Post by captainfunnelcake on Jul 8, 2013 17:06:52 GMT -5
Name:
Magus (Janus)
Game of Origin:
Chrono Trigger
Nintendo Appearance:
Chrono Trigger
Age:
Unknown
Species:
Human
Gender:
Male
Alignment:
Neutral (once evil)
Type:
Middleweight
Residence:
Zeal, Fiendlord’s Keep, North Cape
Occupation:
Leader of the Mystic’s Army
Personal Relationships:
Queen Zeal (mother, hates)
Schala (sister, best friend)
King Zeal (father)
Dalton (hates)
Ozzie (betrayed)
Flea (betrayed)
Slash (betrayed)
Crono
Lucca
Robo
Marle
Alfador
Frog (hates)
Ayla
Melchior
Gaspar
Belthasar
Physical abilities:
-Magus has impressive strength though not anywhere near the levels of Ayla and Robo.
-Physically healthy, can travel to most places on foot well.
-He always floats a few inches off the ground and never touches it.
Learned abilities:
-Knows powerful magic from living in Zeal
-Can pilot Epoch, a flying time machine
Specials:
1 neutral: Black Hole: Magus generates a black hole as he holds out his hand in front of him. It acts as a vacuum, sucking up projectiles or items that are thrown at him. It doesn’t cause damage; however, it can suck up smaller items on the stage and move larger ones closer towards him.
1 up: Raven Wing(R): Magus Pulls his cape high as he arches his arm and transforms into a flock of raven’s that travel upward. The direction can’t be controlled the raven’s always travel upwards. Opponents that come in contact with the crows receive minimal damage, however, he can’t attack until he transforms back into his original form.
1 down: Dark Bomb: Magus stands facing forward and clenches his left fist creating a dome of dark energy around him that rises up from the ground. Foes that are close to him will suffer considerable damage and if projectiles are thrown while he’s performing this attack they will be reflected off the dome’s surface. While this is attack is powerful it lacks the range to make it effective.
Side Attack: Dark Mist: Magus opens his palm releasing a dark mist that can travel about two character lengths in front of him. The mist is more of an irritation than anything else but causes damage to any that are caught in it. This attack doesn’t have much knockback but it’s a good maneuver to evade opponents.
Standard Attacks:
Magus uses his scythe for all of his standard attacks.
2 neutral: Magus slashes at the the enemy twice and then spins repeatedly cutting into foes with his sickle. This attack has great knockback.
2 up: Magus swipes upward with his scythe.
2 down: Magus holds his scythe over his head and slams his sickle down with one arm and then tackles the enemy almost as if it’s too heavy to hold. Due to him always levitating this attack targets just below the torso more than it does the feet.
2 side: He jabs forward and then quickly turns around and slashes at his foe again.
Running attack: Magus speeds forward and turns horizontally and spins twice hitting his opponent with a hand crackling with electricity.
Smashes
2 side: Lightning 2: Magus puts both hands out in front of him and releases a bolt of lightning that zigzags for about two character lengths. It causes considerable damage and has good knockback. This projectile moves quickly and is hard to dodge. This attack is named after the same attack in the game but is modified greatly. Crono also possessed this skill in the original RPG.
2 up: Fire 2: Magus holds his hand upward and holds out his hand like a gun as a red ring of fire glows above him. When he pantomimes pulling the trigger he says “Bang” and the ring of fire burst into bullets of flame just over his head. This attack doesn’t have much knockback but causes considerable damage to any opponents above him. This attack is named after the same attack in the original game but is modified greatly. Lucca possesses this same smash attack though it’s executed differently.
2 down: Ice 2: He crouches down and crosses his arms as if trying to make an X. When he thrusts them forward a large stalactite forms in front of him sending foes airborne. However, he’s open to attack from behind. This attack is named after the same attack in the original game but is modified greatly. Marle also has this smash attack only when she executes it stalactites form on both sides of her, however, her stalactites are smaller.
Aerials:
1 neutral: He moves his scythe back and forth rapidly hitting as many foes as he can. This attack has good knockback.
1 up: He blows fire upwards from his mouth.
1 down: He puts his sickle blade down and holds the handle as he slams downward hitting foes below him. This attack is similar to Link’s down move.
1 forward: He spins his scythe repeatedly knocking foes back.
1 backward: He slashes backward with his scythe.
Throws:
Up throw – He grabs the foe and launches with upward with a fist shrouded in dark energy.
