peaceful ambience. While driving on the outskirts of the town, Harry sees the shape of a young girl walking across the road. Harry swerves his car to avoid hitting her, but he is knocked unconscious. Harry wakes up later to find that Cheryl has disappeared and is forced to venture into the fog-enshrouded town, oblivious to the horrors he will experience.
After many horrors that Harry faced in Silent Hill, he comes to a room with both Cybil and Dhalia in it. Cybil tries to shoot Dahlia, but fails and the two Alessas merge becoming the Incubator. Kaufmann then appears, shooting Dahlia and throwing the Aglaophotis at the Incubator. When hit with the liquid, Incubator falls to the ground screaming as Incubus emerges from her back. Harry then fights and defeats the Incubus and the Incubator gives him a baby (who is revealed to be Heather in Silent Hill 3) and shows him the escape route. Harry, Cybil and Kaufmann try to escape, but a blood-covered Lisa Garland appears and drags Kaufmann with her into the abyss while she smiles and jiggles. Incubator is then consumed in the flames and Cybil and Harry escape together with the baby.
Silent Hill is re-visited by James Sunderland, who has come to Silent Hill after receiving a letter from his wife, Mary, despite the fact that she had apparently died from an illness three years prior to his return. The letter states that Mary is waiting for James in their "special place", but this confuses James as the whole town of Silent Hill was their special place. After leaving the observation deck, James meets Angela Orosco, a teenage girl who came to the town to search for her mother. James eventually reaches the town, only to discover it is not the same, beautiful town from his past. In addition to the strange, omnipresent fog, the whole town seems to be rotting away and abandoned. Bizarre, vaguely humanoid monsters are also wandering the streets, waiting to attack James. With his path to his first destination, the lakeside Rosewater Park cut off, James enters an apartment complex to reach what he believes could be the "special place" Mary stated in the letter.
Inside the apartment complex, James meets an obese young man, Eddie Dombrowski, in one of the bathrooms, who acts very defensively over questions regarding a corpse in a refrigerator in the same apartment. James also has a brief encounter with a little girl named Laura, who is apparently immune to the effects of the town and has an unexplained loathing of James, as well as knowing the identity of Mary. James finds Angela again, who had warned him of the town's bizarre nature, lying in one of the apartments with a knife. James persuades her to hand him the knife for her own safety, after which point she flees in panic. The most disturbing "person" he encounters is commonly referred to as "Pyramid Head", a humanoid monster whose head is completely covered in a giant, metal, pyramid-shaped helmet that protects him against anything James will possess in his arsenal in the game.
When James finally reaches Rosewater Park, he meets a woman who is almost identical to Mary, but with a more provocative wardrobe and attitude who calls herself Maria. During the game, she shows insight into matters that only he or Mary would know, and acts in a very seductive manner towards James. Maria accompanies James in his attempt to reach his second suspected "special place", the Lakeview Hotel. James enters Pete's Bowl-O-Rama where he meets Eddie and Laura who runs away from James. When James exits the bowling alley, Maria claims to see Laura, and out of concern for her she has James try to reach the girl. Their pursuit ends in the Brookhaven Hospital, where Maria becomes sick and has to rest in one of the hospital rooms. James finds Laura, but becomes angry at her for claiming to have known Mary for the past year, in clear contradictions with his belief that she has been dead for three years. Laura responds by, under the pretense of asking him to look for another letter from Mary, locking him in a room filled with covered monsters stuffed in hanging cages. After they are defeated, the hospital undergoes a sudden, dramatic change to the Otherworld where Maria is missing. James finds Maria in the hospital's basement and they decide to find Laura. Pyramid Head, however, chases James and Maria in a long hallway. Pyramid Head kills Maria while they make their escape to an elevator, leaving James alone again. Maria's death saddens James and he refocuses on his original task of finding Mary. It is now night and James catches a glimpse of Laura outside the hospital. James leaves the hospital and finds a key behind a statue in Rosewater Park, which leads him to the Silent Hill Historical Society.
The Historical Society becomes an exploration of two levels not noted on the town map: Toluca Prison and a labyrinth in which Pyramid Head resides. In this level, James finds Maria, who greets him with disillusions of Mary, miraculously alive and locked in a prison cell. He is unable to rescue her because she is killed by Pyramid Head again before James reaches her. This level also provides revelations on why Angela and Eddie are in the town as well. A newspaper clipping implies that Angela killed her father, who abused her physically, mentally and sexually with the complicity of her mother. James saves her from a monstrous representation of her father, but she is still hostile towards James. Eddie is revealed to have snapped after years of verbal abuse by his peers. He killed the dog of a football player and then shot the dog's owner in the leg as well. It becomes clear that upon his arrival in Silent Hill, he has gone insane, seeing everyone as making fun of him, and he has resorted to killing anyone he encounters. He first attempts to explain the path of bodies he has left, but ultimately he turns on James as well and must be killed to progress through the game. James feels ashamed for killing Eddie, a human being. After this point, James seriously questions his perception of the events leading to his arrival in the town.
Finally, James exits the labyrinth and takes a boat to the Lakeview Hotel in hopes of find Mary. He finds Laura once again and she gives him the letter she claimed to be seeking earlier, which states that Mary wanted to adopt the girl while confirming her claims of knowing her for the past year. The final truth is shown to James when he watches a video tape he apparently left at the hotel three years ago, which shows him that he killed his terminally ill wife himself, smothering her with a pillow to stop both their suffering. Laura, who is ready to leave the town, finds James, however, he decides to reveal the truth to her. Laura becomes angry with him for killing Mary and she leaves disappointed. The radio James has been carrying to warn him of the approach of monsters sends a message from Mary, asking for him to find her. James explores the rest of the hotel, which has undergone a transformation where it is damp and leaking everywhere. He finds Angela on a burning staircase and she asks James to return her knife so she can commit suicide, but he declines. James states that the room is hot as hell, but she replies that it's always like this for her; her life was always a living hell. Angela ascends the burning staircase, and her fate is not revealed.
The climax approaches as James finds another resurrected Maria, screaming for James' help, but is promptly killed by two Pyramid Head monsters. James realizes that they have been created to punish him for his sins. James fights the two Pyramid Heads, who are still immune from James' attacks but after taking enough hits from his weapons, kill themselves with their own spears. James is led to a hallway where he listens to a previous conversation that he and Mary had while she was still alive. In this conversation, James decided to bring Mary some flowers but she did not accept them, saying, "Flowers? I don't want any damn flowers! Just go home already!" Mary states she is too disgusting to deserve flowers and yells furiously at James. At the end of this conversation, Mary desperately pleads to James for him to be with her. James enters a large metallic complex with a long staircase, and at the top of this staircase, he finds Maria and the final fight takes place, in one last attempt for James to take her. James rebuffs her, however, and she turns into a monster similar to the hanging monsters in the hospital, becoming the final boss. Upon her defeat, James will leave the town with Laura in tow after being granted a final meeting with a dying Mary.
Seventeen years have passed since the events of Silent Hill 1, and Heather (the baby who the Incubator gave to Harry Mason at the end of the first game) is now a young girl of seventeen (although her legal age is twenty-four, it's this falsified public record and her obvious appearance to be only seventeen years of age that eventually leads to Douglas Cartland finding her). It is revealed that Harry decided to take Heather in his own care and raise her as his own daughter.
One day, while running an errand for her adoptive father at the Central Square Shopping Center, she falls asleep inside a burger joint known as Happy Burger, and dreams about Silent Hill. She finds herself wandering through the nightmare version of Lakeside Amusement Park, armed with a switchblade, a steel pipe, a handgun and a submachine gun. After fighting her way past several demonic-looking monsters, Heather makes her way up the stairs where the 'Monster Coaster' is located. She walks along the tracks, until she is struck down by a roller coaster.
After the roller coaster incident in her dream, Heather wakes up from the nightmare. She exits the burger joint and calls her father and lets him know that she is on her way home. She encounters a detective named Douglas Cartland, who was hired by a cult known as The Order to find Heather. Heather thinks that he is a stalker and ducks into the ladies' restroom. She jumps out the window, but her way out is blocked on both ends, forcing her to find another way through the mall. Inside the employee's area there are strange monsters lurking around. Inside a clothing store, Heather finds a handgun to defend herself with.
As Heather wanders through the mall, she encounters a woman dressed in all black, with flowing white hair, and no shoes. This is the current leader of the cult, Claudia Wolf, who has been searching for Heather, or rather, Alessa, for a long time. Claudia tells Heather that her talents are required. When Heather doesn't know what the mystery woman means, Claudia tells her, "Remember me, and your true self as well," and that she will lead them to Paradise "with blood stained hands." Heather then comes down with a serious migraine, as if she was trying to remember something from long ago as Claudia departs. It is later told that Claudia is the daughter of Leonard Wolf, another leader of the Order.
