Post by Native One on Oct 18, 2008 18:53:58 GMT -5
Name:
Samba de Amigo (Or just Amigo?)
Game of Origin:
'Samba de Amigo'
Nintendo Appearance:
Sonic Pinball Party
Nicknames:
none
Age:
16
Species:
monkey
Gender:
Male
Alignment:
Good
Type:
Lightweight-middleweight
Character Stats:
Each character type comes with it's own stat guidelines. Please choose a specific number for your character's LP, PP, and HP within the designated guidelines.
HP: 56
PP: 5
LP: 6
NOTE: PLEASE DO NOT MAX OUT YOUR STATS IN ALL AREAS! Mod.'s and Admins may look at your stats and have you change it otherwise...and for those of whome who are stubborn, we'll change it for you.
Lightweight: 50 - 80 HP; 4 - 6 PP; 6 - 9 LP
Middleweight: 81 - 111 HP; 5 - 7 PP; 6 - 8 LP
Heavyweight: 112 - 142 HP; 6 - 8 PP; 6 - 7 LP
Residence:
The part of Smash City that has the best music.
Personal Relationships: (optional)
Sonic, maybe?
Occupation:
Maraca player
Moveset:
Please expand on a moveset for us. Tell us what all your character can do. and please do tell us how high he/she can jump, or if they have good recovering abilities. If the move can be used as a recovery, please insert an (R) in front of the move. The prefered moveset template is as seen below:
Special Moves: (Mandatory)
All "B" attacks are the "Special Moves" the characters can use. (Example: Bowser's Fire Breath.)
Standard Attack - Maraca Shake - Amigo shakes both maracas very fast, making soundwaves that hurts the opponent's ears. Not very long at range, but fast to pull off.
Upward Attack - Monkey Twist - Amigo will go into a helicopter twist, and rise up into the air. Any one in the way will get hurt, and get knocked back. If done on the ground, Amigo can control where he spins to.
Downward Attack - Monkey Spin - Amigo will curl into a ball andcopy the spindash roll around on the ground. He cannot go very fast or far, but with the maracas, it can increase in damage.
Side Attack - Sombrero Toss - Amigo will fling his hat at an oponent. Even though it's as light as a feather, it can deal a good amount of damage. The sombrero will return to the monkey as if it were a boomerang.
Final Smash:
Samba de Janeiro
The main theme for his game will start playing, and he will start shaking his maracas like crazy. Very much like DK's FS, except a whole different song and instruments. Shockwaves will appear from Amigo's maracas, and whoever touches them will be sent flyingand get their ears bleeding.
Weaknesses:
Amigo simply LOVES music. Unless it's not fast paced and well played, he'll stop whatever he's doing - including fighting - to stop and dance to the music. This can cause a big downfall on him, though it may increase his chances of winning a battle in some cases, since some of his moves are based off dancing. As well, he isn't too good on fighting, since he hasn't done too much of it.
If Amigo happens to lose his maracas at any point, he will become panicky and try to search for them. This could cause problems because he doesn't actually pay attention to much else when he's looking for them.
Personality:
Two words can describe what Amigo's personality is - Party. Animal. Amigo loves dancing as much as the local fat kid down the block loves to eat. Because of his love for partying, Amigo is rather hyper and crazy at times - the good kind of crazy.
Putting the music-loving part aside, Amigo is a really caring monkey and is happy just to meet new people. He can make friends really easily with his friendlyness and good taste in music. Though at times, he can become a big worrywart and start freaking out over the littlest things.
If you're the stubborn kind of guy and would rather be left alonecoughShadowcough, then it would be best for you to stay away from Amigo. At all costs.
Likes:
MUSIC, maracas, friends, meeting people, dancing, excersize, running, sunny days.
Dislikes:
NO MUSIC, losing his maracas, people who don't like him/find him annoying/repulsive/anything else negative, when people ignore him, getting tired, rainy days.
Appearance:
History:
Amigo had been raised in a family that always played music. Wether it was the quite, serene kind of music, or the fast-paced, get-up-and-go kind. As he grew up and was able to stand, he was completely in love with it. He'd dance to it and sing along with it, and one day his parents gave him a pair of maracas, to which he still has today. He's always seen with his friends, shaking them to any kind of music, and always parading around town with the music blasting wherever he goes.
One day, as after another day of partying, he decided to go home by himself. Along the way home, he came across a portal. Being the adventourous little monkey that he is, he decided to go in it just to see what was on the other side.