Down throw: He grabs the foe flies upward and dive-bombs back towards the stage.
Forward throw: He grabs the foe by their neck engulfs them in fire and hits them forward with a spin kick. The flames only cause minimal damage and extinguish once the opponent hits the ground.
Backward throw: He grabs the foe and kicks them with a roundhouse kick imbued with electrical energy.
Grab: He shocks the enemy by placing his hand on their chest.
Entrance: He appears out of the shadows concealing himself with his cape and flings it backward.
Taunts:
Upward Taunt – Magus clenches his fist as dark energy crackles around it.
Downward Taunt – He crosses his arms and says “I hope you like graveyards.”
Side Taunt –Magus turns away as he cape flows in the wind and says "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to die, I must simply laugh!’’’
Final Smash: Dark Matter: He leaps in the air center stage and his body begins to ebonize. He fades into a solid black silhouette with stars filling his figure. The stars shine and then burst from his shape. They shoot at high speed and smash all over the stage. They can easily KO opponents but the power wanes shortly. After about 10 seconds he returns to normal.
Weaknesses:
While Magus has the ability to levitate and is physically strong he lacks the speed to be effective in combat. Magus’ sheer size isn’t necessarily a weakness but it makes him an easy target as he can’t dodge attacks that easily. Magus tends to be indomitably ambitious and doesn’t care climbing casualties if it means reaching his goals. He has trouble trusting anyone but himself and has a tendency to betray others which makes him a target.
Personality:
Magus (Maoh in the Japanese version, literally "demon king") is the dark mage waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus the young prince of Zeal in Antiquity (12,000 BC). He is portrayed as brooding, potent, gloomy, and unconquerably determined, especially in regards to finding his sister, Schala.
Appearance:
History:
Prince Janus was born circa 12,000 B.C. in the Kingdom of Zeal. He differed from his sister Schala in that he resembled his mother, who was cold and distant. An introverted child, his only true friends were his sister and his pet cat, Alfador. When Crono's party arrives in Zeal, they visit Enhasa, where they meet Janus. He tells them that the "black wind howls" and that one among them will perish, and then walks away from them. Later on, Janus and Schala converse. Janus mentions the "black winds", and Schala says that she feels "the foreboding" as well, though she tells him not to worry. She then gives him an amulet, saying that it contains her prayers. If something should happen to him, it would keep him safe. She says she wants to remain with him, but their mother has other plans for her. Hearing this, Janus becomes angry and says she is not their mother anymore. Although she looks like her, she is not the same inside. Schala is then summoned by the Queen, so she leaves Janus and asks for his forgiveness. Crono and party are imprisoned. Schala and Janus enter, and Janus comments on how they are idiots. Schala says that she wants to help them, though Janus thinks that they will not be of any use and does not want her to get in trouble if she lets them go. Schala says not to worry and that they may be able to help Melchior. Schala then frees them and tells them to flee the palace and save the Guru of Life, as he was sent to the Mountain of Woe for opposing Queen Zeal's plans. However, the Prophet then enters the room, saying that he needs to put an end to them. Schala asks him not to do anything to them, so he concedes but tells Schala that she must cooperate with him. He then asks the party how they arrived in the Antiquity. They show the Prophet and Schala the Gate they came through. The Prophet throws them in the Gate and forces Schala to place a barrier on it. After the Mountain of Woe falls into the ocean, Dalton arrives and takes Janus and Schala to the Ocean Palace. There, they see their mother's ultimate plan come to fruition. When the Mammon Machine was activated, it began absorbing too much power. Queen Zeal and Schala along with the three Gurus were the only ones at the Mammon Machine's activation. The Gurus warned about of a dimensional vortex, a power humans cannot control, and they would be dragged into a rift in time, yet the Queen persisted in activating the machine. Soon, Janus entered the room for Schala. Suddenly, the six were transported in front of Lavos. Gates then appeared and transported Belthasar, Gaspar, Melchior, and Janus to different times. Belthasar was sent to the Future, Gaspar was sent to the End of Time, Melchior was sent to the Present, and Janus was sent to the Middle Ages. c. 580 AD. Janus was found in Truce Canyon by Ozzie, and three Blue Imps. He and his Mystics would have slain him if Janus had not defended himself with magic, which human beings should not be able to use. Seeing the boy's potential as being a greater wizard than himself, Ozzie took him in and raised him, grooming him to become the Fiendlord and