Post by captainfunnelcake on Jun 29, 2013 13:58:49 GMT -5
Name:
Marle
Age:
16
Species:
Human
Game of Origin:
Chrono Trigger
Nintendo Appearance:
Chrono Trigger
Gender:
Female
Alignment:
Good
Type:
lightweight
Residence:
Guardia Castle
Personal Relationships:
Chrono (Ally, Love interest)
Lucca (Ally, friend)
Robo (Ally, friend)
Ayla (Ally, friend, and ironically her ancestor)
Frog: (Ally, friend)
Magus: (initially an enemy, an ally)
King Guardia: (Father)
Gina (Mother in Law)
Lavos: (Enemy)
Kino (Ancestor)
King Guardia XX1 (Ancestor)
Queen Leene (Ancestor)
Master of Kitchens
Commander
Schala
Chancellor (after the defeat of the Yakra)
Melchior
Gaspar
Belthasar
Occupation:
Princess of Guardia Kingdom
Moveset:
Physical abilities:
- She has great stamina and fairly high jumps
- Physically healthy, can travel to most places on foot well.
- Marle is talented in the art of healing.
- Marle can unlock hidden doors and see through arcane fields with her magic pendant. That once belonged to Magus’ sister Schala.
Learned abilities:
-Marle learned how to use ice magic from Spekkio when she and her allies traveled to the end of time.
-Marle knows how to pilot Epoch, a flying time machine.
-Marle is talented with the crossbow.
Specials:
1 neutral: Crossbow: This attacks uses Marle’s primary weapon, the bow. She slightly bends her knee and shoots at her target. She can charge the arrow for more power and distance much like Link’s arrow. However, her arrows are lighter, faster, and harder to block.
1 up: Pendant (R): Marle’s pendant glows as she floats upwards. Nearby foes will suffer minimal damage if they are near her as she initiates the move. She gets great height but even though she moves at a slight angle she still doesn’t get much horizontal distance.
1 down: Aurora: A rainbow colored ring appears around Marle; this ring functions like Ness’ PSI Magnet. It absorbs damage from projectiles to recover some of her HP.
Side Attack: Ice: Marle extends her palms and slightly bends her knees as she releases a glittering blast of ice. The direction of this projectile can be slightly controlled and it causes considerable damage. This attack is about as strong as Lucas’s PK dream and if it is aimed at the ground it will temporarily make that area slick.
Standard Attacks:
2 neutral: Marle hurls three spikes of ice from her hand, repeats this with the other, quickly turns and does this a final time with the original hand.
2 up: Marle stands on her hands and kicks upward
2 down: Marle kicks the foe with a sweeping low kick
2 side: Marle thrusts her knee into the opponent’s gut
Running attack: Marle runs and slides into an opponent almost as if she’s stealing a base.
Smashes:
2 side: Marle smashes her bow into her opponent. This attack causes considerable damage and has good knockback. She would do this is the original game if her enemy was in striking distance.
2 up: Marle stretches her arm upward and blast ice out of her fingertips. This attack causes heavy damage.
2 down: Marle extends her arms outward as two large spikes of ice bursts from the stage floor on either side of her sending foes in close proximity airborne. This smash causes heavy damage and has great potential for a K.O!
Aerials:
1 neutral: Marle spins with her arms outspread, similar to Peach.
1 up: Marle hits the opponents with an overhead kick.
1 down: Marle showers foes below her with a barrage of ice shards. They cause minimal damage at best.
1 forward: She kicks forward with both legs. This attack has good knockback but makes her fall faster.
1 backward: She swings her bow around it smashes it into her foe. This attack has great knockback but makes her fall faster.
Throws:
Up throw – She grabs her opponent and smashes her bow into them with an upward swing.
Down throw: She blows cold air on her foe freezing them and then drop kicks them shattering the ice.
Forward throw: She grabs the opponent by their shoulders and the smashes her knee to their head.
Backward throw: She grabs the enemy and uses her weight to throw them both backwards with her landing on top of them and then rolls forward.