Anything else? (Optional)
Theme song: Samba de Janeiro
Samba de Amigo (Or just Amigo?)
Game of Origin:
'Samba de Amigo'
Nintendo Appearance:
Sonic Pinball Party
Nicknames:
none
Age:
16
Species:
monkey
Gender:
Male
Alignment:
Good
Type:
Lightweight-middleweight
Character Stats:
Each character type comes with it's own stat guidelines. Please choose a specific number for your character's LP, PP, and HP within the designated guidelines.
HP: 56
PP: 5
LP: 6
NOTE: PLEASE DO NOT MAX OUT YOUR STATS IN ALL AREAS! Mod.'s and Admins may look at your stats and have you change it otherwise...and for those of whome who are stubborn, we'll change it for you.
Lightweight: 50 - 80 HP; 4 - 6 PP; 6 - 9 LP
Middleweight: 81 - 111 HP; 5 - 7 PP; 6 - 8 LP
Heavyweight: 112 - 142 HP; 6 - 8 PP; 6 - 7 LP
Residence:
The part of Smash City that has the best music.
Personal Relationships: (optional)
Sonic, maybe?
Occupation:
Maraca player
Moveset:
Please expand on a moveset for us. Tell us what all your character can do. and please do tell us how high he/she can jump, or if they have good recovering abilities. If the move can be used as a recovery, please insert an (R) in front of the move. The prefered moveset template is as seen below:
Special Moves: (Mandatory)
All "B" attacks are the "Special Moves" the characters can use. (Example: Bowser's Fire Breath.)
Standard Attack - Maraca Shake - Amigo shakes both maracas very fast, making soundwaves that hurts the opponent's ears. Not very long at range, but fast to pull off.
Upward Attack - Monkey Twist - Amigo will go into a helicopter twist, and rise up into the air. Any one in the way will get hurt, and get knocked back. If done on the ground, Amigo can control where he spins to.
Downward Attack - Monkey Spin - Amigo will curl into a ball and
Side Attack - Sombrero Toss - Amigo will fling his hat at an oponent. Even though it's as light as a feather, it can deal a good amount of damage. The sombrero will return to the monkey as if it were a boomerang.
Final Smash:
Samba de Janeiro
The main theme for his game will start playing, and he will start shaking his maracas like crazy. Very much like DK's FS, except a whole different song and instruments. Shockwaves will appear from Amigo's maracas, and whoever touches them will be sent flying
Weaknesses:
Amigo simply LOVES music. Unless it's not fast paced and well played, he'll stop whatever he's doing - including fighting - to stop and dance to the music. This can cause a big downfall on him, though it may increase his chances of winning a battle in some cases, since some of his moves are based off dancing. As well, he isn't too good on fighting, since he hasn't done too much of it.
If Amigo happens to lose his maracas at any point, he will become panicky and try to search for them. This could cause problems because he doesn't actually pay attention to much else when he's looking for them.
Personality:
Two words can describe what Amigo's personality is - Party. Animal. Amigo loves dancing as much as the local fat kid down the block loves to eat. Because of his love for partying, Amigo is rather hyper and crazy at times - the good kind of crazy.
Putting the music-loving part aside, Amigo is a really caring monkey and is happy just to meet new people. He can make friends really easily with his friendlyness and good taste in music. Though at times, he can become a big worrywart and start freaking out over the littlest things.
If you're the stubborn kind of guy and would rather be left alone
Likes:
MUSIC, maracas, friends, meeting people, dancing, excersize, running, sunny days.
Dislikes:
NO MUSIC, losing his maracas, people who don't like him/find him annoying/repulsive/anything else negative, when people ignore him, getting tired, rainy days.
Appearance:
History:
Amigo had been raised in a family that always played music. Wether it was the quite, serene kind of music, or the fast-paced, get-up-and-go kind. As he grew up and was able to stand, he was completely in love with it. He'd dance to it and sing along with it, and one day his parents gave him a pair of maracas, to which he still has today. He's always seen with his friends, shaking them to any kind of music, and always parading around town with the music blasting wherever he goes.
One day, as after another day of partying, he decided to go home by himself. Along the way home, he came across a portal. Being the adventourous little monkey that he is, he decided to go in it just to see what was on the other side.
Anything else? (Optional)
Theme song: Samba de Janeiro