When Heather enters an elevator, its descent causes a radio to drop from the ceiling, which emits static whenever monsters are nearby. The elevator doors open up revealing a second, more sinister-looking elevator that indicates a crossover into another reality. After riding the second elevator down, Heather then finds herself inside a nightmare version of the mall. Even though she is frightened, she manages to make it back to the real world after a battle with an enormous worm in the mall's depths.
Once everything is back to normal, Heather heads for the subway. However, Douglas stops her. Heather assumes that the private investigator is in league with Claudia and leaves the bewildered man alone. As with the mall, the subway is deserted, with the exception of the odd monster. Heather even has a close call when she narrowly avoids being run over by a subway car. Heather takes the aforementioned subway to the sewers and shoots her way through, until she reaches two buildings that are being renovated.
It is inside the second building that while inspecting a bathtub, Heather enters the nightmare world once again. She also runs into a man named Vincent, who is also a member of the same cult as Claudia, but have different views on where the cult should go. When Heather reaches the exit, she finds a monster blocking it. She also finds scattered pages of a fairy tale which contains the words TU FUI, EGO ERIS that makes the monster disappear. After getting rid of the monster, Heather is brought back to the normal world and escapes the construction site.
Upon arriving at her apartment, she discovers the body of her father, slumped in his chair, having been brutally murdered. Heather follows the blood trail to the apartment's rooftop. Claudia is there waiting for her. Her explanation for Harry's murder is that some 17 years ago, he thwarted the cult's plans, and that killing Harry would fill Heather's heart full of hatred. Claudia merely tells her that she wasn't the one that killed him, only that she gave the order to her companion, a monster known as the 'Missionary' (or Scraper). Claudia tells Heather that she will be waiting for her in Silent Hill.
After killing the Missionary, Heather finds Douglas inside the apartment. After their following verbal altercation, Heather pays her final respects to her father. Douglas offers to drive her to Silent Hill, which she agrees to, since she and Claudia have unfinished business. Douglas also gives her a map of Silent Hill - a gift from Vincent - and tells her that Vincent says to look for a man named Leonard Wolf, Claudia's father.
Heather and Douglas arrive in Silent Hill the following day. The town itself still is deserted and covered by the ever-present fog. They set up shop in Jack's Inn and split up. Heather heads for Brookhaven Hospital, while Douglas goes over to search the former cult leader's home.
Heather searches the hospital for clues to Claudia's whereabouts. Instead, among other things, Heather finds the demonic nurses, some of which are armed with revolvers. She also finds out that one of the hospital's patients, Stanley Coleman has an unhealthy obsession with her, and that Leonard is imprisoned within the hospital. She also comes across a startling discovery about herself long forgotten. Heather is, in fact, the reincarnated Alessa Gillespie, seeing as how she has memories of Alessa before the fire.
As with the mall and construction site, Heather enters the nightmare realm once again. It is here that she encounters Leonard. Unfortunately, Leonard has degenerated into a monster and attacks Heather, who defeats him with little difficulty. Heather acquires the Seal of Metatron, a relic which Leonard recently possessed and returns to the inn and the hospital becomes normal again upon Leonard's demise.
Vincent is waiting for her when she returns to Jack's Inn. He tells her about a church in which the cult worshiped St. Alessa, the Holy Mother of God. In order to get there, Vincent says, then Heather must go through Lakeside Amusement Park. Heather follows Vincent's advice, only to find that when she arrives at the park, she enters the nightmare world once again. As in her dream, Heather follows the path to the roller coaster, only this time around, with foreknowledge of what is going to occur thanks to her dream, she manages to jump off the tracks before the cars could run her over.
Following several close calls inside a haunted house created by the house's twisted voiceover tour guide, Heather runs into Douglas once again, but he is unable to come with Heather due to his broken leg (it is unknown about how it was broken.) Douglas reveals that his son was shot robbing a bank, possibly because Douglas made little money as a private detective. Heather promises to come back once she is done with things and she finds herself in the same area of the amusement park Harry was some seventeen years earlier. On the carousel, Heather encounters "herself", otherwise named the Memory of Alessa. The other Heather is either bloodied or severely burned. After defeating her dark self, she reaches the entrance of the church. She encounters Claudia inside the chapel and tells her that Alessa likes the world just the way it is (which could have actually been Alessa or just Heather pretending to be as way of manipulating Claudia.) Claudia has a strong will and explains that there is too much suffering in the world and the God of her cult will change all that. Heather explains that suffering is a fact of life and that you just have to face that reality. Heather feels sudden pain as the "god" is close to being ready for birth and Claudia leaves.
While fighting her way through the corridors of the church, she encounters Vincent inside the library. He asks her about the Seal of Metatron, which Heather has in her possession, and Vincent is relieved, since it can be used as a weapon to defeat Claudia, whom Heather finally catches up to inside the cult's inner sanctum. Claudia wounds Vincent with a knife and Heather is somewhat taken aback by this action. After Claudia calms down, she resumes her usual composure and thanks Heather for making god feel hate and becoming that much closer to paradise. Heather then points out that a god who believes in hate shall never create a perfect worlds. Claudia retaliates by saying that even a loving world can be a cruel place and that in order to understand sympathy, one must understand pain and suffering. Vincent, in a desperate act, reveals that Heather has the Seal of Metatron. Claudia then reveals that the Seal of Metatron is nothing but a useless trinket before finishing off Vincent. Heather nearly succumbs to her rage, but finally gets herself under control.
However, Heather has a trump card. The pendant she wears around her neck was a gift from Harry years ago. Inside, it contained a small capsule of Aglaophotis, the red liquid that was found when Harry made his way through Silent Hill years earlier. Heather swallows it and she becomes violently ill, vomiting the bloody fetus of the god onto the floor. After taunting Claudia that "God didn't make it," Heather is about to squash it under her heel when Claudia shoves her to the side and picks up the disgusting figure.
After ingesting the foul thing herself, Claudia falls through a hole, and Heather follows her. Inside the hidden chamber, Claudia is seen dead, after giving birth to the monstrous god. Heather then discovers the god in the room with her; a repulsive skeletal body, a reptilian female face and some sort of metal helmet provided by Valtiel. Due to Claudia, God has been reborn. Furious, tired, and angry, Heather kills the abomination, thus finally avenging for her father. Heather collaspes to the floor and mourns over her father's death. Just as she is ready to leave, Heather looks behind her at what is unseen by the player, which could possibly be her father's presence.
Heather returns to the amusement park. While there she acts very strangely as she approaches Douglas. She wields a knife and seems unresponsive. She acts as if she is about to kill Douglas but then suddenly stops and tells him she was just playing a joke. Douglas makes a comment on how she has a twisted sense of humour. She then insists that Douglas call her Cheryl, which is the name her father, Harry, originally gave her. Douglas then asks if she is also considering going back to her original black hair colour, to which she replies that blonds have more fun. The game closes with the credits rolling over a picture of Heather visiting Harry's grave.
As the game begins, the sounds of heavy artillery and bombs can be heard over a dark screen. The screen then brightens to reveal the player, Alex Shepherd, being wheeled through a hospital on a gurney while passing by rooms in which doctors are doing weird and frightening things to their patients. Once he has finally been wheeled to his room, Alex struggles with his restraints as the doctor leaves through the doors and back into the hallway. Through the blurred glass of the double doors, Alex watches in horror as a mysterious assailant kills the doctor. Alex manages to break free from his restraints, and ventures into the hallway. There is no sign of the doctor or the assailant. Traveling further through the Hospital, Alex finds his brother, Josh Shepherd, drawing with crayons. As his path is blocked by a door of metal bars, Alex can't get to Josh until he's solved the first of the game's many puzzles, finding the Robbie The Rabbit doll for his brother. Once he get's through the door, however, Josh runs away, as he then continues to do whenever Alex gets close to him. Further progressing, Alex follows Josh's trail into an elevator. During the elevator ride, Alex hears the sounds of metal screeching against metal and feels the elevator car shake violently right before a huge blade is thrust through the door and seemingly into Alex's face.
Just as the elevator sequence ends, a startled Alex shakes himself awake as he sits in the passenger seat of an 18-wheeler driven by Travis Grady. Travis asks Alex if he's had a bad dream, and then turns on the radio. Arriving at Alex's destination, Travis calls him "soldier". This, along with Alex's military jacket and the sounds of warfare prior to the gurney scene imply that Alex is a soldier returning home from war. Once having been dropped off in his home town of Shepherd's Glen, Alex discovers that the town is not the same as he left it. Thick fog covers the town, all the streets are in a state of heavy disrepair, and almost no people are to be found. On his way to visit his parents' home, Alex encounters Judge Holloway, the mother of his childhood friend, Elle Holloway. Both Alex and Judge Holloway are descendants of the four families that founded Shepherd's Glen hundreds of years ago. Shepherd's Glen is, in fact, named after Alex Shepherd's own ancestor. Judge Holloway seems surprised to see Alex, and tells him to go see his mother. Arriving at his childhood home, Alex finds his mother in a near catatonic state. After briefly telling Alex that she misses his brother, Josh, and that his father has gone to look for him, she refuses to speak to Alex further. Alex proceeds to explore the house as he begins his journey to find his brother, Josh.
