Post by v00d00 on Feb 22, 2009 2:19:58 GMT -5
Name:
Koume and Kotake Dragmire
Game of Origin:
Nintendo Appearance(s)
From The Legend of Zelda series: Ocarina of Time (N64, Gamecube), Majora's Mask (N64, Gamecube), Oracle of Seasons and Oracle of Ages (GBC)
Nicknames:
Twinrova, Sorceress Sisters, Magic Hags, Gerudo Crones, Revered Mothers, Crazy Old Bats
Age:
Each sister is 400 years old (although Kotake claims to be 380…)
Species:
Gerudo (Hyrulian subset). This species is distinguished by rounded ears, bronzed skin, flaming red hair, and the tendency to be all-female save for one person, the species’ King.
Gender:
Female... barely.
Alignment:
Neutral Evil, with inclinations towards Chaotic Evil due to senility and exposure to the Dark Realm.
Type:
Lightweight
Residence:
The Twinrova sisters reside at the Desert Colossus - a dried-up oasis far to the west of Hyrule's boundaries. The area is guarded from invasion by the torrential sandstorms of the Haunted Wasteland, thus the location became an ideal hideout for Ganondorf, in his mortal incarnation as the King of Thieves, and his loyal followers as they carefully plotted Hyrule's downfall.
Personal Relationships:
Ganondorf / Ganon – Surrogate son & demonic master
Onox - Demonic servant
Veran - Demonic servant
Occupation:
Gerudo Elders, High Priestesses of the Goddess of the Sands, Sorceresses of Fire and Ice, Potion Brewers, Dark Acolytes of Ganon
Moveset:
Twinrova essentially work as clones of the Ice Climbers, in that they function as two fighters of identical height and build working closely together to overcome opponents. One fighter is always considered the primary character who leads the attack, while the secondary character follows closely behind, shadowing the primary's moves. The primary is typically Koume, who is thought to be the more headstrong and aggressive of the twins - in OoT, Koume's makes every decision on battle tactics against Link, while Kotake simply agrees and follows her sister's lead. Although, Kotake's freezing abilities can occasionally prove more useful as initial attacks in order to hold or slow an enemy's movement, so every so often the witches will switch... if Koume thinks it's a good idea.
There are some distinctive differences between Twinrova and Ice Climbers, however, which affect the playstyle and tactics the witches will use to win a battle. These are listed below:
Being physically frail old women armed with broomsticks, the Twinrova sisters cannot compare with the Ice Climbers - young mountain-climbers armed with hammers - in terms of movement speed, initial jump height and standard move strength as well as endurance. The sisters are severely limited in all these areas:
Neutral Special – Magic Shot
Koume and Kotake channel balls of red and blue energy into their free hand, before hurling them at the enemy. (As seen HERE at 3:09-3:12).
Up Special – Witch’s Tricks (R)
The sisters spin and shrink, disappearing in puffs of red and blue smoke respectively, and teleport a moderate distance away before reappearing in the same red and blue clouds of magic. (As seen HERE, disappearing at 00:46-00:48, reappearing at 02:46 (Kotake) and 02:52 (Koume) before disappearing again at 03:13 (Koume) and 03:16 (Kotake).)
Down Special – Element Blast
The witches stand side-to-side facing in opposite directions and unleash steady breath-like streams of elemental magic out of their pointed fingers towards the front and back, dealing continuous damage and slowly pushing enemies away.
Side Attack – Broomstick Blitz (R)
The sisters join hands and ride their broomsticks around in circles, twirling around one another. The ends of their broomsticks are charged with blue and red streams of magic which boost the speed of their movement and deal magical damage to anyone caught in their momentum. (This is similar to their movement shown HERE, at 1:05-1:09.)
Koume & Kotake - DOUBLE DYNAMITE
If one of the sisters manages to grab a Smash Ball, both witches soar high into the air on their broomsticks, deciding to "get serious now", and begin to circle around one other while melting into their elemental essences. Slowly merging together, they assume the shape of a tall, strong, sensuous Gerudo warrior-woman who blazes with elemental power - this is Twinrova's purest form.
Combining the burning wind of the Gerudo desert by day with its frigid gale in the dark of night, (both as equally destructive as each other as described by Ganondorf in the Wind Waker), Twinrova embodies the divine wrath of the Goddess of the Sands - patron deity of the Gerudo race.
Koume / Kotake - DESERT STORM
As the full power of Twinrova can only be unleashed by combining both Koume and Kotake together, either witch can unleash her own unique Final Smash by grabbing a Smash Ball when left to fend for herself. When this happens, she floats into the air, channelling magic into her broomstick. Then, she swings the powered broom downwards with both hands and releases a beam of pure heat or cold from it.
Weaknesses:
Personality:
The reclusive Twinrova sisters are embittered old crones hardened by centuries of daily struggle surviving the harsh climates of a desert wasteland. They have endured a kind of suffering the likes of which some could never conceive. Together, they have outlasted the expected lifespan of one such of their kind by a great many-fold, and have grown accustomed to giving little time for frivolities such as sentimentality or affection for others, as the Gerudo know only too well that those things that matter most can often be taken away when you least expect it.
Yet, whatever evil and sinister kind of nature Koume and Kotake may have had in their younger days seems to have faded somewhat with age into a sort of mindless, gleeful loyalty to a higher evil power. They tend to laugh a lot, even joke, and squabble with each other in an iconically comical fashion. Being naturally manipulative, they enjoy playing the "little old lady" card to gain advantages, as most wouldn't expect a pair of aged, senile women to hold such great power in their possession. Some would even consider it dangerous... and they'd be right.
Likes:
Mushrooms
Dried and preserved fruit, particularly pickled plums
Brewing potions, lotions, elixirs and medicines
Catching and collectings Poes
Communing with spirits of the Dark World
Making bargains
Travelling by flying broomstick
Mystic lore
The Gerudo King - currently GANONDORF
Weak-minded puppets
Power
Ritual sacrifices
Setting traps around the Spirit Temple
Dislikes:
Mirrors
Ageing
DEATH (he's been chasing them for centuries)
Children and young people
The Hyrulean Royal Family
Link (OoT), the Hero of Time
Zelda (OoT), the Princess of Destiny
Non-Gerudo races, particularly Hylians
Light magic
Cold (Koume)
Heat (Kotake)
Appearance:
KOUME
[/URL][/center]
History:
Hushed whispers carry on the winds that some four-hundred years ago, a great monastery was erected from carved and chiselled stone within the heart of a desert oasis by the ancestors of the Gerudo warrior-tribe, who were driven into the wastelands by the wealthy and powerful Hylians - favoured children of the Goddesses of Creation. This diocese was named the Temple of Spirit - representing the sheer will to survive against all odds, which every Gerudo possesses at heart. Shunning the deities of the Hylians, the Gerudo created a Goddess in their own image. She was the desert in divine form, and they paid tribute to Her at the very heart of their temple by sending their chosen daughters to serve Her once they were of too great an age to pick up their weapons any longer. In this way, they would retain their dignity by ending their days hidden from the eyes of their sisters, far away from the Gerudo Fortress, imploring the Goddess for her favour so that she may spare the lives of children born to the tribe.
