Post by zelli on Jun 23, 2009 9:25:54 GMT -5
Beacuse Mage thinks Aeris and I are one in the same. Here ya go~
Name:
Aeris/Aerith Gainsborough
Game of Origin:
Final Fantasy VII
Nintendo Appearance:
Square-Enix
Nicknames:
"The Ancient."
Age:
22
Species:
Human
Gender:
Female
Alignment:
so GOOD it hurts.
Type:
Middle, leaning to light.
Residence:
Midgar, Sector 5 Slums
Personal Relationships: (optional)
Cloud Strife
Tifa Lockhart
Red XIII [ Nanaki ]
Barrett Wallace
Yuffie Kisaragi
Occupation:
Flower Seller
Moveset:
Please expand on a moveset for us. Tell us what all your character can do. and please do tell us how high he/she can jump, or if they have good recovering abilities. If the move can be used as a recovery, please insert an (R) in front of the move. The prefered moveset template is as seen below:
Special Moves: (Mandatory)
All "B" attacks are the "Special Moves" the characters can use. (Example: Bowser's Fire Breath.)
Standard Attack - Healing Wind- Heals Aeris a small amount.
Upward Attack - Seal Evil- Sto pone enemy from moving for a short time.
Downward Attack - Planet Protector- Makes Aeris invincible for a short time.
Side Attack - Spell Cast- Holy~ Damages enemies with light as well as pushing them away out of close range.
Final Smash:
Great Gospel- Makes Aeris invincible for a longer period of time, also heals all parameters.
Weaknesses:
Inexperienced in battle, and has little weapon knowledge. Magic is her only mode of attack, making close range combat a bad deal for her. Not particularly well suited for fighting alone. Nor is her body built for battle, making all of her stats, speed, agility and so on, very normal. Her strength itself is rather low, again her body is not suited well for battle, not directly anyway.
Personality:
Innocent, Sweet, Caring, Kind. Aeris is not the person who would pass up anyone~ANYONE~ who needed help. SHe's quiet and reserved, but has her moments- typically when she's with Cloud, she can be outgoing, adventurous and downright flirtatious. SHe's very passive, and isn't one to hold a grudge or really get angry. However, a maysterious air always remained about her. Being the last of the Cetra/Ancients is a heavy burden, and Aeris smiles through it as though it doesn't matter, I however would be quite lonely.
Likes:
Flowers, Cloud, Lifestream, Beauty, Happy Sunshiney things.
Dislikes:
Turks[Sorry Jon], Fighting, Shin-ra, Detruction, Death
Appearance:
Emerald green eyes, chesnut hair, 5'4". Blood type O.
History:
Shin-Ra, in hopes of advancing methods to harvest the earth's energy (see "Lifestream"), seek out lore for "inspiration." These tales rumor the existence of an ancient race, the Cetra, who have the remarkable ability to communicate with the planet itself. Their search leads to Ifalna, the sole survivor (at the time). She is apprehended by Shin-Ra forces and subjected to many horrific experiments.
Ifalna, in captivity of Shin-Ra forces, becomes romantically involved with one of the more humane researchers, Professor Gast. Gast breaks her free and together, they escape to a remote mountain village and live (momentarily) in peace.
Following twenty days after the birth of their daughter, Aerith, Shin-Ra soldiers, led by Hojo, raid their home. Gast is slain and Ifalna is again abducted along with baby Aerith for further torture in Shin-Ra's labs.
Seven long years pass. The two, mother and child, flee from Shin-Ra's clutches to the munincipal Midgar. Ifalna, wounded in the attempt and on the verge of death, begs a woman to take care of Aerith. The kindly widow, Elmyra Gainsborough, accepts and raises Aerith as her own. With the death of her mother Ifalna, Aerith is now the last survivor of the ancient Cetra (or simply, Ancients).
In adopting the title, she is burdened with its cursed circumstances. As the sole Cetra, her role as an envoy to the planet's cries (see "Lifestream") impose a responsibility far too overwhelming for a child to bear. To make matters worse, she has become the key target of the empirical Shin-Ra which is based in central Midgar--their hold completely enshrouding the city in economic and social disparity. Shin-Ra, inching closer to the Ancient's location, dispatches the Turks to finally recapture her.
