Post by AnT on May 5, 2008 21:53:24 GMT -5
Name:
Tetra
Game of Origin:
Zelda: Wind Waker
Nicknames:
Princess Zelda, a word that rhymes with 'witch'.
Age:
13
Species:
human/Hylian
Gender:
Female
Alignment:
Neutral
Type:
Lightweight
Character Stats:
Tetra
HP: 74
PP: 4
LP: 8
Zelda
HP: same
PP: 6
LP: 6
Residence:
Travels in the Great Sea
Occupation:
pirate
Moveset:
(Toon Zelda)
(Standard) Light Arrow- Zelda fires a arrow of light. Hold it down for more power.
(Upward) Teleport- Zelda can teleport to a limited distance
(Forward) Magic Armor- Whips up a magic force field that'll bounce a projectile back to its owner.
(Downward) Transform- Transforms into Tetra
(Tetra)
(Standard) Bomb- Tetra can hold and toss a bomb. Careful, for it can hurt her too.
(Upward) Grappling Hook- Tetra tosses up a Grappling Hook that attaches to any platform. Tetra can swing left and right, kicking a foe, but if she does hit a foe, the hook is gone. Or, she can climb up.
(Forward) Power Bracelet- Rushing up to a person, if she catches someone, she'll slam them on the floor with a thundering force.
(Downward) Transform- Turns into Toon Zelda
Both Tetra and Toon Zelda uses swords for standard attacks. Tetra uses a wide pirates sword while Toon Zelda uses a medieval sword, similar to the one Zelda of Twilight Princess uses.
Final Smash:
(Toon Zelda) King's Final act: The spirit of King Daphnes Nohansen Hyrule will try to swoop down and grab a foe, so a beam of Triforce light falls from the heavens and burn the captured foe. Its power can blast the foe off the ring, maybe off the scene.
(Tetra) Pirate's Perfect Break-in: Tetra's pirate crew would come down and try to grab and beat up the nearby foe and tie them up in a barrel catapult (After they quickly build it.). It could launch the foe out of the ring.
Weaknesses:
Tetra/Toon Zelda's physical strength...is pretty lacking. Even though Tetra has quick punch attacks, they're still weak. Also, their jumps don't reach very high. Their defenses don't hold up much either.
Personality:
When it comes to people's first glance at her, one word pops in their head and it begins with a B and ends with an H. Before Tetra became a pirate, she had a greedy habit. Being on the road, hardly getting by with food and stuff, Tetra grew too concerned for money. Being a pirate, she now has the resources to find treasure. Also when she became captain, Tetra grew a little bossy; especially to Impa; Though even she knows who's the real boss. After all, who raised her throughout her non-amnesia life?
Tetra is also independent, grouchy and sometimes can be a little of a bully, who sometimes resort to empty threats like 'You tell anyone this, and I'll send you to Dream-land for GOOD!'. And anyone who isn't ready for the big and bad life like she is deserves a good laugh.
She's also a bit cynical. While she always loved the story of the legendary hero she was told, Tetra sees it more as a fairy tale. Seems a little too complex for it to be real. The way she sees her life, its sail the seas, find treasure, and repeat.
Of course, like most tough, ice queens, Tetra has a soft side. It shows when she secretly reads romance novels. Why would she like romance novels? Maybe she felt so lonely, but not even Tetra would admit that to herself. She's not going to let a love life slow her down.
Likes:
money, seas, loot and plunder
Dislikes:
being Zelda, being a damsel in distress
Appearance:
Tetra
Toon Zelda
History:
The original Tetra was a proud pirate that unexpectedly got mixed up in the Ganondorf incident, because she has blond hair. But when she stumbled on Link's island, her appearance there got his sister kidnapped instead of her. After some quick arguments from the mailman, Tetra had no choice but to help Link rescue his sister. Much later on, the goodness of her heart somehow resurfaced from her greedy personnel, and she was able to help Link rescue Link for the second time, and fight Ganandorf; futile it was. But the demon found a necklace; the Triforce of Wisdom. But when she and Link escaped, he took her to the depths of the sea where the kingdom of Hyrule was hidden to find out that Tetra was the incarnate of Princess Zelda. And being Zelda, makes her easy to be kidnapped by Ganondorf. But being Zelda, the princess always fights back after being rescued, using Link's Light Arrows to help take down the demon. She resumed as Tetra, in her pirate ways, but to find a new Hyrule.
In This World, while having those memories, Tetra understands that she's a trophy, no matter how much it bothered her. But, since she can still go on in her pirate ways, she didn't care. Shame that she and Link found out about the Subspace thing too late...well, shame for Link. Tetra didn't care. Though it was a shocker that there was another version of that evil Ganandorf out there. But there was another version of Link and Zelda to deal with him. So she doesn't care. All she cares is sail the seas as a pirate....and make sure Link doesn't do anything stupid.