From their portentous dual-birth, thought to be a blessing of fertility from the Goddess herself, it was agreed among the temple elders that the twins Koume and Kotake were much too valuable to risk being lost to the dangers of the outside world. For this reason, they were denied the right to training in warfare, which is entitled to every Gerudo who survives birth, and were instead confined to the Desert Colossus from a very young age with none but old priestesses, the temple elders, as company. Through strict education, their thoughts were driven solely towards matters divine and spiritual in nature. Instead of loyalty, honour and camaraderie, as taught to young warriors, they were instructed on how to determine the will of the capricious and treacherous Goddess of the Sands, mistress of the desert, who could claim the tribe’s mothers and daughters just as quickly as she could bless those she suddenly favoured with a fruitful womb.
As youthful initiates, Koume and Kotake were kept busy with basic duties required by the priesthood of the Temple of Spirit. From sunrise to sunset, they would have to adjust the heavy, ornate serpent-mirrors scattered around the ancient catacombs of the temple on an hourly basis in order to illuminate every chamber with the light of the desert’s sun. By night, they would light the torches and scatter the sacred sands in order to catch malevolent spirits who have strayed from the Haunted Wastelands, and sweep them out of the holy sanctuary with broomsticks. However, ghosts were not their only visitors – every so often, the sisters would watch with excitement as tall, strong warrior-women braved the perils of the wastes to enter the Colossus, calling out for blessings from the temple before leaving once again to rob the distant kingdom of Hyrule of both its treasures and its men. While Kotake quietly resigned herself to her chores, Koume's jealous gaze never left the tiny retreating figures as they faded back across the dunes from whence they came. It was after one such occasion as this, that Koume decided to take her destiny, inevitably intertwined with her sister's, into her own hands.
One night, while the Elders slept, Koume crept into the temple treasury and stole a selection of items - the first possessions she could call her own, taken blasphemously from treasures gifted to the Goddess herself. These were a jar of magic, a pouch of sacred sand, and an enchanted bottle holding the spirit of an ancient mystic of the desert. Calling to the ghost trapped within the container, Koume offered a bargain to it - three wishes in exchange for its release. The mystic's restless soul, driven to desperation after countless centuries in captivity, reluctantly agreed to comply with the sisters' wishes to the best of its ability. Their first wish was to learn the most basic of enchantments instructed to sorcerors of the desert: how to protect oneself from the scorching heat of the sun, and the piercing cold of the moonlit night. To quicken their tutelage, each sister agreed to perfect one half of the spell and, it was observed to the ghost's intrigue, that the sisters took to their lessons with an astounding natural talent which was highly unusual in the Gerudo. As their tutorship came to an end at daybreak, the sisters gathered together their few possessions, including the magic bottle, and stole as many supplies as possible before the Elders awoke before making their escape from the Desert Colossus.
Having successfully taken their first few steps beyond the borders of the oasis, Koume cast her charms of protection from the glaring sun overhead, the burning sand underfoot as well as the scorching winds that howled between the two. Just as the spirit had promised, the twins walked unscathed across the wastes. Delighted with their success, Koume demanded a second wish from the captive spectre: she ordered it to guide them towards the lost souls of other mystics doomed to wander the desert for eternity. Using its otherworldly senses, the ghost sniffed out others of its kind like a bloodhound. To these other ghosts, the sisters struck further bargains, offering them shelter within the Temple's halls, which had been denied them for so long, in exchange for further knowledge of mystic lore. And so it was that, over time, the sisters learned the lost secrets of old elemental magic, and their hunger for knowledge soon turned to a much stronger thirst for something thought much more valuable among the Gerudo tribe - power. Moving deeper into the lore of the mystics, Koume and Kotake learned of a golden treasure, hidden magically by the Hylians, which could grant the wish of an individual worthy enough to claim it for themselves. From the moment the tale ended, the sisters knew exactly which destiny they would follow.
It is said that the highest status a Gerudo woman can achieve is that of mother to the Gerudo King, proving herself favoured with fruitfulness by the Goddess herself. By bearing a son for the tribe, a Gerudo can expect to be exalted above her sisters until the next king is expected in one hundred years' time. The 225th King will be remembered for his many terrible deeds by those alive to still remember his reign, and his birth, among them, shall not be forgotten in the annals of Gerudo history.
Centuries later, a great sandstorm rose over the Haunted Wasteland, when a seed-bearer was summoned to the desert by a calling voice that only he could hear - he was Raneses II, a renowned warrior throughout Hyrule, who had engaged with several Gerudo in his prime years. Thus, he was considered most worthy in bringing fruitfulness to the warrior-tribe with whom he shared a mutual respect. Wandering blindly into the wastes, he was swallowed whole by the massed clouds of blinding sand and disappeared, thought to have joined the legions who had succumbed to the hazards of the wastes. Yet, the warrior returned to civilisation in time, proclaiming that he had met a beautiful and powerful woman who could only have been the Goddess of the Sands herself. It was She who had drawn him to the heart of the desert with her siren song and from him, she had taken seed and disappeared once more, as was known by the Hylians to be the way of Gerudo romance. Most would have dismissed this as one of many tall-tales told by boastful adventurers at the height of their glory, if it had not been for two figures stepping out from the Haunted Wasteland against all odds at the beginning of a new cycle of seasons over Hyrule.