the leader of the Mystics' army. It was during this time that he took the name "Magus," referring to his status as a powerful magic user. During this time, he grew vindictive and vengeful against Lavos and was eternally concerned over the fate of his sister Schala. His reasons for starting his war against Guardia are left out in the English version; in the Japanese version, he stated his intentions of gaining power to increase his chances of defeating Lavos. Seeing his strong magic and strange appearance, most people took him to be a Mystic himself. At the height of the war, he faced Sir Cyrus and his squire, Glenn. Cyrus wielded the Masamune, the only weapon capable enough of breaking through Magus' magical barrier. Even with this, he was no match for Magus' powerful magic. He died in combat and the Masamune was broken. Glenn tried to avenge his friend, but was struck by one of Magus' spells and transformed into an anthropomorphic frog. He was attempting to summon Lavos during the war, and while the Mystics believed it was to help them win the war, Magus' real intentions were to summon Lavos so he could take his revenge on it. Eventually, after Frog gains the Masamune, the heroes (who believed that Magus created Lavos because Lavos was said to have appeared in the Middle Ages) go to confront Magus in his castle. After fighting through his minions, they fight and defeat him. After hearing that he was believed to be trying to create Lavos, Magus informs the heroes that he was only trying to summon him. Lavos begins to wake up, and Magus tries to use his magic to send him back to sleep. Even he was not strong enough to kill Lavos when he awoke. The space-time distortion generated by Lavos' premature awakening created a massive and unstable Gate, which sucked everyone and the Keep in, scattering them through time. While the heroes were sent to Prehistory, Magus was sent back to his own time. During this time, because of his knowledge of the future, Magus was able to convince his mother Queen Zeal that he was a powerful oracle, and called himself the Prophet. When he appears on screen at this point, he is wearing a dark blue cloak that mostly conceals his appearance, but if one looks close enough they can see Magus' boot and hair showing. His aim during this period was to bide his time until the point where Lavos appeared and kill it. He sets himself up in Zeal as a counselor to the queen, waiting for Crono and the others to arrive from the future. He went through everything he saw as a child, going through the motions until the battle at the Ocean Palace would give him another opportunity to destroy Lavos. When the heroes appear, Magus, out of spite for them, convinces Zeal that they are threats that have to be eliminated, leading to a battle with Dalton's Boss Golem. Whether the Golem wins or loses, the heroes are captured. Schala, however, is able to convince him to spare them; leading to them being sent through the time gate they entered in, after which Schala seals the gate shut. The heroes later return using the Epoch and enter the Ocean Palace where Zeal is trying to harness Lavos's power with the Mammon Machine. Magus also there, knew that Lavos would appear. After Lavos breaks into the Ocean Palace, Magus throws off his disguise and tries to fight it, but is quickly overwhelmed. Somehow, he survives. After Crono is killed by Lavos, Schala opens a portal that allows everyone to escape. He is not seen again until the Elder states to meet him in North Cape. Here, he reveals he is Janus (via flashbacks). He then mocks Crono's team for being defeated by Lavos. You can then decide whether to fight Magus, or not. If you decide to spare him, he joins the party, but in either case, he mentions that Gaspar could help you revive Crono. Magus merely inserts his two cents for the remainder of the game with a few exceptions. In the scenario where Ozzie attempts to rule the Mystics on his own and continue the extermination of humans, Magus informs him that he was merely a tool used to his benefit. This angers Ozzie, and causes him to denounce his former boss. When Ozzie is finally defeated, he states that the past "is merely a dream". If you confront Queen Zeal with Magus on the team, he will insult her and insist on putting an end to her, the music will then change to his own battle theme for the entire fight. During the DS remake, if the party faces the Dream Devourer and Magus is present, he will react with shock upon seeing himself from the future (it is unstated whether it's the party's future or an alternate one). The Future Magus returned to free Schala from Lavos after discovering he was revived by absorbing Schala. The other Magus goes ahead to face the Dream Devourer and is defeated. After the party "defeats" the Dream Devourer, Schala is able to send them to safety. After a brief conversation with the other Magus, Schala says that Magus cannot save her as he is now. Frustrated by this, Magus destroys his memories and wakes up in the woods. He only remembers that he forgot something important and says he will find whatever it was.