Aerith, now a flower seller, tries her best to lead a normal life despite numerous kidnapping attempts by the Turks. She retreats routinely to a local run-down church which serves as an ideal hideaway from the insanity of the outside world. According to her, it is the only place where flowers seem to grow.
Chronologically, the game begins here, ten years after her initial arrival in Midgar. While on a seemingly typical flower route, she bumps into a frantic Cloud who flees from the scene of Avalanche's successful bombing of a Mako Reactor.
The two would later reunite in Aerith's church, this time, under more tense circumstances. Faced with the possibility of being captured by Shinra, Aerith asks the mercenary to be her bodyguard against the Turks for the cost of one date. She is eventually kidnapped but once again saved by Cloud and company. Aerith joins them in the pursuit of the malevolent Sephiroth.
After a failed attempt to foil Sephiroth's stealing of a dangerous materia, Aerith ventures alone into the City of Ancients -- a reckless action in the eyes of her party. Cloud eventually catches up, only to witness a praying Aerith impaled by Sephiroth's Masamune. Cloud and gang ensue a fight against a form of Jenova and secure a quick victory. But, shaken, hurt, and saddened, they bye the loss of a dear friend. Cloud takes Aerith's body, wades out into the middle of the lake of Ancient Capital, and gives her body back to the planet by releasing her into the depths of the water.
The party learns that, through her White Materia (handed down from Ifalna), Aerith summoned "Holy," the only force capable of repelling Sephiroth's cataclysmic summon, Meteor. In order to initiate its effect, however, Sephiroth would have to be defeated. Inspired by Aerith's ultimate sacrifice, the party sets out on a final showdown. Cloud succeeds in killing Sephiroth, however Holy is activated too close to the planet. While Holy clashes with Meteor to prevent impact, their powers are augmented by each other and create an even more destructive force. In a climatic FMV, the earth's Lifestream spews from the planet and bands together to diffuse the monstrous structure.
Anything else? (Optional)
www.youtube.com/watch?v=1-as6Kbcj4c
Name:
Aeris/Aerith Gainsborough
Game of Origin:
Final Fantasy VII
Nintendo Appearance:
Square-Enix
Nicknames:
"The Ancient."
Age:
22
Species:
Human
Gender:
Female
Alignment:
so GOOD it hurts.
Type:
Middle, leaning to light.
Residence:
Midgar, Sector 5 Slums
Personal Relationships: (optional)
Cloud Strife
Tifa Lockhart
Red XIII [ Nanaki ]
Barrett Wallace
Yuffie Kisaragi
Occupation:
Flower Seller
Moveset:
Please expand on a moveset for us. Tell us what all your character can do. and please do tell us how high he/she can jump, or if they have good recovering abilities. If the move can be used as a recovery, please insert an (R) in front of the move. The prefered moveset template is as seen below:
Special Moves: (Mandatory)
All "B" attacks are the "Special Moves" the characters can use. (Example: Bowser's Fire Breath.)
Standard Attack - Healing Wind- Heals Aeris a small amount.
Upward Attack - Seal Evil- Sto pone enemy from moving for a short time.
Downward Attack - Planet Protector- Makes Aeris invincible for a short time.
Side Attack - Spell Cast- Holy~ Damages enemies with light as well as pushing them away out of close range.
Final Smash:
Great Gospel- Makes Aeris invincible for a longer period of time, also heals all parameters.
Weaknesses:
Inexperienced in battle, and has little weapon knowledge. Magic is her only mode of attack, making close range combat a bad deal for her. Not particularly well suited for fighting alone. Nor is her body built for battle, making all of her stats, speed, agility and so on, very normal. Her strength itself is rather low, again her body is not suited well for battle, not directly anyway.