While walking through the house, Alex sees many pictures on the walls of his parents with his younger brother, Josh. Oddly, none of the pictures feature Alex himself. While looking at the various things in the house, Alex makes repeated comments about his parents' behavior that give the player the impression that his parents never liked Alex nearly as much as they liked Josh. Alex confronts his mother who appears to be nearly catatonic she explains that his father left to find Josh, At this time Alex notices his father's revolver on his mother's lap he takes it and hears a noise from the basement, he leaves toward the basement telling his mom he'll find Josh. While investigating the basement, Alex comes across a locked room that his father uses to store the animals that he hunts, prompting him to have a flashback. In the flashback scene, Alex opens the door to his father's hunting room, causing his father to turn around and scold him fiercely. After the scene, Alex comments that the door to the hunting room has a very strange lock.
After leaving the house, Alex eventually encounters his childhood friend, Elle Holloway, outside of the Police Department putting up missing persons fliers. She is preoccupied and upset, and she seems cross with Alex for leaving for the military without ever saying goodbye to her. Apparently, one day he was just gone. After talking with her, she gives Alex a walkie talkie Alex then continues his search for Josh.
Alex eventually finds himself traveling through a graveyard near his house, trying to find clues as to both Josh and his father, Adam Shepherd's, whereabouts. While there, he sees two tombs, belonging to two of the town's founding families, that are locked with the same type of lock he saw on his father's hunting room door. Alex finds his way to a junkyard belonging to Curtis, the town mechanic, whom he asks for information, after Alex talks with Curtis, Alex gives him his father's revolver in return for his information, Curtis gives Alex a handgun claiming that he likes a fair trade. Alex then leaves and heads to the Bartlett family, one of the four founding families, tomb where he finds watch that emits a noise causing him to blackout. When he awakes, he finds that he has been mysteriously moved to the neighboring town of Silent Hill. There he sees his brother run into an abandoned hotel. Following Josh into the building, Alex is stalked by numerous monsters before encountering a humanoid creature with a large, metal, pyramid shaped mask locked over its head: Pyramid Head. Pyramid Head, a series favorite who was featured extensively in Silent Hill 2, is dragging a huge blade behind him. Alex sees that the blade is shaped like a giant combat knife, just like the smaller one that he himself carries. It is also the same blade that was used to attack the doctor and Alex himself during the opening sequence in the hospital. Pyramid Head notices Alex, who is hiding behind a shoddy barricade of broken furniture and turns to stare at him briefly before moving on. After this encounter, Alex encounters Mayor Bartlett, the mayor of Shepherd's Glen, in a large, circular greenhouse elsewhere in the hotel. Mayor Bartlet, like Alex, is also a descendant of one of the founding families of Shepherd's Glen. Alex learns that Bartlet's son, Joey, has also disappeared mysteriously. After questioning Bartlett, Alex is horrified to see a monster, Sepulcher, rise from a hole in the ground and kill the Mayor. Alex manages to kill it only to fall into Sepulcher's hole and black out again.
Alex awakes to find himself locked behind bars in a holding cell. The town deputy, Deputy Wheeler, questions him for a while before being convinced of Alex's good intentions and letting him out of the cell. The two make their way through the Shepherd's Glen Police Department building only to be separated. Alex then encounters his school friend, Elle Holloway. They both escape into the sewers where Alex and Elle are separated. Arriving back on the street, Wheeler radios Alex and tells him to meet up with him so they can find a man named Dr. Fitch, who, like Alex, Judge Holloway, and Mayor Bartlet, is a descendant of one of the four founding families of Shepherd's Glen. Along the street, Alex finds Fitch and follows him into his clinic where Alex finds a slightly disturbing collection of dolls before being attacked by a group of Nurse demons, a mainstay of the Silent Hill series. Alex finds a key which unlocks a small box containing another doll. Upon Alex's grabbing of the doll, the floors and walls peel away to reveal a rusted, metal world: the Otherworld or Nightmare World.
Traveling through the Otherworld version of the clinic, Alex finds Dr. Fitch in a large room where he is seen cutting himself to "repent for his sins". Alex questions him as he questioned Bartlet in the abandoned hotel and learns that Fitch's daughter, Scarlet, has disappeared as well. Fitch, now going into a state of depression, says that he forgot to bring Scarlet her present. After Alex hands him the present, the doll that he found upstairs, Dr. Fitch's cuts proceed to multiply. The doll then transform into a large monster, Scarlet. The monster kills Fitch by biting his head off, and then attempts to do the same to Alex. After defeating the monstrosity, Alex awakens in the clinic, finding a key that goes to something in City Hall.
Arriving at City Hall, Alex proceeds to use the key to unlock an underground passage where Alex finds a Ceremonial Dagger. He also finds portraits of the town's founders, the heads of four families who left Silent Hill to found Shepherd's Glen many years ago: the Bartlett, Holloway, Fitch, and Shepherd families. Oddly, the portrait of the Shepherd family's head, Alex's own ancestor, has been taken down from the wall. Heading back home, Alex discovers that the dagger, aside from being a weapon, is the key that unlocks the strange lock on his father's hunting room door as well as the other doors featuring the same type of lock. In the hunting room, he finds a key that unlocks the Attic. In the attic, another flashback scene commences. This scene shows Adam Shepherd, Alex's father, giving Josh their family ring. He tells Josh that the ring has been passed down through generations, is incredibly important and special, and is not to be shown to anyone, even Alex. After the flashback, Alex finds a note written by his father stating that he was told he had to choose just one of his sons. Exactly what he had to choose a son for is intentionally left vague. Judging by the preferential treatment that Mr. and Mrs. Shepherd have always shown Josh, the family ring that was secretly given to him, and this mysterious note, it would seem that Josh has been chosen for some special purpose by his parents and the Order. The Order is a secretive group of demon worshipers who have been at the heart of everything that has happened throughout the Silent Hill series. Alex, with the new-found information from his father's note, attempts to question his mother about about Josh once again, only to be interrupted by members of The Order who beat Alex and kidnap his mother. The house then transforms into an Otherworld version of itself, which Alex must escape by solving puzzles involving the pasts and guilty consciences of each of his family members.
Escaping the house, Alex meets back up with Elle and Wheeler, stating that they must go to Silent Hill to save everyone. While traveling via boat, The Order assaults them and kidnap Elle and Wheeler, leaving Alex to wash ashore in Silent Hill. Receiving radio calls from Wheeler, Alex is lead to the penitentiary where he fights multitudes of monsters and Order members before rescuing Wheeler. Alex asks if he knows where Elle is. Wheeler says that he doesn't know for sure, but he heard members of the Order talking about taking a woman to the Solitary Confinement block. Traveling deeper into the prison, Alex found nothing but his dead mother.
Alex meets back up with Wheeler, and they proceed to travel through the Otherworld version of the penitentiary, finding Elle's mother, Judge Holloway, strapped to a chair. Alex releases her, but a terrible monster grabs Wheeler through a hole in the wall and pulls him in prompting the Judge to run. As she leaves, the Judge's face changes from a feigned expression of fright to reveal a more sinister intent. Alex defeats the monster, Asphyxia, and once again sees his little brother, Josh whom he follows outside and into a Church. Inside, the player encounters a shadowy man in a confession booth. The conversation between Alex and the mysterious figure implies that it is Alex's father, or his conscience, asking for forgiveness for the way that he and his wife have always treated Alex. The figure also speaks more of having been given a choice between his two sons, echoing what was said in the note that Alex found in his attic earlier. He also says that he and his wife have always loved their son, but that they couldn't show him. They couldn't let him see the wonderful things in life, like love and laughter. While the reasoning behind this has been strongly hinted at this point in the game, it is still not explicitly stated. The player is then given a choice of whether to forgive this person or not. After solving a puzzle to reveal a door behind an enormous pipe organ, Alex finds his father tied up, similarly to how he found his mother in the prison.
Alex begins questioning his father as to whether or not he knows where Josh is. It is revealed that Alex was never a soldier at all. While he thought, and the player has been lead to believe, that he was in the hospital due to wounds sustained during the war, Alex has actually been in a mental institution. In a flashback, we see that, on the night after Mr. Shepherd gave Josh the family ring, Alex took Josh out on a boat on Toluca Lake. While there, Alex teased Josh, whom he obviously felt jealous of due to his parents' preferential treatment. To counter Alex's taunts, Josh showed him the family ring, prompting Alex to grab it in anger. Josh stood up in the boat, trying to take the ring back, however he fell while struggling with Alex and cracked his neck on the boat before falling into the lake and drowning. When Adam retrieved Josh's body, Alex went into mental shock, saying over and over again that there was a way he could save his brother, even though he was obviously dead. We then see Mr. Shepherd scold Alex fiercely, telling him that he doesn't know what he's done. He says that they chose Alex, but now Alex has ruined everything. He says that everyone else will suffer for Alex's mistake. It is not stated explicitly, but it's implied that many people in the town were told that Alex went off to war rather than that he was institutionalized, as Elle scolds him earlier in the game for not saying goodbye before joining the military. Just as the flashback ends, Alex tells his father that he's sorry, only to see Pyramid Head, or Bogeyman, appear and destroy Adam before retreating down a staircase. Following after Pyramid Head, Alex is soon captured by The Order.