When Koume and Kotake returned to the Desert Colossus, calling out for blessings from the temple, the new initiates drew back from them as if they were ghosts from the wastes themselves - for the twins had been thought lost to the desert for some time. But, as they observed that which lay beneath the bundle of rags held carefully in Koume's arm, the girls immediately went running to call for the elders. Standing before the entire council, the twin sisters proclaimed that they, too, had been called to the heart of the desert by the Gerudo Goddess and standing before Her, they had received Her divine gifts - Her chosen weapons of death. Raising their initiate broomsticks high into the air, the bristles transformed into writhing tongues of bright flame in the hand of one sister, and a mist-wreathed crystal of perfect ice in that of the other. While this, alone, was enough to bring some elders to cry out in witness to a miracle, it was the small, swaddled newborn brought before them by Koume which drew the greatest cries of amazement - for he bore all the signs of being Gerudo. Koume proclaimed that the Goddess had given them this child to be blessed as Ganondorf Dragmire, after the sisters themselves, whom were to be known thenceforth as his surrogate mothers, on behalf of their holy mistress. The child was anointed the new Gerudo King and his mothers were ordained Grand Elders of the Temple of Spirit, collectively named High Priestesses Twinrova, thus bringing in a new, dark age for the Gerudo warrior-tribe.
It was the intention of Twinrova to decree the will of the Goddess of the Sands by bringing great reform to the Temple of Spirit. Practice of sorcery was to be encouraged among temple acolytes, and great rites would be devised by the grand elders in an attempt to combat the ancient Hylian curse of magic placed upon the blood of the Gerudo during the civil war. Even the Gerudo King would be educated in magic, to be used as yet another powerful tool of war under his divine will. The elders were troubled by this, as it not only threatened to break with a millennia's worth of tradition which had been established gradually upon those holy grounds, but also made their role within the Temple somewhat obsolete, as they were too old to begin to learn magic themselves. They advised the Grand Elders to stay the course as it had always been, and slowly bring change to the temple over a long period of time, passing their wisdom onto daughters who would further their cause when they died, and whom would do the same when their time came in turn. The sisters waved their concerns away, and assured them that any sorcerous practice would be implemented before the altar, within rituals which the Temple already upheld, as the Hylian mage's curse could only be broken with the Goddess's favour.
And so it was that the Gerudo's most holy shrine became a house of black magic. When ghosts and monsters came from the deserts, drawn towards this shadowy beacon, they called for a home which was once promised to them. In response, the high priestesses welcomed them in to guard the Temple's treasured relics. When the elders protested, the sisters ordered full suits of plated armour to be forged by the tribe’s blacksmiths using ensorcelled iron from the temple’s large treasury. These were scattered like scarecrows at the most sacred locations within the temple as if eternally on guard-duty, and successfully deterred the spirits from leaving their chambers, gaining the nickname "Iron Knuckles". Though this satisfied some, the oldest and wisest of the elders felt a great unease, and it was murmured among them that their home - the Temple of Spirit - had gone, and a Spirit Temple had taken its place.
In secret, the elders wrote a letter of aid to Nabooru, who commanded the Gerudo Fortress across the desert while the king came of age, and sent it with a trusted acolyte. However, their message was never returned with a response, and it was presumed that their faithful messenger had become lost to the torrid sandstorms which ceaselessly plagued the wastes. When the oldest among them fell painfully ill to a peculiar malady, they requested safe passage for her through the sandstorms to an alchemist who might detect the cause of her suffering. The sisters gave permission and offered them a magic bottle. Perplexed, the elders uncorked it and were shocked to realise that it had come from the temple's treasury, having once contained the ghost of an old wizard of the desert which disappeared with an echoing laughter as soon as it was free. Twinrova explained that the spirit was bound by oath in service to the Gerudo upon its release, to be forevermore known as the Phantom Guide bringing those in need across the desert. Disgusted by the idea of placing their trust in one such desert ghost which they had spent their lives driving away from the temple, the elders refused. Their eldest died there in the temple among her sisters, proud to remain resolute against the new ways of monsters and magic, and to be sent to the Goddess in rites as they were always conducted before Twinrova's reign. When the high priestesses heard of this, they were said to be of such a fury that the remaining elders were all struck deaf and dumb, never to question the ways of the grand elders again. They would remain in the shadows of the temple as silent figures, diminishing slowly, one after another. It was said that a new armoured guard was added to the ranks of the Iron Knuckles as each elder passed on, to commemorate their long lives of loyal service for the temple.
As the old returned to the Goddess's arms, so the new began to thrive and prosper. Though young Ganondorf spent most of his time living at the Fortress learning the ways of the warrior, he would cross the trials of the Haunted Wasteland to receive the temple's blessing just as his sisters did before him. During this time, Twinrova made the most of their sons' visits by tutoring him privately in the ways of magic. Being a remarkable young man of great skill and ambition, Ganondorf took to his lessons as if sorcery flowed through his veins. By the time he was twenty years of age, he could harness the darkest and thus most powerful energies, and bind terrible beasts to his will. He was a son his mothers could be proud of, and a king whom they would worship as a god in his own right.
After the events of Hyrule's civil war, an event which those confined to the Desert Oasis would hear little of, it was Twinrova's appointed task to seal the Spirit Temple from the outside world so as to shroud Ganondorf's activities. With magic, the entrance into the temple's inner chambers was blocked with a great stone which no man of mortal strength could move. While the Gerudo King established an alliance with the despised Hylians, the temple priestesses conducted dark rites of sacrifice to supplicate his fortune and power. Those who journeyed the deserts to gain blessing or ask questions were bewitched and turned away.
The Gerudo were of a position to question neither the king's authority nor his will. Yet, there was one lone wolf among the warrior-tribe who made it her business to track Ganondorf's exploits and question his methods: Nabooru, former chief-in-command of the Gerudo Fortress. When Hyrule Castle was conquered by the king, Nabooru's soft, sentimental heart led her astray from the way of the Gerudo, and drove her to plot a sabotage of her own people's prosperity. Venturing to the temple, she planned to steal its entire treasury so as to leave the priesthood barren of all tributes to the Goddess. Employing a mercenary Hylian child who was small enough to fit into one of the temple's hidden passageways, Nabooru planned to claim the fabled Silver Gauntlets as her own, and lift the stone from the temple's entrance. Though the lone wolf was captured personally by the High Priestesses, the mercenary child vanished completely with the stolen Silver Gauntlets still in his possession.
For seven years, the Twinrova rejoiced in their son's success, sensing the dark power of their sovereign permeating the land. In order to maintain influence over the remaining Gerudo, Nabooru's mind was completed dominated by the will of the High Priestesses, and she was used as a figurehead in order to quell any thoughts of mutiny the warrior-tribe may have had. To the inhabitants of the Gerudo Fortress, Nabooru had journeyed to the temple in the midst of some spiritual crisis and had made it her new home, preferring to keep her distance and appoint her lieutenant as second-in-command of the fortress in her absence. When the long-lost Hylian mercenary child returned to the temple as an adult looking for her, he was now old enough to wear the Silver Gauntlets himself, and tear the stone from its entrance. For the first time in seven years, the temple had been invaded.