Theme:
Showdown With Magus
Stage:
Fiendlord’s Keep
Stage Music:
Showdown With Magus
Showdown With Magus Smash Remix
World Revolution
Lavos’ Theme
Strains of Insanity
Depths of The Night
;D8.0
Magus (Janus)
Game of Origin:
Chrono Trigger
Nintendo Appearance:
Chrono Trigger
Age:
Unknown
Species:
Human
Gender:
Male
Alignment:
Neutral (once evil)
Type:
Middleweight
Residence:
Zeal, Fiendlord’s Keep, North Cape
Occupation:
Leader of the Mystic’s Army
Personal Relationships:
Queen Zeal (mother, hates)
Schala (sister, best friend)
King Zeal (father)
Dalton (hates)
Ozzie (betrayed)
Flea (betrayed)
Slash (betrayed)
Crono
Lucca
Robo
Marle
Alfador
Frog (hates)
Ayla
Melchior
Gaspar
Belthasar
Physical abilities:
-Magus has impressive strength though not anywhere near the levels of Ayla and Robo.
-Physically healthy, can travel to most places on foot well.
-He always floats a few inches off the ground and never touches it.
Learned abilities:
-Knows powerful magic from living in Zeal
-Can pilot Epoch, a flying time machine
Specials:
1 neutral: Black Hole: Magus generates a black hole as he holds out his hand in front of him. It acts as a vacuum, sucking up projectiles or items that are thrown at him. It doesn’t cause damage; however, it can suck up smaller items on the stage and move larger ones closer towards him.
1 up: Raven Wing(R): Magus Pulls his cape high as he arches his arm and transforms into a flock of raven’s that travel upward. The direction can’t be controlled the raven’s always travel upwards. Opponents that come in contact with the crows receive minimal damage, however, he can’t attack until he transforms back into his original form.
1 down: Dark Bomb: Magus stands facing forward and clenches his left fist creating a dome of dark energy around him that rises up from the ground. Foes that are close to him will suffer considerable damage and if projectiles are thrown while he’s performing this attack they will be reflected off the dome’s surface. While this is attack is powerful it lacks the range to make it effective.
Side Attack: Dark Mist: Magus opens his palm releasing a dark mist that can travel about two character lengths in front of him. The mist is more of an irritation than anything else but causes damage to any that are caught in it. This attack doesn’t have much knockback but it’s a good maneuver to evade opponents.
Standard Attacks:
Magus uses his scythe for all of his standard attacks.
2 neutral: Magus slashes at the the enemy twice and then spins repeatedly cutting into foes with his sickle. This attack has great knockback.
2 up: Magus swipes upward with his scythe.
2 down: Magus holds his scythe over his head and slams his sickle down with one arm and then tackles the enemy almost as if it’s too heavy to hold. Due to him always levitating this attack targets just below the torso more than it does the feet.
2 side: He jabs forward and then quickly turns around and slashes at his foe again.
Running attack: Magus speeds forward and turns horizontally and spins twice hitting his opponent with a hand crackling with electricity.
Smashes
2 side: Lightning 2: Magus puts both hands out in front of him and releases a bolt of lightning that zigzags for about two character lengths. It causes considerable damage and has good knockback. This projectile moves quickly and is hard to dodge. This attack is named after the same attack in the game but is modified greatly. Crono also possessed this skill in the original RPG.
2 up: Fire 2: Magus holds his hand upward and holds out his hand like a gun as a red ring of fire glows above him. When he pantomimes pulling the trigger he says “Bang” and the ring of fire burst into bullets of flame just over his head. This attack doesn’t have much knockback but causes considerable damage to any opponents above him. This attack is named after the same attack in the original game but is modified greatly. Lucca possesses this same smash attack though it’s executed differently.
2 down: Ice 2: He crouches down and crosses his arms as if trying to make an X. When he thrusts them forward a large stalactite forms in front of him sending foes airborne. However, he’s open to attack from behind. This attack is named after the same attack in the original game but is modified greatly. Marle also has this smash attack only when she executes it stalactites form on both sides of her, however, her stalactites are smaller.
Aerials:
1 neutral: He moves his scythe back and forth rapidly hitting as many foes as he can. This attack has good knockback.
1 up: He blows fire upwards from his mouth.
1 down: He puts his sickle blade down and holds the handle as he slams downward hitting foes below him. This attack is similar to Link’s down move.
1 forward: He spins his scythe repeatedly knocking foes back.
1 backward: He slashes backward with his scythe.
Throws:
Up throw – He grabs the foe and launches with upward with a fist shrouded in dark energy.
Down throw: He grabs the foe flies upward and dive-bombs back towards the stage.