Alex awakens to find himself tied to a chair in a large room. Sitting in the room is Judge Hollaway, who reveals that the disappearances of all the children. She reveals that Shepherd's Glen was founded by four families from Silent Hill, who no longer wanted to take part in the doings of the Order and their demon worship. They were allowed to leave Silent Hill under one condition: every fifty years each of the four families must sacrifice one of their children. This sacrifice has since provided protection to Shepherd's Glen from the troubles that have been felt in Silent Hill, until now. Holloway reveals that the protection is no longer there because one family, the Shepherds, failed to do so. Adam Shepherd, Alex's father, was supposed to sacrifice one of his boys, but he didn't do so. Because of this, the protection from the Order's "god" is no more. Holloway goes on to say that there is no longer any choice for the town but to return to the old ways of the Order and Silent Hill. Therefore, she and her fellow faithful have been murdering everyone in Shepherd's Glen that refuses to go along with them. Alex kills her.
After running through the Order's compound for a while, Alex finally finds Elle, who is being tortured. He manages to kill her assailant and frees her. They then find Wheeler tied to a chair with several knives protruding from his abdomen. The player is given a choice of whether or not to save him with a medical kit or to let him die. Regardless of the choice made, Alex then goes on without Elle to face the end alone.
Alex pushes further through, finding the tombs of the four families who's children have been sacrificed throughout the years. On each of the tombs are four names: those of the children who have been sacrificed by each family over the years since the town's founding. On the Shepherd family tomb, Alex, finds his own name, confirming that his parents chose to sacrifice him and let Josh live. This fully explains why his parents were so distant and cold toward him. They couldn't bear to love him knowing that they would have to kill him one day. The world once again shifts to the Otherworld where Alex fights the final boss, Amnion. Finally finding closure with his brother, Alex laments and apologizes to Josh and leaves.
Alex defeats Amnion and apologizes to Josh before reuniting with Elle. As they leave Shepherd's Glen, Elle asks Alex what he saw down there, prompting him to respond "What I needed to." In first-person view Alex enters the house and sees wet footprints leading up the stairs. He follows these into his and his brother's bedroom. Inside he finds a wet Josh sitting on his bed with a camera. He takes a picture and laughs. The picture that emerges from the camera is one that Alex found earlier in the game.
(KEEP NOTE: Silent Hill is in Smash now. All death is impossible as people now turn into trophies. Horrific images and blood will also be toned down. This STILL fits into the Mature Rules we have on the forum.)
Events:
- Fog makes things impossible to see.
- Ice will randomly cover everything.
- Monsters will attack.
- Darkness will cover the inside of every building.
- Paths will be blocked off.
Anything Else:
This History does not include that of Silent Hill 4. Silent Hill 4 did not take place within the "Silent Hill" location. Silent Hill 5 was also majorly modified.
Silent Hill
Game of Origin:
Silent Hill
Nintendo Appearance:
Silent Hill: Shattered Memories
Pyramid Head appeared in Konami's New International Track & Field
Neighboring Locations:
Surrounded by a forest, off down a path near Smash City. Almost impossible to see, alot of fog covers the entrance.
Bestiary:
Air Screamer
Night Flutter
Grey Child
Mumbler
Larval Stalker
Groaner
Wormhead
Puppet Nurse
Puppet Doctor
Romper
Creeper
Bloodsucker
Hanged Scratcher
Split Head
Twinfeeler
Floatstinger
Lying Figure
Mannequin
Bubble Head Nurse
Mandarin
Prisoner
Abstract Daddy
Flesh Lips
Numb Body
Double Head
Pendulum
Insane Cancer
Closer
Slurper
Nurse
Scraper
Split Worm
Glutton
Missionary
Sniffer Dogs
Bottom
Greedy Worm
Gum Head
Hummer
Toadstool/Whitestool
Tremer
Wall Man
Wheelchair
Patient
Faceless Nurse
Straight-Jacket
Carrion
Remnant
Ariel
Twoback
Caliban
Feral
Lurker
Needler
Alechemilla Nurse
Schism
Siam
Smog
Swarm
The Order Members/Cult Members
Sepulcher
Scarlet
Asphyxia
Rubber Face
Robbie the Rabbit
Split Head Groaner
Raven Bat
Guardian
Marionette
Phantom
The Janitor
Appearence:
Silent Hill is broken down into two parts, the Paleville and South Vale sections. I will list the locations here, but also go to this link if you wish to read it at the wiki for yourself. silenthill.wikia.com/wiki/Locations
Paleville
Old Silent Hill - Primarily residential area, usually ignored by people on vacation.
Cafe 5to2 - A small diner located on the North side of town over Bachman street. Harry wakes up here, and meets Cybil, in the beginning of the game.
Midwich Elementary School - A school located on the south-west side of town, over Midwich street. Both Lisa Garland and Alessa Gillespie were students there.
Balkan Church – A legitimate church, possibly Protestant, in Old Silent Hill, located in the corner of Bloch and Bachman. Virtually ignored by members of The Order. Henry has a photograph of the church in his bedroom.
Central Silent Hill - Business district made primarily for the use of tourists.
Silent Hill Police Station – The headquarters of the Silent Hill police force and their (ineffective) war on Order-related drug trafficking, located in the corner of Crichton and Sagan.
Silent Hill Towne Center – A shopping mall located in the northwestern section of Central Silent Hill over Simmons street. Dahlia Gillespie’s antique store (and secret chapel) is next door to the mall.
Alchemilla Hospital – A hospital located in Central Silent Hill in the corner of Crichton and Koontz. The hospital serves as a front for the production and distribution of White Claudia. Alessa was once a patient there.
Nathan Drugs - The Local Drug Store seen in Silent Hill 1 and Silent Hill (film)
Green Lion Antiques/"Other Church" - Dahlia's business/base of operations for The Order, located in the farther northwestern corner of the map over Simmons street.
Andy's Books - Bookstore located over Koontz street, in front of Alchemilla Hospital. Featured in Origins.
Butcher's shop - Butcher shop located in the corner of Low st. and Toluca ave. Grady passed through there in his way to the Cedar Grove Sanitarium.
Artaud Theater - A haunty theater found in the western edge of Koontz street. Another important place for Travis Grady in Origins. Presumably could be the same theater featured in the film, although it was said that the theater in the movie was just right next to the Grand Hotel, accessed by the 111 room.
Greendfield Apartments - An apartment complex situated in the far north of Acadia rd.
Cedar Grove Sanitarium - The second mental institution of Silent Hill, found over Acadia rd. Travis's mother was interned in there.
Lumberyard - A lumberyard found over Midway Ave. Featured in Origins.
Riverside Motel - One of the many motels in the touristic area of Silent Hill located over Riverside Dr. A place full of memories for Travis Grady.
New Silent Hill - The newer built sections of Paleville.
Grand Hotel - Presumably located in central Silent Hill, this hotel was featured first in the film then introduced in Homecoming.
Church of the Holy Way - The Church of the Holy Way is the main church in Silent Hill, and is ruled over by the Order.
Dargento Cemetery - Dargento Cemetery is an old cemetery within Silent Hill, located across the street from Overlook Penitentiary. It is known for its statue of Janus. In recent times, Smogs have begun to move into the location, although no other monster has seemed particularly interested in the small location.
The Lair - The Lair of the Order members. (cut down for obvious reasons)
Overlook Penitentiary - The town's main prison, its cell walls have been covered with graffiti from years of harboring inmates. At some point in the past, Alex Shepherd's father, Adam, was brought here with several deputies to cull a riot, only to remain there for six days before returning. Adam never once spokee about the ordeal afterwards. Once one of the many safe zones for members of the Order, it has become overrun with monsters in recent times, which have slaughtered most of those within. The Otherworld variation of this location has an underground tunnel system that leads directly to an execution chamber, which has a window with a pathway on the other side that leads to the
The Toluca Lake Offices - A badly dilapidated structure which is beginning to be reclaimed by nature. One former survivor was sliced in half here, likely due to being trapped in a room where half the wall was broken open and the only two doors were barricaded, with one being locked and the other being boarded up. It has a hallway that leads directly into Toluca Lake Water & Power's basement.
Resort Area - A Resort Area on the North Side of Toluca Lake.
The Lighthouse – The lighthouse on Toluca Lake, one of the town’s oldest structures.
Lakeside Amusement Park – A theme park overlooking the lake, situated over West Sanford street. A common destination for Harry and Heather, it contains several attractions like a Merry-go-round, a roller coaster, a haunted house and a divination tent.