What the Hylian discovered was that the dark temple sorcerors sealed within its catacombs were no longer among the living - in their quest for immortality, most had become strange mummified creatures known as Anubis, who were suspended in undeath with only remnants of their magic left behind. Only the High Priestesses now dwelled there, with monsters and ghosts as their guardians. However, Twinrova still had one last card to play, and that was their hostage whom the mercenary sought. While the intruder ventured through the temple's sacred chambers, stealing relics and defiling sanctuaries in his ceaseless path of destruction, the sisters disguised their hypnotised thrall as captain of the Iron Knuckles. When, at last, the Hylian broke into their private quarters and drew his magical blade, Twinrova called to their final bodyguard to protect them in their hour of need. Though the battle was hard-fought, Nabooru proving herself to be every bit the leading Gerudo warrior she always was, she was defeated and her magical armour fell away to reveal her identity. With their fallthrough plan having been foiled, the sisters banished Nabooru, and retreated into their private Room of Rites where they made a final attempt to use the intruding Hylian as a sacrifice upon the chamber's massive altar in order to grant their son one last blessing. However, the Hylian used his stolen mystical treasures to turn the Goddess's wrath back at them. Even in their long-lost combined shape as the Goddess herself, the face they'd used to draw in the warrior Raneses so long ago to bring their son into the world, could not tempt mercy from the mercenary who cut them down without a second thought.
Theme Song:
Koume and Kotake have their own infamously jaunty tune, used in both their debut in Ocarina of Time and their surprise reappearance in Majora's Mask - "KOTAKE AND KOUME'S THEME"
Kirby Hat/Ability:
Kirby wears the white bouffant hairstyle of either witch, complete with hair wrap and clasped bunches, as well as a large Gerudo gem on his forehead. While appearing this way, Kirby is able to use Magic Shot with the elemental magic of whichever witch he swallowed. When Magic Shot is fully charged, the Twinrova hat will change into its elemental form.
Stage:
This ancient temple is hidden within the Desert Colossus - it is filled with treasure, traps, ghosts and monsters.
A Smash remix of the SPIRIT TEMPLE theme - something lively and a little more energetic which still spiced with exotic Egyptian and Arabian mystical tones. HERE is an example of a slightly better paced remix, although a Smash remix would be expected to pack a little more punch.
Koume and Kotake Dragmire
Game of Origin:
Nintendo Appearance(s)
From The Legend of Zelda series: Ocarina of Time (N64, Gamecube), Majora's Mask (N64, Gamecube), Oracle of Seasons and Oracle of Ages (GBC)
Nicknames:
Twinrova, Sorceress Sisters, Magic Hags, Gerudo Crones, Revered Mothers, Crazy Old Bats
Age:
Each sister is 400 years old (although Kotake claims to be 380…)
Species:
Gerudo (Hyrulian subset). This species is distinguished by rounded ears, bronzed skin, flaming red hair, and the tendency to be all-female save for one person, the species’ King.
Gender:
Female... barely.
Alignment:
Neutral Evil, with inclinations towards Chaotic Evil due to senility and exposure to the Dark Realm.
Type:
Lightweight
Residence:
The Twinrova sisters reside at the Desert Colossus - a dried-up oasis far to the west of Hyrule's boundaries. The area is guarded from invasion by the torrential sandstorms of the Haunted Wasteland, thus the location became an ideal hideout for Ganondorf, in his mortal incarnation as the King of Thieves, and his loyal followers as they carefully plotted Hyrule's downfall.
Personal Relationships:
Ganondorf / Ganon – Surrogate son & demonic master
Onox - Demonic servant
Veran - Demonic servant
Occupation:
Gerudo Elders, High Priestesses of the Goddess of the Sands, Sorceresses of Fire and Ice, Potion Brewers, Dark Acolytes of Ganon
Moveset:
Twinrova essentially work as clones of the Ice Climbers, in that they function as two fighters of identical height and build working closely together to overcome opponents. One fighter is always considered the primary character who leads the attack, while the secondary character follows closely behind, shadowing the primary's moves. The primary is typically Koume, who is thought to be the more headstrong and aggressive of the twins - in OoT, Koume's makes every decision on battle tactics against Link, while Kotake simply agrees and follows her sister's lead. Although, Kotake's freezing abilities can occasionally prove more useful as initial attacks in order to hold or slow an enemy's movement, so every so often the witches will switch... if Koume thinks it's a good idea.
There are some distinctive differences between Twinrova and Ice Climbers, however, which affect the playstyle and tactics the witches will use to win a battle. These are listed below:
Properties
Being physically frail old women armed with broomsticks, the Twinrova sisters cannot compare with the Ice Climbers - young mountain-climbers armed with hammers - in terms of movement speed, initial jump height and standard move strength as well as endurance. The sisters are severely limited in all these areas:
- Their walk is more of a hobble, their run is only slightly faster as they use their brooms as walking sticks to propel themselves forward, and their first jump is a slight hop at best.
- Their Regular Attacks, which mostly involve hitting the opponent with their broomsticks, deal around the same sort of damage as someone armed with a Fan. Although their individual attacks aren't as rapid as a Fan-user's, the fact that there are two lots of attacks being made at once makes them attack slightly faster.
- They can't handle too much damage individually, being on the weaker end of lightweight characters in spite of their slow physical movement which is unusual for fighters in that particular category.
- While their initial jump is limited in its vertical and horizontal distance, Twinrova's double jump is very effective. The witches jump onto their broomsticks and spin upwards in mid-air (similar to Peach's double-jump in Melee and Brawl) which raises them upwards vertically by an impressive distance. (Seen HERE at 0:43-0:45 for Koume and 0:55-0-56 for Kotake).
- Like Princess Peach, the Twinrova sisters are able to "float" in mid-air after the second phase of their double jump. Sitting on their broomsticks, the witches are suspended in mid-air able to move backwards and forwards horizontally for a certain amount of time. This makes the diagonal direction of their aerial projectiles that much more effective.
- Unlike their Regular Attacks, the sisters boost their Smash Attacks with magic, charging their broomstick bristles with elemental energy or releasing short bursts of explosive power into the air or onto the ground. This gives their Smash Attacks greater strength than those used by the Ice Climbers, with additional elemental effects giving them that extra edge.