Grab: She stomps on the foes foot
Taunts:
Upward Taunt – Marle excitedly jumps in the air with her arms up high.
Downward Taunt – She giggles and smacks her butt. This is a nod at her attack provoke.
Side Taunt –She puts her hands together as if praying as her pendant glows.
Final Smash: Ice Age: Marle glows as a white aura surrounds her. While she is immersed in this aura foes will freeze if they attempt to hit her. The stage becomes covered in ice making it difficult to move without sliding. Suddenly stalactites and large chunks of ice come smashing down upon her opponents from above. The stalactites cause considerable damage but the glaciers cause significantly more and have a higher chance for a K.O.
Side note: I settled on the name of her final smash because the premise of the game is based on time travel!
Weaknesses:
Marle is quite light and can be easily sent flying off the stage. She’s not very fast or agile which can be a bit of hindrance when trying to block attacks or catch a faster opponent off guard. Marle is a bit naïve and a bit reckless which often gets her into trouble. She has a shaky relationship with her father, the king of Guardia and resents him for being too overbearing even if it’s truly in her best interests.
Personality:
Marle is a bit of a tomboy and loves sneaking out of the castle which is more like a prison for her to converse with villagers. She is fun loving, caring, and good at improvising as she was able to convince her ancestors when she accidently was sent 400 years back in time that she was Queen Leene. She can be a bit stubborn and rash but always has her friend’s best interests as heart. Marle has strong feelings for Chrono as demonstrated when she gets jealous of all the attention Ayla gives him upon meeting them for the first time and the trials she and her friends endured to revive him after he died in an encounter with Lavos.
Likes: Adventure, having fun, sweets (namely ice cream and lollipops), the townspeople, her friends, and her pendant.
Dislikes:
Magus (initially), Lavos, the responsibilities of royal life, and being bored.
Appearance:
browse.deviantart.com/?q=Marle#/art/Marle-Nouveau-318871784?_sid=27b3552
History:
Bored of royal life in the castle, she slips out to the Millennial Fair held at Leene Square in Truce. Here, she meets Crono but conceals her royal status from him. As the two enjoy the many games and foods at the festival, namely lollipops, which are her favorite, Marle tries out Lucca's Telepod, which reacts with her pendant and creates a time warp (called a Gate), sending her to 600 A.D. Using her pendant, Crono travels back in time to rescue her. Shortly after arriving in Truce Canyon, Marle is either confronted by a search party or arrives at the Middle-Ages version of Guardia Castle and is mistaken for her ancestor, Queen Leene, due to their parallel features and personality. Marle, quite humored by the misconception, plays along until Crono finds his way into the castle. Marle does not reveal her identity immediately to Crono, but instead seeks an audience with him in the castle's private chambers. There, she reveals her identity. As the two are talking, a glowing green aura encompasses Marle and she evaporates in a spray of sparks. Stunned, Crono flees the room, bumping into Lucca in his haste. Finding her way to him via the Gate Key, she explains that Marle is, in fact, a Princess from their own time period and she realizes that this time period's kingdom has mistaken Marle for her kidnapped ancestor. Marle's ancestor, Queen Leene, went missing many days prior to Marle's arrival in the Middle Ages. A search party was called to find and rescue the Queen, but as Marle intervened in this time period and was mistaken for Leene, the search party was called off. Thus, the King and Queen did not produce an heir that would later mother Marle and created a grandfather paradox. Shortly after, the two hear the Chancellor mention that Queen Leene is hidden inside the Manolia Cathedral, west of the Castle. To fix the timeline and bring Marle back to life, the two infiltrate the Cathedral, which is overrun by strange creatures and rescue Leene from Yakra who impersonated the royal Chancellor and held the Queen hostage in attempts to terrorize the monarchy. Marle, Crono, and Lucca return to their proper time period only to learn that a search party was called to find Marle, who was believed kidnapped