Norman Motel – A motel on the north shore of Toluca Lake situated in the corner of Sanford and Weaver. A place where Kauffman stashed the remaining Aglaophotis.
Indian Runner - The delivery service of Silent Hill located over Weaver street, the owner used to stash White Claudia drugs under the threat of The Order and presumable Michael Kauffman.
Annie's Bar - A resort bar found in the corner of Bachman and Craig. Harry Mason has his second encounter with Michael Kauffman here.
Lakeview Hotel - One of the most important hotels of the resort area of Silent Hill, its location is over West Sandford street and pretty close to the Lakeside Amusement Park. It was consumed by a big fire and appeared as the final location to James Sunderland's quest. It is also spelled Lake View Hotel (the map in James' car), LakeView Hotel (official map) and Lakeview Hotel (Maria's subtitles.)
South Vale
Observation Deck – A scenic overlook along County Road 73 adjacent to a wooded hiking path. Here is where James Sunderland begins his search for his late wife Mary.
Woodside Apartments – An apartment complex built just next to the Blue Creek Apartments found over Katz st.
Blue Creek Apartments – A small apartment building. Angela's mother may have lived there.
Rosewater Park – A park on the south shore of Toluca Lake situated over Nathan st. Contains a memorial to the people lost in the 1918 disappearance of the Little Baroness. James and Mary visited here on their vacation. He also meets Maria here.
Heaven’s Night – A former bar with female dancers (Note: NOT Strippers, those ain't on this board. Sorry.) enjoying moderate fame in South Vale located over Carroll street. It is hinted that Maria works here, and Silent Hill 3 references the 'return of Lady Maria' to the stage.
Brookhaven Hospital – A mental institution in South Vale located in Carroll street. Originally founded in the 1860s as a Civil War field hospital, it is presumable one of the main cores of the foundation of Silent Hill. A common ground for many characters of the saga, it has been visited by Heather, James, Maria and by Eric and Tina in the spinoff Arcade game.
Silent Hill Historical Society – A historical museum on the edge of South Vale, placed in Nathan street. This seems to lead to the remains of the Toluca Prison.
Toluca Prison – A now-defunct prison originally used to house Civil War POWs. Exact location is not stated in the games, however it appears to be located beneath the Historical Society building. Possibly the building was built over the site of the unused prison. Though this may just be caused by James' delusions, it is highly likely based on where James exits the Labyrinth that connects to it.
Jack's Inn – A small motel located just South of Rosewater park over Nathan and Munson. Douglas and Heather rest in a room here before they split up. James finds a save point on a car here, but nothing else.
Pete's Bowl-O-Rama - Another entertainment spot of South Vale spotted in the corner of Nathan and Carroll. Visited by James, Eddie Dombrowski and Laura. Heathers passes by here in Silent Hill 3.
Toluca Lake – The lake, surrounded by forests, upon which the town of Silent Hill was founded, Shepherd's Glen seems to be also located around it. Once a swamp, this lake swallowed the Little Baroness boat and Alex Shepherd's brother was drowned in here.
Wish House (A.K.A. Hope House) – A secluded, Order-run orphanage in the woods outside of Silent Hill. It was here that Walter Sullivan was taken in after his mother abandoned him in South Ashfield Height's Room 302. The building itself has become dilapidated due to years of abandonment, and appears to be condemned. However, Henry Townshend and Jasper Gein find a way into the locked structure, only to split up to search the building.
The Water Prison (A.K.A. Cylinder Prison, A.K.A. Panopticon) – A jail used by The Order to punish and brainwash the children living in the Wish House. (has been cut down)
History: (Note: History is very basic. If you want information on characters, please go to the Silent Hill wiki at silenthill.wikia.com/)
Initially, trucker Travis Grady is running late for a delivery one night and intends to detour by Silent Hill on his way to Brahams to save time. While driving into the Silent Hill vicinity, a cloaked figure darts into the road in front of him. Despite braking heavily Travis is convinced he hit the person and gets out to investigate. Outside he sees a brown haired girl in a blue uniform (whom players of the series will recognise as Alessa Gillespie). Chasing after her Travis stumbles upon a housefire. He sees another woman outside of the house but before he can talk to her he hears screams from inside and enters the house to find the person. Finding the extremely burnt body of a young girl he carries her outside where he loses consciousness.
Travis wakes up some time later on a bench inside the town of Silent Hill. After remembering the events of the night before Travis heads to the hospital where he hopes to find out some information about the girl he rescued and her condition. Once in the hospital it is clear that something is not quite right with the town as he is attacked by the infamous nurse monsters the series has become synonymous with. Within the hospital Travis is confronted with a large mirror. On the other side of the mirror the brown haired girl appears and presses her hand against it indicating that Travis should follow suit. Upon doing so Travis appears within the Otherworld, a darker version of the Fog World. To complete his task and leave the hospital Travis must travel between the two worlds to reach the exit. Before leaving he must fight a Straight-Jacket that, when defeated, leaves behind a strange piece of an unknown larger puzzle. The brown haired girl (Alessa) appears again and Travis loses consciousness to the sound of the air raid siren typical of the series.
Alessa leads Travis through the town leading him further to her whilst he picks up more of these puzzle pieces which later come together as the Flauros (an item used in the original Silent Hill game). However Alessa's manipulations also lead Travis into an exploration of his childhood and his repressed memories which are mentioned (though obscured) in the opening scene of the game.
Travis has successfully moved on from his past and finds himself back in the real world, in front of his truck. He gets in, and sees in his rear-view mirror Alessa holding a baby (Cheryl Mason from the first game). Travis smiles and drives away.
Silent Hill is visted by Harry Mason, a novelist who was taking his adopted daughter, Cheryl Mason, to a vacation in the resort area of Silent Hill, a small United States town known for its very peaceful ambience. While driving on the outskirts of the town, Harry sees the shape of a young girl walking across the road. Harry swerves his car to avoid hitting her, but he is knocked unconscious. Harry wakes up later to find that Cheryl has disappeared and is forced to venture into the fog-enshrouded town, oblivious to the horrors he will experience.
After many horrors that Harry faced in Silent Hill, he comes to a room with both Cybil and Dhalia in it. Cybil tries to shoot Dahlia, but fails and the two Alessas merge becoming the Incubator. Kaufmann then appears, shooting Dahlia and throwing the Aglaophotis at the Incubator. When hit with the liquid, Incubator falls to the ground screaming as Incubus emerges from her back. Harry then fights and defeats the Incubus and the Incubator gives him a baby (who is revealed to be Heather in Silent Hill 3) and shows him the escape route. Harry, Cybil and Kaufmann try to escape, but a blood-covered Lisa Garland appears and drags Kaufmann with her into the abyss while she smiles and jiggles. Incubator is then consumed in the flames and Cybil and Harry escape together with the baby.
Silent Hill is re-visited by James Sunderland, who has come to Silent Hill after receiving a letter from his wife, Mary, despite the fact that she had apparently died from an illness three years prior to his return. The letter states that Mary is waiting for James in their "special place", but this confuses James as the whole town of Silent Hill was their special place. After leaving the observation deck, James meets Angela Orosco, a teenage girl who came to the town to search for her mother. James eventually reaches the town, only to discover it is not the same, beautiful town from his past. In addition to the strange, omnipresent fog, the whole town seems to be rotting away and abandoned. Bizarre, vaguely humanoid monsters are also wandering the streets, waiting to attack James. With his path to his first destination, the lakeside Rosewater Park cut off, James enters an apartment complex to reach what he believes could be the "special place" Mary stated in the letter.
Inside the apartment complex, James meets an obese young man, Eddie Dombrowski, in one of the bathrooms, who acts very defensively over questions regarding a corpse in a refrigerator in the same apartment. James also has a brief encounter with a little girl named Laura, who is apparently immune to the effects of the town and has an unexplained loathing of James, as well as knowing the identity of Mary. James finds Angela again, who had warned him of the town's bizarre nature, lying in one of the apartments with a knife. James persuades her to hand him the knife for her own safety, after which point she flees in panic. The most disturbing "person" he encounters is commonly referred to as "Pyramid Head", a humanoid monster whose head is completely covered in a giant, metal, pyramid-shaped helmet that protects him against anything James will possess in his arsenal in the game.