Theme:
"Tetra's Pirates"
"Das Omen" (Zelda)
"Orinoco Flow"
Tetra
Game of Origin:
Zelda: Wind Waker
Nicknames:
Princess Zelda, a word that rhymes with 'witch'.
Age:
13
Species:
human/Hylian
Gender:
Female
Alignment:
Neutral
Type:
Lightweight
Character Stats:
Tetra
HP: 74
PP: 4
LP: 8
Zelda
HP: same
PP: 6
LP: 6
Residence:
Travels in the Great Sea
Occupation:
pirate
Moveset:
(Toon Zelda)
(Standard) Light Arrow- Zelda fires a arrow of light. Hold it down for more power.
(Upward) Teleport- Zelda can teleport to a limited distance
(Forward) Magic Armor- Whips up a magic force field that'll bounce a projectile back to its owner.
(Downward) Transform- Transforms into Tetra
(Tetra)
(Standard) Bomb- Tetra can hold and toss a bomb. Careful, for it can hurt her too.
(Upward) Grappling Hook- Tetra tosses up a Grappling Hook that attaches to any platform. Tetra can swing left and right, kicking a foe, but if she does hit a foe, the hook is gone. Or, she can climb up.
(Forward) Power Bracelet- Rushing up to a person, if she catches someone, she'll slam them on the floor with a thundering force.
(Downward) Transform- Turns into Toon Zelda
Both Tetra and Toon Zelda uses swords for standard attacks. Tetra uses a wide pirates sword while Toon Zelda uses a medieval sword, similar to the one Zelda of Twilight Princess uses.
Final Smash:
(Toon Zelda) King's Final act: The spirit of King Daphnes Nohansen Hyrule will try to swoop down and grab a foe, so a beam of Triforce light falls from the heavens and burn the captured foe. Its power can blast the foe off the ring, maybe off the scene.
(Tetra) Pirate's Perfect Break-in: Tetra's pirate crew would come down and try to grab and beat up the nearby foe and tie them up in a barrel catapult (After they quickly build it.). It could launch the foe out of the ring.
Weaknesses:
Tetra/Toon Zelda's physical strength...is pretty lacking. Even though Tetra has quick punch attacks, they're still weak. Also, their jumps don't reach very high. Their defenses don't hold up much either.
Personality:
When it comes to people's first glance at her, one word pops in their head and it begins with a B and ends with an H. Before Tetra became a pirate, she had a greedy habit. Being on the road, hardly getting by with food and stuff, Tetra grew too concerned for money. Being a pirate, she now has the resources to find treasure. Also when she became captain, Tetra grew a little bossy; especially to Impa; Though even she knows who's the real boss. After all, who raised her throughout her non-amnesia life?
Tetra is also independent, grouchy and sometimes can be a little of a bully, who sometimes resort to empty threats like 'You tell anyone this, and I'll send you to Dream-land for GOOD!'. And anyone who isn't ready for the big and bad life like she is deserves a good laugh.
She's also a bit cynical. While she always loved the story of the legendary hero she was told, Tetra sees it more as a fairy tale. Seems a little too complex for it to be real. The way she sees her life, its sail the seas, find treasure, and repeat.
Of course, like most tough, ice queens, Tetra has a soft side. It shows when she secretly reads romance novels. Why would she like romance novels? Maybe she felt so lonely, but not even Tetra would admit that to herself. She's not going to let a love life slow her down.
Likes:
money, seas, loot and plunder
Dislikes:
being Zelda, being a damsel in distress
Appearance:
Tetra
Toon Zelda
History:
The original Tetra was a proud pirate that unexpectedly got mixed up in the Ganondorf incident, because she has blond hair. But when she stumbled on Link's island, her appearance there got his sister kidnapped instead of her. After some quick arguments from the mailman, Tetra had no choice but to help Link rescue his sister. Much later on, the goodness of her heart somehow resurfaced from her greedy personnel, and she was able to help Link rescue Link for the second time, and fight Ganandorf; futile it was. But the demon found a necklace; the Triforce of Wisdom. But when she and Link escaped, he took her to the depths of the sea where the kingdom of Hyrule was hidden to find out that Tetra was the incarnate of Princess Zelda. And being Zelda, makes her easy to be kidnapped by Ganondorf. But being Zelda, the princess always fights back after being rescued, using Link's Light Arrows to help take down the demon. She resumed as Tetra, in her pirate ways, but to find a new Hyrule.
In This World, while having those memories, Tetra understands that she's a trophy, no matter how much it bothered her. But, since she can still go on in her pirate ways, she didn't care. Shame that she and Link found out about the Subspace thing too late...well, shame for Link. Tetra didn't care. Though it was a shocker that there was another version of that evil Ganandorf out there. But there was another version of Link and Zelda to deal with him. So she doesn't care. All she cares is sail the seas as a pirate....and make sure Link doesn't do anything stupid.
Theme:
"Tetra's Pirates"
"Das Omen" (Zelda)
"Orinoco Flow"