Forward throw: He grabs the foe by their neck engulfs them in fire and hits them forward with a spin kick. The flames only cause minimal damage and extinguish once the opponent hits the ground.
Backward throw: He grabs the foe and kicks them with a roundhouse kick imbued with electrical energy.
Grab: He shocks the enemy by placing his hand on their chest.
Entrance: He appears out of the shadows concealing himself with his cape and flings it backward.
Taunts:
Upward Taunt – Magus clenches his fist as dark energy crackles around it.
Downward Taunt – He crosses his arms and says “I hope you like graveyards.”
Side Taunt –Magus turns away as he cape flows in the wind and says "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to die, I must simply laugh!’’’
Final Smash: Dark Matter: He leaps in the air center stage and his body begins to ebonize. He fades into a solid black silhouette with stars filling his figure. The stars shine and then burst from his shape. They shoot at high speed and smash all over the stage. They can easily KO opponents but the power wanes shortly. After about 10 seconds he returns to normal.
Weaknesses:
While Magus has the ability to levitate and is physically strong he lacks the speed to be effective in combat. Magus’ sheer size isn’t necessarily a weakness but it makes him an easy target as he can’t dodge attacks that easily. Magus tends to be indomitably ambitious and doesn’t care climbing casualties if it means reaching his goals. He has trouble trusting anyone but himself and has a tendency to betray others which makes him a target.
Personality:
Magus (Maoh in the Japanese version, literally "demon king") is the dark mage waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus the young prince of Zeal in Antiquity (12,000 BC). He is portrayed as brooding, potent, gloomy, and unconquerably determined, especially in regards to finding his sister, Schala.
Appearance:
History:
Prince Janus was born circa 12,000 B.C. in the Kingdom of Zeal. He differed from his sister Schala in that he resembled his mother, who was cold and distant. An introverted child, his only true friends were his sister and his pet cat, Alfador. When Crono's party arrives in Zeal, they visit Enhasa, where they meet Janus. He tells them that the "black wind howls" and that one among them will perish, and then walks away from them. Later on, Janus and Schala converse. Janus mentions the "black winds", and Schala says that she feels "the foreboding" as well, though she tells him not to worry. She then gives him an amulet, saying that it contains her prayers. If something should happen to him, it would keep him safe. She says she wants to remain with him, but their mother has other plans for her. Hearing this, Janus becomes angry and says she is not their mother anymore. Although she looks like her, she is not the same inside. Schala is then summoned by the Queen, so she leaves Janus and asks for his forgiveness. Crono and party are imprisoned. Schala and Janus enter, and Janus comments on how they are idiots. Schala says that she wants to help them, though Janus thinks that they will not be of any use and does not want her to get in trouble if she lets them go. Schala says not to worry and that they may be able to help Melchior. Schala then frees them and tells them to flee the palace and save the Guru of Life, as he was sent to the Mountain of Woe for opposing Queen Zeal's plans. However, the Prophet then enters the room, saying that he needs to put an end to them. Schala asks him not to do anything to them, so he concedes but tells Schala that she must cooperate with him. He then asks the party how they arrived in the Antiquity. They show the Prophet and Schala the Gate they came through. The Prophet throws them in the Gate and forces Schala to place a barrier on it. After the Mountain of Woe falls into the ocean, Dalton arrives and takes Janus and Schala to the Ocean Palace. There, they see their mother's ultimate plan come to fruition. When the Mammon Machine was activated, it began absorbing too much power. Queen Zeal and Schala along with the three Gurus were the only ones at the Mammon Machine's activation. The Gurus warned about of a dimensional vortex, a power humans cannot control, and they would be dragged into a rift in time, yet the Queen persisted in activating the machine. Soon, Janus entered the room for Schala. Suddenly, the six were transported in front of Lavos. Gates then appeared and transported Belthasar, Gaspar, Melchior, and Janus to different times. Belthasar was sent to the Future, Gaspar was sent to the End of Time, Melchior was sent to the Present, and Janus was sent to the Middle Ages. c. 580 AD. Janus was found in Truce Canyon by Ozzie, and three Blue Imps. He and his Mystics would have slain him if Janus had not defended himself with magic, which human beings should not be able to use. Seeing the boy's potential as being a greater wizard than himself, Ozzie took him in and raised him, grooming him to become the Fiendlord and the leader of the Mystics' army. It was during this time that he took the name "Magus," referring to his status as a powerful magic