When James finally reaches Rosewater Park, he meets a woman who is almost identical to Mary, but with a more provocative wardrobe and attitude who calls herself Maria. During the game, she shows insight into matters that only he or Mary would know, and acts in a very seductive manner towards James. Maria accompanies James in his attempt to reach his second suspected "special place", the Lakeview Hotel. James enters Pete's Bowl-O-Rama where he meets Eddie and Laura who runs away from James. When James exits the bowling alley, Maria claims to see Laura, and out of concern for her she has James try to reach the girl. Their pursuit ends in the Brookhaven Hospital, where Maria becomes sick and has to rest in one of the hospital rooms. James finds Laura, but becomes angry at her for claiming to have known Mary for the past year, in clear contradictions with his belief that she has been dead for three years. Laura responds by, under the pretense of asking him to look for another letter from Mary, locking him in a room filled with covered monsters stuffed in hanging cages. After they are defeated, the hospital undergoes a sudden, dramatic change to the Otherworld where Maria is missing. James finds Maria in the hospital's basement and they decide to find Laura. Pyramid Head, however, chases James and Maria in a long hallway. Pyramid Head kills Maria while they make their escape to an elevator, leaving James alone again. Maria's death saddens James and he refocuses on his original task of finding Mary. It is now night and James catches a glimpse of Laura outside the hospital. James leaves the hospital and finds a key behind a statue in Rosewater Park, which leads him to the Silent Hill Historical Society.
The Historical Society becomes an exploration of two levels not noted on the town map: Toluca Prison and a labyrinth in which Pyramid Head resides. In this level, James finds Maria, who greets him with disillusions of Mary, miraculously alive and locked in a prison cell. He is unable to rescue her because she is killed by Pyramid Head again before James reaches her. This level also provides revelations on why Angela and Eddie are in the town as well. A newspaper clipping implies that Angela killed her father, who abused her physically, mentally and sexually with the complicity of her mother. James saves her from a monstrous representation of her father, but she is still hostile towards James. Eddie is revealed to have snapped after years of verbal abuse by his peers. He killed the dog of a football player and then shot the dog's owner in the leg as well. It becomes clear that upon his arrival in Silent Hill, he has gone insane, seeing everyone as making fun of him, and he has resorted to killing anyone he encounters. He first attempts to explain the path of bodies he has left, but ultimately he turns on James as well and must be killed to progress through the game. James feels ashamed for killing Eddie, a human being. After this point, James seriously questions his perception of the events leading to his arrival in the town.
Finally, James exits the labyrinth and takes a boat to the Lakeview Hotel in hopes of find Mary. He finds Laura once again and she gives him the letter she claimed to be seeking earlier, which states that Mary wanted to adopt the girl while confirming her claims of knowing her for the past year. The final truth is shown to James when he watches a video tape he apparently left at the hotel three years ago, which shows him that he killed his terminally ill wife himself, smothering her with a pillow to stop both their suffering. Laura, who is ready to leave the town, finds James, however, he decides to reveal the truth to her. Laura becomes angry with him for killing Mary and she leaves disappointed. The radio James has been carrying to warn him of the approach of monsters sends a message from Mary, asking for him to find her. James explores the rest of the hotel, which has undergone a transformation where it is damp and leaking everywhere. He finds Angela on a burning staircase and she asks James to return her knife so she can commit suicide, but he declines. James states that the room is hot as hell, but she replies that it's always like this for her; her life was always a living hell. Angela ascends the burning staircase, and her fate is not revealed.
The climax approaches as James finds another resurrected Maria, screaming for James' help, but is promptly killed by two Pyramid Head monsters. James realizes that they have been created to punish him for his sins. James fights the two Pyramid Heads, who are still immune from James' attacks but after taking enough hits from his weapons, kill themselves with their own spears. James is led to a hallway where he listens to a previous conversation that he and Mary had while she was still alive. In this conversation, James decided to bring Mary some flowers but she did not accept them, saying, "Flowers? I don't want any damn flowers! Just go home already!" Mary states she is too disgusting to deserve flowers and yells furiously at James. At the end of this conversation, Mary desperately pleads to James for him to be with her. James enters a large metallic complex with a long staircase, and at the top of this staircase, he finds Maria and the final fight takes place, in one last attempt for James to take her. James rebuffs her, however, and she turns into a monster similar to the hanging monsters in the hospital, becoming the final boss. Upon her defeat, James will leave the town with Laura in tow after being granted a final meeting with a dying Mary.
Seventeen years have passed since the events of Silent Hill 1, and Heather (the baby who the Incubator gave to Harry Mason at the end of the first game) is now a young girl of seventeen (although her legal age is twenty-four, it's this falsified public record and her obvious appearance to be only seventeen years of age that eventually leads to Douglas Cartland finding her). It is revealed that Harry decided to take Heather in his own care and raise her as his own daughter.
One day, while running an errand for her adoptive father at the Central Square Shopping Center, she falls asleep inside a burger joint known as Happy Burger, and dreams about Silent Hill. She finds herself wandering through the nightmare version of Lakeside Amusement Park, armed with a switchblade, a steel pipe, a handgun and a submachine gun. After fighting her way past several demonic-looking monsters, Heather makes her way up the stairs where the 'Monster Coaster' is located. She walks along the tracks, until she is struck down by a roller coaster.
After the roller coaster incident in her dream, Heather wakes up from the nightmare. She exits the burger joint and calls her father and lets him know that she is on her way home. She encounters a detective named Douglas Cartland, who was hired by a cult known as The Order to find Heather. Heather thinks that he is a stalker and ducks into the ladies' restroom. She jumps out the window, but her way out is blocked on both ends, forcing her to find another way through the mall. Inside the employee's area there are strange monsters lurking around. Inside a clothing store, Heather finds a handgun to defend herself with.
As Heather wanders through the mall, she encounters a woman dressed in all black, with flowing white hair, and no shoes. This is the current leader of the cult, Claudia Wolf, who has been searching for Heather, or rather, Alessa, for a long time. Claudia tells Heather that her talents are required. When Heather doesn't know what the mystery woman means, Claudia tells her, "Remember me, and your true self as well," and that she will lead them to Paradise "with blood stained hands." Heather then comes down with a serious migraine, as if she was trying to remember something from long ago as Claudia departs. It is later told that Claudia is the daughter of Leonard Wolf, another leader of the Order.
When Heather enters an elevator, its descent causes a radio to drop from the ceiling, which emits static whenever monsters are nearby. The elevator doors open up revealing a second, more sinister-looking elevator that indicates a crossover into another reality. After riding the second elevator down, Heather then finds herself inside a nightmare version of the mall. Even though she is frightened, she manages to make it back to the real world after a battle with an enormous worm in the mall's depths.
Once everything is back to normal, Heather heads for the subway. However, Douglas stops her. Heather assumes that the private investigator is in league with Claudia and leaves the bewildered man alone. As with the mall, the subway is deserted, with the exception of the odd monster. Heather even has a close call when she narrowly avoids being run over by a subway car. Heather takes the aforementioned subway to the sewers and shoots her way through, until she reaches two buildings that are being renovated.
It is inside the second building that while inspecting a bathtub, Heather enters the nightmare world once again. She also runs into a man named Vincent, who is also a member of the same cult as Claudia, but have different views on where the cult should go. When Heather reaches the exit, she finds a monster blocking it. She also finds scattered pages of a fairy tale which contains the words TU FUI, EGO ERIS that makes the monster disappear. After getting rid of the monster, Heather is brought back to the normal world and escapes the construction site.
Upon arriving at her apartment, she discovers the body of her father, slumped in his chair, having been brutally murdered. Heather follows the blood trail to the apartment's rooftop. Claudia is there waiting for her. Her explanation for Harry's murder is that some 17 years ago, he thwarted the cult's plans, and that killing Harry would fill Heather's heart full of hatred. Claudia merely tells her that she wasn't the one that killed him, only that she gave the order to her companion, a monster known as the 'Missionary' (or Scraper). Claudia tells Heather that she will be waiting for her in Silent Hill.
After killing the Missionary, Heather finds Douglas inside the apartment. After their following verbal altercation, Heather pays her final respects to her father. Douglas offers to drive her to Silent Hill, which she agrees to, since she and Claudia have unfinished business. Douglas also gives her a map of Silent Hill - a gift from Vincent - and tells her that Vincent says to look for a man named Leonard Wolf, Claudia's father.
Heather and Douglas arrive in Silent Hill the following day. The town itself still is deserted and covered by the ever-present fog. They set up shop in Jack's Inn and split up. Heather heads for Brookhaven Hospital, while Douglas goes over to search the former cult leader's home.
Heather searches the hospital for clues to Claudia's whereabouts. Instead, among other things, Heather finds the demonic nurses, some of which are armed with revolvers. She also finds out that one of the hospital's patients, Stanley Coleman has an unhealthy obsession with her, and that Leonard is imprisoned within the hospital. She also comes across a startling discovery about herself long forgotten. Heather is, in fact, the reincarnated Alessa Gillespie, seeing as how she has memories of Alessa before the fire.
As with the mall and construction site, Heather enters the nightmare realm once again. It is here that she encounters Leonard. Unfortunately, Leonard has degenerated into a monster and attacks Heather, who defeats him with little difficulty. Heather acquires the Seal of Metatron, a relic which Leonard recently possessed and returns to the inn and the hospital becomes normal again upon Leonard's demise.
Vincent is waiting for her when she returns to Jack's Inn. He tells her about a church in which the cult worshiped St. Alessa, the Holy Mother of God. In order to get there, Vincent says, then Heather must go through Lakeside Amusement Park. Heather follows Vincent's advice, only to find that when she arrives at the park, she enters the nightmare world once again. As in her dream, Heather follows the path to the roller coaster, only this time around, with foreknowledge of what is going to occur thanks to her dream, she manages to jump off the tracks before the cars could run her over.