Specials
Neutral Special – Magic Shot
Koume and Kotake channel balls of red and blue energy into their free hand, before hurling them at the enemy. (As seen HERE at 3:09-3:12).
- Magic Shot is slower, but more powerful than Ice Climbers' ICE SHOT. Also, it travels in a horizontal line through the air rather than sliding across the ground.
- The move can be charged up, like Samus' CHARGE SHOT, giving the projectiles greater distance and making them more damaging. When Magic Shot is fully charged, this is displayed visibly on the witches in the appearance of their hair which transforms into fire and ice respectively (as seen HERE at 00:45 (Koume) and 00:56 (Kotake),) in the same way that Mewtwo's hand was covered with dark energy when SHADOW BALL was fully charged in Melee. At full charge, the projectiles appear in the shape of FIRE KEESE and ICE KEESE, respectively. These winged projectiles travel through the air in zig-zags like Mewtwo's fully-charged SHADOW BALL, Due to their erratic movement paths, Magic Shot is difficult to avoid when at full charge fired by both witches.
- If the Twinrova sisters are airbourne, Magic Shot travels diagonally downwards. The move can be charged while the witches are floating in mid-air.
Up Special – Witch’s Tricks (R)
The sisters spin and shrink, disappearing in puffs of red and blue smoke respectively, and teleport a moderate distance away before reappearing in the same red and blue clouds of magic. (As seen HERE, disappearing at 00:46-00:48, reappearing at 02:46 (Kotake) and 02:52 (Koume) before disappearing again at 03:13 (Koume) and 03:16 (Kotake).)
- Witch's Tricks works in a similar fashion to Sheik's VANISH. After a short time activating the move, the sisters disappear in a cloud of magic, and reappear a reasonable distance away. Witch's Tricks teleports a greater distance away than Vanish, but is a shorter distance than Zelda's FARORE'S WIND teleport.
- Anyone touching either of the sisters at the points where they disappear or reappear receive a small amount of elemental damage from the tiny bursts of magic that are created from the teleportation spell. Witch's Tricks has a smaller damage radius than Vanish.
- If the witches teleport into the air, they instantly free-fall and are unable to make any further actions until they land safely on the ground. In the meantime, they are defenceless against any attacks against them, and they have limited control over the direction in which they fall.
Down Special – Element Blast
The witches stand side-to-side facing in opposite directions and unleash steady breath-like streams of elemental magic out of their pointed fingers towards the front and back, dealing continuous damage and slowly pushing enemies away.
- This move imitates Ice Climbers' BLIZZARD move, in that it attacks enemies in front and behind simultaneously with breath-like stream attacks in opposing directions. However, Twinrova's Element Blast has a greater initial range and deals higher cumulative damage over time. It also inflicts different elemental effects in either direction, dealing fire damage one way and ice damage the other.
- Unlike Blizzard, the witches' Element Blast can be held and maintained over a longer period of time , like Bowser's FIRE BREATH, gradually dealing continuous damage which slowly decreases in range and power as the sisters' magic exhausts itself.
- As with BLIZZARD, if Element Blast is performed in mid-air, both Twinrova sisters direct their streams of magic in the same horizontally-forward direction, damaging and repelling any aerial attacks coming at them face-on.
Side Attack – Broomstick Blitz (R)
The sisters join hands and ride their broomsticks around in circles, twirling around one another. The ends of their broomsticks are charged with blue and red streams of magic which boost the speed of their movement and deal magical damage to anyone caught in their momentum. (This is similar to their movement shown HERE, at 1:05-1:09.)
- This is another clone, this time of Ice Climbers' SQUALL HAMMER move. However, Broomstick Blitz is slower and more magically damaging, the first hit using a decent knockback effect similar to that used in Donkey Kong's SPINNING KONG.
- This attack can also be considered a secondary recovery move, as with greater effort, the sisters can use Broomstick Blitz to travel a longer distance. Although, it takes them in a stronger vertical direction than Squall Hammer, which travels more horizontally.
- As with many other of Twinrova's moves, if one witch is missing for whatever reason, the damage and distance which Broomstick Blitz can do is halved in effectiveness as the move will lack the momentum gathered from both sisters spinning around each other combining their power. This will be explained in greater detail in the Weaknesses section.
Final Smash (Team)
Koume & Kotake - DOUBLE DYNAMITE
If one of the sisters manages to grab a Smash Ball, both witches soar high into the air on their broomsticks, deciding to "get serious now", and begin to circle around one other while melting into their elemental essences. Slowly merging together, they assume the shape of a tall, strong, sensuous Gerudo warrior-woman who blazes with elemental power - this is Twinrova's purest form.
Combining the burning wind of the Gerudo desert by day with its frigid gale in the dark of night, (both as equally destructive as each other as described by Ganondorf in the Wind Waker), Twinrova embodies the divine wrath of the Goddess of the Sands - patron deity of the Gerudo race.
- While in this form, Twinrova may fly freely without the aid of broomsticks in a similar manner to Sonic's SUPER SONIC or Yoshi's SUPER DRAGON, although with nowhere near that amount of flight speed.
- Twinrova's true form is capable of devastating elemental assaults, sending out superheated blasts of fiery magic to her right and sub-zero torrents of freezing magic to her left, which severely damage those hit by it. As the spells deal with extreme temperatures, no non-magical armour can protect from their harm, but terrain can be used to evade them. Where the spells land, a massive elemental explosion is produced which affects the surrounding area, temporarily melting earth to flames and molten lava, or covering surfaces in cold, slippery and spikey ice.
- Fire and ice can only be brought together in union for a limited amount of time... and the sisters can only be trusted to share the power of Twinrova equally for so long. After 30 seconds, Twinrova exhausts herself, dissipating into clouds of fire and ice before returning the witches to their original, separated forms.
Final Smash (Solo)
Koume / Kotake - DESERT STORM
As the full power of Twinrova can only be unleashed by combining both Koume and Kotake together, either witch can unleash her own unique Final Smash by grabbing a Smash Ball when left to fend for herself. When this happens, she floats into the air, channelling magic into her broomstick. Then, she swings the powered broom downwards with both hands and releases a beam of pure heat or cold from it.
- This works in a very similar way to Lucario’s AURA STORM.
- Like Lucario, the solo witch is able to gradually move the beam in order to catch multiple people in its path. The beam deals half the damage of Aura Storm, but it leaves a temporary trail of elemental effect in its wake, affecting the ground in the same way as Double Dynamite’s magical blasts.