user. During this time, he grew vindictive and vengeful against Lavos and was eternally concerned over the fate of his sister Schala. His reasons for starting his war against Guardia are left out in the English version; in the Japanese version, he stated his intentions of gaining power to increase his chances of defeating Lavos. Seeing his strong magic and strange appearance, most people took him to be a Mystic himself. At the height of the war, he faced Sir Cyrus and his squire, Glenn. Cyrus wielded the Masamune, the only weapon capable enough of breaking through Magus' magical barrier. Even with this, he was no match for Magus' powerful magic. He died in combat and the Masamune was broken. Glenn tried to avenge his friend, but was struck by one of Magus' spells and transformed into an anthropomorphic frog. He was attempting to summon Lavos during the war, and while the Mystics believed it was to help them win the war, Magus' real intentions were to summon Lavos so he could take his revenge on it. Eventually, after Frog gains the Masamune, the heroes (who believed that Magus created Lavos because Lavos was said to have appeared in the Middle Ages) go to confront Magus in his castle. After fighting through his minions, they fight and defeat him. After hearing that he was believed to be trying to create Lavos, Magus informs the heroes that he was only trying to summon him. Lavos begins to wake up, and Magus tries to use his magic to send him back to sleep. Even he was not strong enough to kill Lavos when he awoke. The space-time distortion generated by Lavos' premature awakening created a massive and unstable Gate, which sucked everyone and the Keep in, scattering them through time. While the heroes were sent to Prehistory, Magus was sent back to his own time. During this time, because of his knowledge of the future, Magus was able to convince his mother Queen Zeal that he was a powerful oracle, and called himself the Prophet. When he appears on screen at this point, he is wearing a dark blue cloak that mostly conceals his appearance, but if one looks close enough they can see Magus' boot and hair showing. His aim during this period was to bide his time until the point where Lavos appeared and kill it. He sets himself up in Zeal as a counselor to the queen, waiting for Crono and the others to arrive from the future. He went through everything he saw as a child, going through the motions until the battle at the Ocean Palace would give him another opportunity to destroy Lavos. When the heroes appear, Magus, out of spite for them, convinces Zeal that they are threats that have to be eliminated, leading to a battle with Dalton's Boss Golem. Whether the Golem wins or loses, the heroes are captured. Schala, however, is able to convince him to spare them; leading to them being sent through the time gate they entered in, after which Schala seals the gate shut. The heroes later return using the Epoch and enter the Ocean Palace where Zeal is trying to harness Lavos's power with the Mammon Machine. Magus also there, knew that Lavos would appear. After Lavos breaks into the Ocean Palace, Magus throws off his disguise and tries to fight it, but is quickly overwhelmed. Somehow, he survives. After Crono is killed by Lavos, Schala opens a portal that allows everyone to escape. He is not seen again until the Elder states to meet him in North Cape. Here, he reveals he is Janus (via flashbacks). He then mocks Crono's team for being defeated by Lavos. You can then decide whether to fight Magus, or not. If you decide to spare him, he joins the party, but in either case, he mentions that Gaspar could help you revive Crono. Magus merely inserts his two cents for the remainder of the game with a few exceptions. In the scenario where Ozzie attempts to rule the Mystics on his own and continue the extermination of humans, Magus informs him that he was merely a tool used to his benefit. This angers Ozzie, and causes him to denounce his former boss. When Ozzie is finally defeated, he states that the past "is merely a dream". If you confront Queen Zeal with Magus on the team, he will insult her and insist on putting an end to her, the music will then change to his own battle theme for the entire fight. During the DS remake, if the party faces the Dream Devourer and Magus is present, he will react with shock upon seeing himself from the future (it is unstated whether it's the party's future or an alternate one). The Future Magus returned to free Schala from Lavos after discovering he was revived by absorbing Schala. The other Magus goes ahead to face the Dream Devourer and is defeated. After the party "defeats" the Dream Devourer, Schala is able to send them to safety. After a brief conversation with the other Magus, Schala says that Magus cannot save her as he is now. Frustrated by this, Magus destroys his memories and wakes up in the woods. He only remembers that he forgot something important and says he will find whatever it was.
Theme:
Showdown With Magus
Stage:
Fiendlord’s Keep
Stage Music:
Showdown With Magus
Showdown With Magus Smash Remix
World Revolution
Lavos’ Theme
Strains of Insanity
Depths of The Night
;D8.0