Following several close calls inside a haunted house created by the house's twisted voiceover tour guide, Heather runs into Douglas once again, but he is unable to come with Heather due to his broken leg (it is unknown about how it was broken.) Douglas reveals that his son was shot robbing a bank, possibly because Douglas made little money as a private detective. Heather promises to come back once she is done with things and she finds herself in the same area of the amusement park Harry was some seventeen years earlier. On the carousel, Heather encounters "herself", otherwise named the Memory of Alessa. The other Heather is either bloodied or severely burned. After defeating her dark self, she reaches the entrance of the church. She encounters Claudia inside the chapel and tells her that Alessa likes the world just the way it is (which could have actually been Alessa or just Heather pretending to be as way of manipulating Claudia.) Claudia has a strong will and explains that there is too much suffering in the world and the God of her cult will change all that. Heather explains that suffering is a fact of life and that you just have to face that reality. Heather feels sudden pain as the "god" is close to being ready for birth and Claudia leaves.
While fighting her way through the corridors of the church, she encounters Vincent inside the library. He asks her about the Seal of Metatron, which Heather has in her possession, and Vincent is relieved, since it can be used as a weapon to defeat Claudia, whom Heather finally catches up to inside the cult's inner sanctum. Claudia wounds Vincent with a knife and Heather is somewhat taken aback by this action. After Claudia calms down, she resumes her usual composure and thanks Heather for making god feel hate and becoming that much closer to paradise. Heather then points out that a god who believes in hate shall never create a perfect worlds. Claudia retaliates by saying that even a loving world can be a cruel place and that in order to understand sympathy, one must understand pain and suffering. Vincent, in a desperate act, reveals that Heather has the Seal of Metatron. Claudia then reveals that the Seal of Metatron is nothing but a useless trinket before finishing off Vincent. Heather nearly succumbs to her rage, but finally gets herself under control.
However, Heather has a trump card. The pendant she wears around her neck was a gift from Harry years ago. Inside, it contained a small capsule of Aglaophotis, the red liquid that was found when Harry made his way through Silent Hill years earlier. Heather swallows it and she becomes violently ill, vomiting the bloody fetus of the god onto the floor. After taunting Claudia that "God didn't make it," Heather is about to squash it under her heel when Claudia shoves her to the side and picks up the disgusting figure.
After ingesting the foul thing herself, Claudia falls through a hole, and Heather follows her. Inside the hidden chamber, Claudia is seen dead, after giving birth to the monstrous god. Heather then discovers the god in the room with her; a repulsive skeletal body, a reptilian female face and some sort of metal helmet provided by Valtiel. Due to Claudia, God has been reborn. Furious, tired, and angry, Heather kills the abomination, thus finally avenging for her father. Heather collaspes to the floor and mourns over her father's death. Just as she is ready to leave, Heather looks behind her at what is unseen by the player, which could possibly be her father's presence.
Heather returns to the amusement park. While there she acts very strangely as she approaches Douglas. She wields a knife and seems unresponsive. She acts as if she is about to kill Douglas but then suddenly stops and tells him she was just playing a joke. Douglas makes a comment on how she has a twisted sense of humour. She then insists that Douglas call her Cheryl, which is the name her father, Harry, originally gave her. Douglas then asks if she is also considering going back to her original black hair colour, to which she replies that blonds have more fun. The game closes with the credits rolling over a picture of Heather visiting Harry's grave.
As the game begins, the sounds of heavy artillery and bombs can be heard over a dark screen. The screen then brightens to reveal the player, Alex Shepherd, being wheeled through a hospital on a gurney while passing by rooms in which doctors are doing weird and frightening things to their patients. Once he has finally been wheeled to his room, Alex struggles with his restraints as the doctor leaves through the doors and back into the hallway. Through the blurred glass of the double doors, Alex watches in horror as a mysterious assailant kills the doctor. Alex manages to break free from his restraints, and ventures into the hallway. There is no sign of the doctor or the assailant. Traveling further through the Hospital, Alex finds his brother, Josh Shepherd, drawing with crayons. As his path is blocked by a door of metal bars, Alex can't get to Josh until he's solved the first of the game's many puzzles, finding the Robbie The Rabbit doll for his brother. Once he get's through the door, however, Josh runs away, as he then continues to do whenever Alex gets close to him. Further progressing, Alex follows Josh's trail into an elevator. During the elevator ride, Alex hears the sounds of metal screeching against metal and feels the elevator car shake violently right before a huge blade is thrust through the door and seemingly into Alex's face.
Just as the elevator sequence ends, a startled Alex shakes himself awake as he sits in the passenger seat of an 18-wheeler driven by Travis Grady. Travis asks Alex if he's had a bad dream, and then turns on the radio. Arriving at Alex's destination, Travis calls him "soldier". This, along with Alex's military jacket and the sounds of warfare prior to the gurney scene imply that Alex is a soldier returning home from war. Once having been dropped off in his home town of Shepherd's Glen, Alex discovers that the town is not the same as he left it. Thick fog covers the town, all the streets are in a state of heavy disrepair, and almost no people are to be found. On his way to visit his parents' home, Alex encounters Judge Holloway, the mother of his childhood friend, Elle Holloway. Both Alex and Judge Holloway are descendants of the four families that founded Shepherd's Glen hundreds of years ago. Shepherd's Glen is, in fact, named after Alex Shepherd's own ancestor. Judge Holloway seems surprised to see Alex, and tells him to go see his mother. Arriving at his childhood home, Alex finds his mother in a near catatonic state. After briefly telling Alex that she misses his brother, Josh, and that his father has gone to look for him, she refuses to speak to Alex further. Alex proceeds to explore the house as he begins his journey to find his brother, Josh.
While walking through the house, Alex sees many pictures on the walls of his parents with his younger brother, Josh. Oddly, none of the pictures feature Alex himself. While looking at the various things in the house, Alex makes repeated comments about his parents' behavior that give the player the impression that his parents never liked Alex nearly as much as they liked Josh. Alex confronts his mother who appears to be nearly catatonic she explains that his father left to find Josh, At this time Alex notices his father's revolver on his mother's lap he takes it and hears a noise from the basement, he leaves toward the basement telling his mom he'll find Josh. While investigating the basement, Alex comes across a locked room that his father uses to store the animals that he hunts, prompting him to have a flashback. In the flashback scene, Alex opens the door to his father's hunting room, causing his father to turn around and scold him fiercely. After the scene, Alex comments that the door to the hunting room has a very strange lock.
After leaving the house, Alex eventually encounters his childhood friend, Elle Holloway, outside of the Police Department putting up missing persons fliers. She is preoccupied and upset, and she seems cross with Alex for leaving for the military without ever saying goodbye to her. Apparently, one day he was just gone. After talking with her, she gives Alex a walkie talkie Alex then continues his search for Josh.
Alex eventually finds himself traveling through a graveyard near his house, trying to find clues as to both Josh and his father, Adam Shepherd's, whereabouts. While there, he sees two tombs, belonging to two of the town's founding families, that are locked with the same type of lock he saw on his father's hunting room door. Alex finds his way to a junkyard belonging to Curtis, the town mechanic, whom he asks for information, after Alex talks with Curtis, Alex gives him his father's revolver in return for his information, Curtis gives Alex a handgun claiming that he likes a fair trade. Alex then leaves and heads to the Bartlett family, one of the four founding families, tomb where he finds watch that emits a noise causing him to blackout. When he awakes, he finds that he has been mysteriously moved to the neighboring town of Silent Hill. There he sees his brother run into an abandoned hotel. Following Josh into the building, Alex is stalked by numerous monsters before encountering a humanoid creature with a large, metal, pyramid shaped mask locked over its head: Pyramid Head. Pyramid Head, a series favorite who was featured extensively in Silent Hill 2, is dragging a huge blade behind him. Alex sees that the blade is shaped like a giant combat knife, just like the smaller one that he himself carries. It is also the same blade that was used to attack the doctor and Alex himself during the opening sequence in the hospital. Pyramid Head notices Alex, who is hiding behind a shoddy barricade of broken furniture and turns to stare at him briefly before moving on. After this encounter, Alex encounters Mayor Bartlett, the mayor of Shepherd's Glen, in a large, circular greenhouse elsewhere in the hotel. Mayor Bartlet, like Alex, is also a descendant of one of the founding families of Shepherd's Glen. Alex learns that Bartlet's son, Joey, has also disappeared mysteriously. After questioning Bartlett, Alex is horrified to see a monster, Sepulcher, rise from a hole in the ground and kill the Mayor. Alex manages to kill it only to fall into Sepulcher's hole and black out again.