by Crono. Using her authority, Marle demands the guards unhand Crono, but the Chancellor (of this time period) quickly overrules her. Placed on trial, Crono is accused of abducting Marle in attempts to thwart the throne, very similar to the event he attempted to resolve four hundred years in the past. Many scenes from the Millennial Fair play a role in this trial, but despite the verdict, Crono is imprisoned, pending execution. Lucca busts him out of jail and together they flee the Castle. Marle meets up with them and together, they take off for Guardia Forest, chased by Royal Guards and the Chancellor with the latter about to carry out Crono's death sentence himself. A Gate awaits them in the forest, and they use it to travel thirteen hundred years into the future. After the team investigates Trann Dome, looking for a portal to take back to their proper time period, Robo joins the party. From this point forward, Marle's role in the story is optional. The player can decide to involve her or not. Including her introduces a plethora of different dialogue. After the legendary Rainbow Shell is retrieved from Giant's Claw and stored in the Castle Vault, Marle's Father, King Guardia XXXIII is accused of selling the heirloom which was scheduled to be unveiled at the Moonlight Parade as stated in an ancestral will. The King claims he was not aware the artifact even existed. Marle, to prove her father's innocence, locates the shell in the basement of the Castle and brings a shard of it to the courtroom. The Chancellor, impersonated by Yakra XIII, attacks the party for ruining his scheme to usurp the throne. After he is defeated, the King and Marle share a touching scene where the King reveals hidden facts about the day her mother, Queen Aliza, died of a fatal illness. For the first time in years, Marle calls her father "daddy", and their problems are reconciled. The PlayStation version of Chrono Trigger includes an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D., it is unknown what happened to Marle during this event, although if Doan is her descendant, she probably survived. In the sequel, Chrono Cross, Marle's fate is hinted at in Radius's statement about the Kingdom of Guardia no longer being peaceful; she makes a cameo appearance alongside Crono and Lucca as apparitions at the Dead Sea and Opassa Beach.
Theme Song:
Crono and Marle-A Distant Promise
Stage:
Guardia Forest
Music on this stage:
Secrets of the Forest
Yearnings of the Wind
Green Memories
Frog’s Theme
Scattering Blossoms
Crono and Marle-A Distant Promise
Marle
Age:
16
Species:
Human
Game of Origin:
Chrono Trigger
Nintendo Appearance:
Chrono Trigger
Gender:
Female
Alignment:
Good
Type:
lightweight
Residence:
Guardia Castle
Personal Relationships:
Chrono (Ally, Love interest)
Lucca (Ally, friend)
Robo (Ally, friend)
Ayla (Ally, friend, and ironically her ancestor)
Frog: (Ally, friend)
Magus: (initially an enemy, an ally)
King Guardia: (Father)
Gina (Mother in Law)
Lavos: (Enemy)
Kino (Ancestor)
King Guardia XX1 (Ancestor)
Queen Leene (Ancestor)
Master of Kitchens
Commander
Schala
Chancellor (after the defeat of the Yakra)
Melchior
Gaspar
Belthasar
Occupation:
Princess of Guardia Kingdom
Moveset:
Physical abilities:
- She has great stamina and fairly high jumps
- Physically healthy, can travel to most places on foot well.
- Marle is talented in the art of healing.
- Marle can unlock hidden doors and see through arcane fields with her magic pendant. That once belonged to Magus’ sister Schala.
Learned abilities:
-Marle learned how to use ice magic from Spekkio when she and her allies traveled to the end of time.
-Marle knows how to pilot Epoch, a flying time machine.
-Marle is talented with the crossbow.
Specials:
1 neutral: Crossbow: This attacks uses Marle’s primary weapon, the bow. She slightly bends her knee and shoots at her target. She can charge the arrow for more power and distance much like Link’s arrow. However, her arrows are lighter, faster, and harder to block.
1 up: Pendant (R): Marle’s pendant glows as she floats upwards. Nearby foes will suffer minimal damage if they are near her as she initiates the move. She gets great height but even though she moves at a slight angle she still doesn’t get much horizontal distance.
1 down: Aurora: A rainbow colored ring appears around Marle; this ring functions like Ness’ PSI Magnet. It absorbs damage from projectiles to recover some of her HP.