Personality:
Innocent, Sweet, Caring, Kind. Aeris is not the person who would pass up anyone~ANYONE~ who needed help. SHe's quiet and reserved, but has her moments- typically when she's with Cloud, she can be outgoing, adventurous and downright flirtatious. SHe's very passive, and isn't one to hold a grudge or really get angry. However, a maysterious air always remained about her. Being the last of the Cetra/Ancients is a heavy burden, and Aeris smiles through it as though it doesn't matter, I however would be quite lonely.
Likes:
Flowers, Cloud, Lifestream, Beauty, Happy Sunshiney things.
Dislikes:
Turks
Appearance:
Emerald green eyes, chesnut hair, 5'4". Blood type O.
History:
Shin-Ra, in hopes of advancing methods to harvest the earth's energy (see "Lifestream"), seek out lore for "inspiration." These tales rumor the existence of an ancient race, the Cetra, who have the remarkable ability to communicate with the planet itself. Their search leads to Ifalna, the sole survivor (at the time). She is apprehended by Shin-Ra forces and subjected to many horrific experiments.
Ifalna, in captivity of Shin-Ra forces, becomes romantically involved with one of the more humane researchers, Professor Gast. Gast breaks her free and together, they escape to a remote mountain village and live (momentarily) in peace.
Following twenty days after the birth of their daughter, Aerith, Shin-Ra soldiers, led by Hojo, raid their home. Gast is slain and Ifalna is again abducted along with baby Aerith for further torture in Shin-Ra's labs.
Seven long years pass. The two, mother and child, flee from Shin-Ra's clutches to the munincipal Midgar. Ifalna, wounded in the attempt and on the verge of death, begs a woman to take care of Aerith. The kindly widow, Elmyra Gainsborough, accepts and raises Aerith as her own. With the death of her mother Ifalna, Aerith is now the last survivor of the ancient Cetra (or simply, Ancients).
In adopting the title, she is burdened with its cursed circumstances. As the sole Cetra, her role as an envoy to the planet's cries (see "Lifestream") impose a responsibility far too overwhelming for a child to bear. To make matters worse, she has become the key target of the empirical Shin-Ra which is based in central Midgar--their hold completely enshrouding the city in economic and social disparity. Shin-Ra, inching closer to the Ancient's location, dispatches the Turks to finally recapture her.
Aerith, now a flower seller, tries her best to lead a normal life despite numerous kidnapping attempts by the Turks. She retreats routinely to a local run-down church which serves as an ideal hideaway from the insanity of the outside world. According to her, it is the only place where flowers seem to grow.
Chronologically, the game begins here, ten years after her initial arrival in Midgar. While on a seemingly typical flower route, she bumps into a frantic Cloud who flees from the scene of Avalanche's successful bombing of a Mako Reactor.
The two would later reunite in Aerith's church, this time, under more tense circumstances. Faced with the possibility of being captured by Shinra, Aerith asks the mercenary to be her bodyguard against the Turks for the cost of one date. She is eventually kidnapped but once again saved by Cloud and company. Aerith joins them in the pursuit of the malevolent Sephiroth.
After a failed attempt to foil Sephiroth's stealing of a dangerous materia, Aerith ventures alone into the City of Ancients -- a reckless action in the eyes of her party. Cloud eventually catches up, only to witness a praying Aerith impaled by Sephiroth's Masamune. Cloud and gang ensue a fight against a form of Jenova and secure a quick victory. But, shaken, hurt, and saddened, they bye the loss of a dear friend. Cloud takes Aerith's body, wades out into the middle of the lake of Ancient Capital, and gives her body back to the planet by releasing her into the depths of the water.
The party learns that, through her White Materia (handed down from Ifalna), Aerith summoned "Holy," the only force capable of repelling Sephiroth's cataclysmic summon, Meteor. In order to initiate its effect, however, Sephiroth would have to be defeated. Inspired by Aerith's ultimate sacrifice, the party sets out on a final showdown. Cloud succeeds in killing Sephiroth, however Holy is activated too close to the planet. While Holy clashes with Meteor to prevent impact, their powers are augmented by each other and create an even more destructive force. In a climatic FMV, the earth's Lifestream spews from the planet and bands together to diffuse the monstrous structure.
Anything else? (Optional)
www.youtube.com/watch?v=1-as6Kbcj4c