- This gives the witch the option of either focusing the beam on one individual for maximum cumulative damage, or trying to catch several enemies in a passing stroke which covers a larger amount of ground in fire or ice, making movement dangerous for anyone who might touch the enchanted area.
Weaknesses:
- In terms of their physicality, as mentioned before, the Twinrova sisters are so debilitated by prolonged age and dark magic use, in terms of their physical endurance, movement speed, initial jump height and standard move strength, they are severely limited.
- Mentally, near-senility and dealings with demonic entities have made the witches reckless and wildly unpredictable at times. They have a constant thirst for power which drives most of their actions, and it is through power that they see most problems getting solved. No matter how blackened their souls might be, they are still bound by a Gerudo way of thinking, remaining loyal to the Gerudo King whatever his form and submitting entirely to his will so long as he is alive.
- As made famous in Link's encounters with Twinrova throughout the Legend of Zelda series, the sisters' magic can always be turned upon one another - Koume's fiery wrath can be extinguished under the cold of Kotake's frost, while Kotake's cool air-of-confident will melt under Koume's flames.
- When divided, Twinrova is easily conquered - the sisters share magical power in order to augment their ability to summon power into their withered frames. If one witch is KO'd or otherwise separated from her twin, she will always deal less damage to opponents. Her Special Moves will always be reduced in strength, and her solo Smash Move is more of a hinderance than a KO-dealer.
Personality:
The reclusive Twinrova sisters are embittered old crones hardened by centuries of daily struggle surviving the harsh climates of a desert wasteland. They have endured a kind of suffering the likes of which some could never conceive. Together, they have outlasted the expected lifespan of one such of their kind by a great many-fold, and have grown accustomed to giving little time for frivolities such as sentimentality or affection for others, as the Gerudo know only too well that those things that matter most can often be taken away when you least expect it.
Yet, whatever evil and sinister kind of nature Koume and Kotake may have had in their younger days seems to have faded somewhat with age into a sort of mindless, gleeful loyalty to a higher evil power. They tend to laugh a lot, even joke, and squabble with each other in an iconically comical fashion. Being naturally manipulative, they enjoy playing the "little old lady" card to gain advantages, as most wouldn't expect a pair of aged, senile women to hold such great power in their possession. Some would even consider it dangerous... and they'd be right.
Likes:
Mushrooms
Dried and preserved fruit, particularly pickled plums
Brewing potions, lotions, elixirs and medicines
Catching and collectings Poes
Communing with spirits of the Dark World
Making bargains
Travelling by flying broomstick
Mystic lore
The Gerudo King - currently GANONDORF
Weak-minded puppets
Power
Ritual sacrifices
Setting traps around the Spirit Temple
Dislikes:
Mirrors
Ageing
DEATH (he's been chasing them for centuries)
Children and young people
The Hyrulean Royal Family
Link (OoT), the Hero of Time
Zelda (OoT), the Princess of Destiny
Non-Gerudo races, particularly Hylians
Light magic
Cold (Koume)
Heat (Kotake)
Appearance:
KOUME
KOTAKE
History:
PRE-OoT
Hushed whispers carry on the winds that some four-hundred years ago, a great monastery was erected from carved and chiselled stone within the heart of a desert oasis by the ancestors of the Gerudo warrior-tribe, who were driven into the wastelands by the wealthy and powerful Hylians - favoured children of the Goddesses of Creation. This diocese was named the Temple of Spirit - representing the sheer will to survive against all odds, which every Gerudo possesses at heart. Shunning the deities of the Hylians, the Gerudo created a Goddess in their own image. She was the desert in divine form, and they paid tribute to Her at the very heart of their temple by sending their chosen daughters to serve Her once they were of too great an age to pick up their weapons any longer. In this way, they would retain their dignity by ending their days hidden from the eyes of their sisters, far away from the Gerudo Fortress, imploring the Goddess for her favour so that she may spare the lives of children born to the tribe.
From their portentous dual-birth, thought to be a blessing of fertility from the Goddess herself, it was agreed among the temple elders that the twins Koume and Kotake were much too valuable to risk being lost to the dangers of the outside world. For this reason, they were denied the right to training in warfare, which is entitled to every Gerudo who survives birth, and were instead confined to the Desert Colossus from a very young age with none but old priestesses, the temple elders, as company. Through strict education, their thoughts were driven solely towards matters divine and spiritual in nature. Instead of loyalty, honour and camaraderie, as taught to young warriors, they were instructed on how to determine the will of the capricious and treacherous Goddess of the Sands, mistress of the desert, who could claim the tribe’s mothers and daughters just as quickly as she could bless those she suddenly favoured with a fruitful womb.
As youthful initiates, Koume and Kotake were kept busy with basic duties required by the priesthood of the Temple of Spirit. From sunrise to sunset, they would have to adjust the heavy, ornate serpent-mirrors scattered around the ancient catacombs of the temple on an hourly basis in order to illuminate every chamber with the light of the desert’s sun. By night, they would light the torches and scatter the sacred sands in order to catch malevolent spirits who have strayed from the Haunted Wastelands, and sweep them out of the holy sanctuary with broomsticks. However, ghosts were not their only visitors – every so often, the sisters would watch with excitement as tall, strong warrior-women braved the perils of the wastes to enter the Colossus, calling out for blessings from the temple before leaving once again to rob the distant kingdom of Hyrule of both its treasures and its men. While Kotake quietly resigned herself to her chores, Koume's jealous gaze never left the tiny retreating figures as they faded back across the dunes from whence they came. It was after one such occasion as this, that Koume decided to take her destiny, inevitably intertwined with her sister's, into her own hands.
One night, while the Elders slept, Koume crept into the temple treasury and stole a selection of items - the first possessions she could call her own, taken blasphemously from treasures gifted to the Goddess herself. These were a jar of magic, a pouch of sacred sand, and an enchanted bottle holding the spirit of an ancient mystic of the desert. Calling to the ghost trapped within the container, Koume offered a bargain to it - three wishes in exchange for its release. The mystic's restless soul, driven to desperation after countless centuries in captivity, reluctantly agreed to comply with the sisters' wishes to the best of its ability. Their first wish was to learn the most basic of enchantments instructed to sorcerors of the desert: how to protect oneself from the scorching heat of the sun, and the piercing cold of the moonlit night. To quicken their tutelage, each sister agreed to perfect one half of the spell and, it was observed to the ghost's intrigue, that the sisters took to their lessons with an astounding natural talent which was highly unusual in the Gerudo. As their tutorship came to an end at daybreak, the sisters gathered together their few possessions, including the magic bottle, and stole as many supplies as possible before the Elders awoke before making their escape from the Desert Colossus.