Side Attack: Ice: Marle extends her palms and slightly bends her knees as she releases a glittering blast of ice. The direction of this projectile can be slightly controlled and it causes considerable damage. This attack is about as strong as Lucas’s PK dream and if it is aimed at the ground it will temporarily make that area slick.
Standard Attacks:
2 neutral: Marle hurls three spikes of ice from her hand, repeats this with the other, quickly turns and does this a final time with the original hand.
2 up: Marle stands on her hands and kicks upward
2 down: Marle kicks the foe with a sweeping low kick
2 side: Marle thrusts her knee into the opponent’s gut
Running attack: Marle runs and slides into an opponent almost as if she’s stealing a base.
Smashes:
2 side: Marle smashes her bow into her opponent. This attack causes considerable damage and has good knockback. She would do this is the original game if her enemy was in striking distance.
2 up: Marle stretches her arm upward and blast ice out of her fingertips. This attack causes heavy damage.
2 down: Marle extends her arms outward as two large spikes of ice bursts from the stage floor on either side of her sending foes in close proximity airborne. This smash causes heavy damage and has great potential for a K.O!
Aerials:
1 neutral: Marle spins with her arms outspread, similar to Peach.
1 up: Marle hits the opponents with an overhead kick.
1 down: Marle showers foes below her with a barrage of ice shards. They cause minimal damage at best.
1 forward: She kicks forward with both legs. This attack has good knockback but makes her fall faster.
1 backward: She swings her bow around it smashes it into her foe. This attack has great knockback but makes her fall faster.
Throws:
Up throw – She grabs her opponent and smashes her bow into them with an upward swing.
Down throw: She blows cold air on her foe freezing them and then drop kicks them shattering the ice.
Forward throw: She grabs the opponent by their shoulders and the smashes her knee to their head.
Backward throw: She grabs the enemy and uses her weight to throw them both backwards with her landing on top of them and then rolls forward.
Grab: She stomps on the foes foot
Taunts:
Upward Taunt – Marle excitedly jumps in the air with her arms up high.
Downward Taunt – She giggles and smacks her butt. This is a nod at her attack provoke.
Side Taunt –She puts her hands together as if praying as her pendant glows.
Final Smash: Ice Age: Marle glows as a white aura surrounds her. While she is immersed in this aura foes will freeze if they attempt to hit her. The stage becomes covered in ice making it difficult to move without sliding. Suddenly stalactites and large chunks of ice come smashing down upon her opponents from above. The stalactites cause considerable damage but the glaciers cause significantly more and have a higher chance for a K.O.
Side note: I settled on the name of her final smash because the premise of the game is based on time travel!
Weaknesses:
Marle is quite light and can be easily sent flying off the stage. She’s not very fast or agile which can be a bit of hindrance when trying to block attacks or catch a faster opponent off guard. Marle is a bit naïve and a bit reckless which often gets her into trouble. She has a shaky relationship with her father, the king of Guardia and resents him for being too overbearing even if it’s truly in her best interests.
Personality:
Marle is a bit of a tomboy and loves sneaking out of the castle which is more like a prison for her to converse with villagers. She is fun loving, caring, and good at improvising as she was able to convince her ancestors when she accidently was sent 400 years back in time that she was Queen Leene. She can be a bit stubborn and rash but always has her friend’s best interests as heart. Marle has strong feelings for Chrono as demonstrated when she gets jealous of all the attention Ayla gives him upon meeting them for the first time and the trials she and her friends endured to revive him after he died in an encounter with Lavos.
Likes: Adventure, having fun, sweets (namely ice cream and lollipops), the townspeople, her friends, and her pendant.
Dislikes:
Magus (initially), Lavos, the responsibilities of royal life, and being bored.