Alex awakes to find himself locked behind bars in a holding cell. The town deputy, Deputy Wheeler, questions him for a while before being convinced of Alex's good intentions and letting him out of the cell. The two make their way through the Shepherd's Glen Police Department building only to be separated. Alex then encounters his school friend, Elle Holloway. They both escape into the sewers where Alex and Elle are separated. Arriving back on the street, Wheeler radios Alex and tells him to meet up with him so they can find a man named Dr. Fitch, who, like Alex, Judge Holloway, and Mayor Bartlet, is a descendant of one of the four founding families of Shepherd's Glen. Along the street, Alex finds Fitch and follows him into his clinic where Alex finds a slightly disturbing collection of dolls before being attacked by a group of Nurse demons, a mainstay of the Silent Hill series. Alex finds a key which unlocks a small box containing another doll. Upon Alex's grabbing of the doll, the floors and walls peel away to reveal a rusted, metal world: the Otherworld or Nightmare World.
Traveling through the Otherworld version of the clinic, Alex finds Dr. Fitch in a large room where he is seen cutting himself to "repent for his sins". Alex questions him as he questioned Bartlet in the abandoned hotel and learns that Fitch's daughter, Scarlet, has disappeared as well. Fitch, now going into a state of depression, says that he forgot to bring Scarlet her present. After Alex hands him the present, the doll that he found upstairs, Dr. Fitch's cuts proceed to multiply. The doll then transform into a large monster, Scarlet. The monster kills Fitch by biting his head off, and then attempts to do the same to Alex. After defeating the monstrosity, Alex awakens in the clinic, finding a key that goes to something in City Hall.
Arriving at City Hall, Alex proceeds to use the key to unlock an underground passage where Alex finds a Ceremonial Dagger. He also finds portraits of the town's founders, the heads of four families who left Silent Hill to found Shepherd's Glen many years ago: the Bartlett, Holloway, Fitch, and Shepherd families. Oddly, the portrait of the Shepherd family's head, Alex's own ancestor, has been taken down from the wall. Heading back home, Alex discovers that the dagger, aside from being a weapon, is the key that unlocks the strange lock on his father's hunting room door as well as the other doors featuring the same type of lock. In the hunting room, he finds a key that unlocks the Attic. In the attic, another flashback scene commences. This scene shows Adam Shepherd, Alex's father, giving Josh their family ring. He tells Josh that the ring has been passed down through generations, is incredibly important and special, and is not to be shown to anyone, even Alex. After the flashback, Alex finds a note written by his father stating that he was told he had to choose just one of his sons. Exactly what he had to choose a son for is intentionally left vague. Judging by the preferential treatment that Mr. and Mrs. Shepherd have always shown Josh, the family ring that was secretly given to him, and this mysterious note, it would seem that Josh has been chosen for some special purpose by his parents and the Order. The Order is a secretive group of demon worshipers who have been at the heart of everything that has happened throughout the Silent Hill series. Alex, with the new-found information from his father's note, attempts to question his mother about about Josh once again, only to be interrupted by members of The Order who beat Alex and kidnap his mother. The house then transforms into an Otherworld version of itself, which Alex must escape by solving puzzles involving the pasts and guilty consciences of each of his family members.
Escaping the house, Alex meets back up with Elle and Wheeler, stating that they must go to Silent Hill to save everyone. While traveling via boat, The Order assaults them and kidnap Elle and Wheeler, leaving Alex to wash ashore in Silent Hill. Receiving radio calls from Wheeler, Alex is lead to the penitentiary where he fights multitudes of monsters and Order members before rescuing Wheeler. Alex asks if he knows where Elle is. Wheeler says that he doesn't know for sure, but he heard members of the Order talking about taking a woman to the Solitary Confinement block. Traveling deeper into the prison, Alex found nothing but his dead mother.
Alex meets back up with Wheeler, and they proceed to travel through the Otherworld version of the penitentiary, finding Elle's mother, Judge Holloway, strapped to a chair. Alex releases her, but a terrible monster grabs Wheeler through a hole in the wall and pulls him in prompting the Judge to run. As she leaves, the Judge's face changes from a feigned expression of fright to reveal a more sinister intent. Alex defeats the monster, Asphyxia, and once again sees his little brother, Josh whom he follows outside and into a Church. Inside, the player encounters a shadowy man in a confession booth. The conversation between Alex and the mysterious figure implies that it is Alex's father, or his conscience, asking for forgiveness for the way that he and his wife have always treated Alex. The figure also speaks more of having been given a choice between his two sons, echoing what was said in the note that Alex found in his attic earlier. He also says that he and his wife have always loved their son, but that they couldn't show him. They couldn't let him see the wonderful things in life, like love and laughter. While the reasoning behind this has been strongly hinted at this point in the game, it is still not explicitly stated. The player is then given a choice of whether to forgive this person or not. After solving a puzzle to reveal a door behind an enormous pipe organ, Alex finds his father tied up, similarly to how he found his mother in the prison.
Alex begins questioning his father as to whether or not he knows where Josh is. It is revealed that Alex was never a soldier at all. While he thought, and the player has been lead to believe, that he was in the hospital due to wounds sustained during the war, Alex has actually been in a mental institution. In a flashback, we see that, on the night after Mr. Shepherd gave Josh the family ring, Alex took Josh out on a boat on Toluca Lake. While there, Alex teased Josh, whom he obviously felt jealous of due to his parents' preferential treatment. To counter Alex's taunts, Josh showed him the family ring, prompting Alex to grab it in anger. Josh stood up in the boat, trying to take the ring back, however he fell while struggling with Alex and cracked his neck on the boat before falling into the lake and drowning. When Adam retrieved Josh's body, Alex went into mental shock, saying over and over again that there was a way he could save his brother, even though he was obviously dead. We then see Mr. Shepherd scold Alex fiercely, telling him that he doesn't know what he's done. He says that they chose Alex, but now Alex has ruined everything. He says that everyone else will suffer for Alex's mistake. It is not stated explicitly, but it's implied that many people in the town were told that Alex went off to war rather than that he was institutionalized, as Elle scolds him earlier in the game for not saying goodbye before joining the military. Just as the flashback ends, Alex tells his father that he's sorry, only to see Pyramid Head, or Bogeyman, appear and destroy Adam before retreating down a staircase. Following after Pyramid Head, Alex is soon captured by The Order.
Alex awakens to find himself tied to a chair in a large room. Sitting in the room is Judge Hollaway, who reveals that the disappearances of all the children. She reveals that Shepherd's Glen was founded by four families from Silent Hill, who no longer wanted to take part in the doings of the Order and their demon worship. They were allowed to leave Silent Hill under one condition: every fifty years each of the four families must sacrifice one of their children. This sacrifice has since provided protection to Shepherd's Glen from the troubles that have been felt in Silent Hill, until now. Holloway reveals that the protection is no longer there because one family, the Shepherds, failed to do so. Adam Shepherd, Alex's father, was supposed to sacrifice one of his boys, but he didn't do so. Because of this, the protection from the Order's "god" is no more. Holloway goes on to say that there is no longer any choice for the town but to return to the old ways of the Order and Silent Hill. Therefore, she and her fellow faithful have been murdering everyone in Shepherd's Glen that refuses to go along with them. Alex kills her.
After running through the Order's compound for a while, Alex finally finds Elle, who is being tortured. He manages to kill her assailant and frees her. They then find Wheeler tied to a chair with several knives protruding from his abdomen. The player is given a choice of whether or not to save him with a medical kit or to let him die. Regardless of the choice made, Alex then goes on without Elle to face the end alone.
Alex pushes further through, finding the tombs of the four families who's children have been sacrificed throughout the years. On each of the tombs are four names: those of the children who have been sacrificed by each family over the years since the town's founding. On the Shepherd family tomb, Alex, finds his own name, confirming that his parents chose to sacrifice him and let Josh live. This fully explains why his parents were so distant and cold toward him. They couldn't bear to love him knowing that they would have to kill him one day. The world once again shifts to the Otherworld where Alex fights the final boss, Amnion. Finally finding closure with his brother, Alex laments and apologizes to Josh and leaves.
Alex defeats Amnion and apologizes to Josh before reuniting with Elle. As they leave Shepherd's Glen, Elle asks Alex what he saw down there, prompting him to respond "What I needed to." In first-person view Alex enters the house and sees wet footprints leading up the stairs. He follows these into his and his brother's bedroom. Inside he finds a wet Josh sitting on his bed with a camera. He takes a picture and laughs. The picture that emerges from the camera is one that Alex found earlier in the game.
(KEEP NOTE: Silent Hill is in Smash now. All death is impossible as people now turn into trophies. Horrific images and blood will also be toned down. This STILL fits into the Mature Rules we have on the forum.)
Events:
- Fog makes things impossible to see.
- Ice will randomly cover everything.
- Monsters will attack.
- Darkness will cover the inside of every building.
- Paths will be blocked off.
Anything Else:
This History does not include that of Silent Hill 4. Silent Hill 4 did not take place within the "Silent Hill" location. Silent Hill 5 was also majorly modified.