Having successfully taken their first few steps beyond the borders of the oasis, Koume cast her charms of protection from the glaring sun overhead, the burning sand underfoot as well as the scorching winds that howled between the two. Just as the spirit had promised, the twins walked unscathed across the wastes. Delighted with their success, Koume demanded a second wish from the captive spectre: she ordered it to guide them towards the lost souls of other mystics doomed to wander the desert for eternity. Using its otherworldly senses, the ghost sniffed out others of its kind like a bloodhound. To these other ghosts, the sisters struck further bargains, offering them shelter within the Temple's halls, which had been denied them for so long, in exchange for further knowledge of mystic lore. And so it was that, over time, the sisters learned the lost secrets of old elemental magic, and their hunger for knowledge soon turned to a much stronger thirst for something thought much more valuable among the Gerudo tribe - power. Moving deeper into the lore of the mystics, Koume and Kotake learned of a golden treasure, hidden magically by the Hylians, which could grant the wish of an individual worthy enough to claim it for themselves. From the moment the tale ended, the sisters knew exactly which destiny they would follow.
It is said that the highest status a Gerudo woman can achieve is that of mother to the Gerudo King, proving herself favoured with fruitfulness by the Goddess herself. By bearing a son for the tribe, a Gerudo can expect to be exalted above her sisters until the next king is expected in one hundred years' time. The 225th King will be remembered for his many terrible deeds by those alive to still remember his reign, and his birth, among them, shall not be forgotten in the annals of Gerudo history.
Centuries later, a great sandstorm rose over the Haunted Wasteland, when a seed-bearer was summoned to the desert by a calling voice that only he could hear - he was Raneses II, a renowned warrior throughout Hyrule, who had engaged with several Gerudo in his prime years. Thus, he was considered most worthy in bringing fruitfulness to the warrior-tribe with whom he shared a mutual respect. Wandering blindly into the wastes, he was swallowed whole by the massed clouds of blinding sand and disappeared, thought to have joined the legions who had succumbed to the hazards of the wastes. Yet, the warrior returned to civilisation in time, proclaiming that he had met a beautiful and powerful woman who could only have been the Goddess of the Sands herself. It was She who had drawn him to the heart of the desert with her siren song and from him, she had taken seed and disappeared once more, as was known by the Hylians to be the way of Gerudo romance. Most would have dismissed this as one of many tall-tales told by boastful adventurers at the height of their glory, if it had not been for two figures stepping out from the Haunted Wasteland against all odds at the beginning of a new cycle of seasons over Hyrule.
When Koume and Kotake returned to the Desert Colossus, calling out for blessings from the temple, the new initiates drew back from them as if they were ghosts from the wastes themselves - for the twins had been thought lost to the desert for some time. But, as they observed that which lay beneath the bundle of rags held carefully in Koume's arm, the girls immediately went running to call for the elders. Standing before the entire council, the twin sisters proclaimed that they, too, had been called to the heart of the desert by the Gerudo Goddess and standing before Her, they had received Her divine gifts - Her chosen weapons of death. Raising their initiate broomsticks high into the air, the bristles transformed into writhing tongues of bright flame in the hand of one sister, and a mist-wreathed crystal of perfect ice in that of the other. While this, alone, was enough to bring some elders to cry out in witness to a miracle, it was the small, swaddled newborn brought before them by Koume which drew the greatest cries of amazement - for he bore all the signs of being Gerudo. Koume proclaimed that the Goddess had given them this child to be blessed as Ganondorf Dragmire, after the sisters themselves, whom were to be known thenceforth as his surrogate mothers, on behalf of their holy mistress. The child was anointed the new Gerudo King and his mothers were ordained Grand Elders of the Temple of Spirit, collectively named High Priestesses Twinrova, thus bringing in a new, dark age for the Gerudo warrior-tribe.
OCARINA OF TIME
It was the intention of Twinrova to decree the will of the Goddess of the Sands by bringing great reform to the Temple of Spirit. Practice of sorcery was to be encouraged among temple acolytes, and great rites would be devised by the grand elders in an attempt to combat the ancient Hylian curse of magic placed upon the blood of the Gerudo during the civil war. Even the Gerudo King would be educated in magic, to be used as yet another powerful tool of war under his divine will. The elders were troubled by this, as it not only threatened to break with a millennia's worth of tradition which had been established gradually upon those holy grounds, but also made their role within the Temple somewhat obsolete, as they were too old to begin to learn magic themselves. They advised the Grand Elders to stay the course as it had always been, and slowly bring change to the temple over a long period of time, passing their wisdom onto daughters who would further their cause when they died, and whom would do the same when their time came in turn. The sisters waved their concerns away, and assured them that any sorcerous practice would be implemented before the altar, within rituals which the Temple already upheld, as the Hylian mage's curse could only be broken with the Goddess's favour.
And so it was that the Gerudo's most holy shrine became a house of black magic. When ghosts and monsters came from the deserts, drawn towards this shadowy beacon, they called for a home which was once promised to them. In response, the high priestesses welcomed them in to guard the Temple's treasured relics. When the elders protested, the sisters ordered full suits of plated armour to be forged by the tribe’s blacksmiths using ensorcelled iron from the temple’s large treasury. These were scattered like scarecrows at the most sacred locations within the temple as if eternally on guard-duty, and successfully deterred the spirits from leaving their chambers, gaining the nickname "Iron Knuckles". Though this satisfied some, the oldest and wisest of the elders felt a great unease, and it was murmured among them that their home - the Temple of Spirit - had gone, and a Spirit Temple had taken its place.