Appearance:
browse.deviantart.com/?q=Marle#/art/Marle-Nouveau-318871784?_sid=27b3552
History:
Bored of royal life in the castle, she slips out to the Millennial Fair held at Leene Square in Truce. Here, she meets Crono but conceals her royal status from him. As the two enjoy the many games and foods at the festival, namely lollipops, which are her favorite, Marle tries out Lucca's Telepod, which reacts with her pendant and creates a time warp (called a Gate), sending her to 600 A.D. Using her pendant, Crono travels back in time to rescue her. Shortly after arriving in Truce Canyon, Marle is either confronted by a search party or arrives at the Middle-Ages version of Guardia Castle and is mistaken for her ancestor, Queen Leene, due to their parallel features and personality. Marle, quite humored by the misconception, plays along until Crono finds his way into the castle. Marle does not reveal her identity immediately to Crono, but instead seeks an audience with him in the castle's private chambers. There, she reveals her identity. As the two are talking, a glowing green aura encompasses Marle and she evaporates in a spray of sparks. Stunned, Crono flees the room, bumping into Lucca in his haste. Finding her way to him via the Gate Key, she explains that Marle is, in fact, a Princess from their own time period and she realizes that this time period's kingdom has mistaken Marle for her kidnapped ancestor. Marle's ancestor, Queen Leene, went missing many days prior to Marle's arrival in the Middle Ages. A search party was called to find and rescue the Queen, but as Marle intervened in this time period and was mistaken for Leene, the search party was called off. Thus, the King and Queen did not produce an heir that would later mother Marle and created a grandfather paradox. Shortly after, the two hear the Chancellor mention that Queen Leene is hidden inside the Manolia Cathedral, west of the Castle. To fix the timeline and bring Marle back to life, the two infiltrate the Cathedral, which is overrun by strange creatures and rescue Leene from Yakra who impersonated the royal Chancellor and held the Queen hostage in attempts to terrorize the monarchy. Marle, Crono, and Lucca return to their proper time period only to learn that a search party was called to find Marle, who was believed kidnapped by Crono. Using her authority, Marle demands the guards unhand Crono, but the Chancellor (of this time period) quickly overrules her. Placed on trial, Crono is accused of abducting Marle in attempts to thwart the throne, very similar to the event he attempted to resolve four hundred years in the past. Many scenes from the Millennial Fair play a role in this trial, but despite the verdict, Crono is imprisoned, pending execution. Lucca busts him out of jail and together they flee the Castle. Marle meets up with them and together, they take off for Guardia Forest, chased by Royal Guards and the Chancellor with the latter about to carry out Crono's death sentence himself. A Gate awaits them in the forest, and they use it to travel thirteen hundred years into the future. After the team investigates Trann Dome, looking for a portal to take back to their proper time period, Robo joins the party. From this point forward, Marle's role in the story is optional. The player can decide to involve her or not. Including her introduces a plethora of different dialogue. After the legendary Rainbow Shell is retrieved from Giant's Claw and stored in the Castle Vault, Marle's Father, King Guardia XXXIII is accused of selling the heirloom which was scheduled to be unveiled at the Moonlight Parade as stated in an ancestral will. The King claims he was not aware the artifact even existed. Marle, to prove her father's innocence, locates the shell in the basement of the Castle and brings a shard of it to the courtroom. The Chancellor, impersonated by Yakra XIII, attacks the party for ruining his scheme to usurp the throne. After he is defeated, the King and Marle share a touching scene where the King reveals hidden facts about the day her mother, Queen Aliza, died of a fatal illness. For the first time in years, Marle calls her father "daddy", and their problems are reconciled. The PlayStation version of Chrono Trigger includes an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D., it is unknown what happened to Marle during this event, although if Doan is her descendant, she probably survived. In the sequel, Chrono Cross, Marle's fate is hinted at in Radius's statement about the Kingdom of Guardia no longer being peaceful; she makes a cameo appearance alongside Crono and Lucca as apparitions at the Dead Sea and Opassa Beach.
Theme Song:
Crono and Marle-A Distant Promise
Stage:
Guardia Forest
Music on this stage:
Secrets of the Forest
Yearnings of the Wind
Green Memories
Frog’s Theme
Scattering Blossoms
Crono and Marle-A Distant Promise