In secret, the elders wrote a letter of aid to Nabooru, who commanded the Gerudo Fortress across the desert while the king came of age, and sent it with a trusted acolyte. However, their message was never returned with a response, and it was presumed that their faithful messenger had become lost to the torrid sandstorms which ceaselessly plagued the wastes. When the oldest among them fell painfully ill to a peculiar malady, they requested safe passage for her through the sandstorms to an alchemist who might detect the cause of her suffering. The sisters gave permission and offered them a magic bottle. Perplexed, the elders uncorked it and were shocked to realise that it had come from the temple's treasury, having once contained the ghost of an old wizard of the desert which disappeared with an echoing laughter as soon as it was free. Twinrova explained that the spirit was bound by oath in service to the Gerudo upon its release, to be forevermore known as the Phantom Guide bringing those in need across the desert. Disgusted by the idea of placing their trust in one such desert ghost which they had spent their lives driving away from the temple, the elders refused. Their eldest died there in the temple among her sisters, proud to remain resolute against the new ways of monsters and magic, and to be sent to the Goddess in rites as they were always conducted before Twinrova's reign. When the high priestesses heard of this, they were said to be of such a fury that the remaining elders were all struck deaf and dumb, never to question the ways of the grand elders again. They would remain in the shadows of the temple as silent figures, diminishing slowly, one after another. It was said that a new armoured guard was added to the ranks of the Iron Knuckles as each elder passed on, to commemorate their long lives of loyal service for the temple.
As the old returned to the Goddess's arms, so the new began to thrive and prosper. Though young Ganondorf spent most of his time living at the Fortress learning the ways of the warrior, he would cross the trials of the Haunted Wasteland to receive the temple's blessing just as his sisters did before him. During this time, Twinrova made the most of their sons' visits by tutoring him privately in the ways of magic. Being a remarkable young man of great skill and ambition, Ganondorf took to his lessons as if sorcery flowed through his veins. By the time he was twenty years of age, he could harness the darkest and thus most powerful energies, and bind terrible beasts to his will. He was a son his mothers could be proud of, and a king whom they would worship as a god in his own right.
After the events of Hyrule's civil war, an event which those confined to the Desert Oasis would hear little of, it was Twinrova's appointed task to seal the Spirit Temple from the outside world so as to shroud Ganondorf's activities. With magic, the entrance into the temple's inner chambers was blocked with a great stone which no man of mortal strength could move. While the Gerudo King established an alliance with the despised Hylians, the temple priestesses conducted dark rites of sacrifice to supplicate his fortune and power. Those who journeyed the deserts to gain blessing or ask questions were bewitched and turned away.
The Gerudo were of a position to question neither the king's authority nor his will. Yet, there was one lone wolf among the warrior-tribe who made it her business to track Ganondorf's exploits and question his methods: Nabooru, former chief-in-command of the Gerudo Fortress. When Hyrule Castle was conquered by the king, Nabooru's soft, sentimental heart led her astray from the way of the Gerudo, and drove her to plot a sabotage of her own people's prosperity. Venturing to the temple, she planned to steal its entire treasury so as to leave the priesthood barren of all tributes to the Goddess. Employing a mercenary Hylian child who was small enough to fit into one of the temple's hidden passageways, Nabooru planned to claim the fabled Silver Gauntlets as her own, and lift the stone from the temple's entrance. Though the lone wolf was captured personally by the High Priestesses, the mercenary child vanished completely with the stolen Silver Gauntlets still in his possession.
For seven years, the Twinrova rejoiced in their son's success, sensing the dark power of their sovereign permeating the land. In order to maintain influence over the remaining Gerudo, Nabooru's mind was completed dominated by the will of the High Priestesses, and she was used as a figurehead in order to quell any thoughts of mutiny the warrior-tribe may have had. To the inhabitants of the Gerudo Fortress, Nabooru had journeyed to the temple in the midst of some spiritual crisis and had made it her new home, preferring to keep her distance and appoint her lieutenant as second-in-command of the fortress in her absence. When the long-lost Hylian mercenary child returned to the temple as an adult looking for her, he was now old enough to wear the Silver Gauntlets himself, and tear the stone from its entrance. For the first time in seven years, the temple had been invaded.
What the Hylian discovered was that the dark temple sorcerors sealed within its catacombs were no longer among the living - in their quest for immortality, most had become strange mummified creatures known as Anubis, who were suspended in undeath with only remnants of their magic left behind. Only the High Priestesses now dwelled there, with monsters and ghosts as their guardians. However, Twinrova still had one last card to play, and that was their hostage whom the mercenary sought. While the intruder ventured through the temple's sacred chambers, stealing relics and defiling sanctuaries in his ceaseless path of destruction, the sisters disguised their hypnotised thrall as captain of the Iron Knuckles. When, at last, the Hylian broke into their private quarters and drew his magical blade, Twinrova called to their final bodyguard to protect them in their hour of need. Though the battle was hard-fought, Nabooru proving herself to be every bit the leading Gerudo warrior she always was, she was defeated and her magical armour fell away to reveal her identity. With their fallthrough plan having been foiled, the sisters banished Nabooru, and retreated into their private Room of Rites where they made a final attempt to use the intruding Hylian as a sacrifice upon the chamber's massive altar in order to grant their son one last blessing. However, the Hylian used his stolen mystical treasures to turn the Goddess's wrath back at them. Even in their long-lost combined shape as the Goddess herself, the face they'd used to draw in the warrior Raneses so long ago to bring their son into the world, could not tempt mercy from the mercenary who cut them down without a second thought.
Theme Song:
Koume and Kotake have their own infamously jaunty tune, used in both their debut in Ocarina of Time and their surprise reappearance in Majora's Mask - "KOTAKE AND KOUME'S THEME"
Kirby Hat/Ability:
Kirby wears the white bouffant hairstyle of either witch, complete with hair wrap and clasped bunches, as well as a large Gerudo gem on his forehead. While appearing this way, Kirby is able to use Magic Shot with the elemental magic of whichever witch he swallowed. When Magic Shot is fully charged, the Twinrova hat will change into its elemental form.
Stage:
SPIRIT TEMPLE
This ancient temple is hidden within the Desert Colossus - it is filled with treasure, traps, ghosts and monsters.
- All fighting takes place in the main chamber, which is dominated by a massive statue of the Gerudo Goddess of the Sands with hands which players can use as platforms. There is also a third platform which raises and lowers itself from the ceiling on chains. With a well-timed jump, it can be used to reach the statue’s head.
- If the torches in front of the statue's altar are lit up, it will gain the Goddess's attention, there's a small chance that she'll either grant a reward or dole out a punishment for evoking her divine presence - she might provide food, valuable treasure or weaponry... or she might summon a monster from another part of the Temple - an Iron Knuckle, two Beamos, or even a swarm of Keese.
- Unwary travellers must beware of desired items littering the floor - for they are likely to float up and attack those closest to them if left unclaimed for too long.
A Smash remix of the SPIRIT TEMPLE theme - something lively and a little more energetic which still spiced with exotic Egyptian and Arabian mystical tones. HERE is an example of a slightly better paced remix, although a Smash remix would be expected to pack a little more punch.