Post by Luhood on May 6, 2008 17:31:46 GMT -5
Name:
Brian Wormwinkle;
Grogh;
Sir Francis Wormalot;
Sgt. Edward Gravel;
Game of Origin:
Wormwinkle: Worms 4: Mayhem
Other Three: Fancharacters of said game
Nicknames:
Wormwinkle, Doc; Caveman; Sir Wormalot, Knighty boy; Sarge, Trigger Happy;
Wormwinkle's Warriors
Age:
Wormwinkle: Sixties
Grogh: 28
Wormalot: 32
Sarge: 41
Species:
Worms
Gender:
Male
Alignment:
Lawful Evil
Type:
Grogh: Heavyweight
Wormalot: Middle Class
Sarge: Middle Class
Residence:
Wormwinkle's "Time-'n-Space" Shuttle
Occupation:
Time and Dimensional Travellers
Moveset:
Wormwinkle's weapon-supply is of great usage in the Smash Bros. tournament, as is his Timemachine. He can summon forth three different worms from different eras, and issue them commands in battle.
Stats:
HP Grogh: 125
PP Grogh: 8
LP Grogh: 6
HP Wormalot: 100
PP Wormalot: 7
LP Wormalot: 6
HP Sarge: 100
PP Sarge: 6
LP Sarge: 7
Wormwinkle:
B + Down - Timeshift
Wormwinkle changes the battler between his three transtempusal allies: Grogh the Caveworm; Sir Wormalot of Wormaria; and Sgt. Edward "Sarge" Gravel of the Wormland Army.
Grogh:
B - Nailer
Grogh strikes the enemy with his trusted hammer, the Nailer, thrusting the enemy into the ground.
B + Up - Bazooka Boost
Grogh reveals his Bazooka, fires downwards and is thus launched into the air by Newtons third law: "To every action there is an equal and opposite reaction".
B + Side - Caveworm Rush
Grogh uses his brutish strength to charge the foes in front of him. Similar to Ganondorf's Wizard's Foot.
Wormalot:
B - Poison Arrow
Sir Wormalot draws his bow and fires poison arrows towards his enemies.
B + Up - Sheep
Wormalot unleashes a Sheep that quickly skips towards its target, exploding when within a 5 feet radius of it.
B + Side - Baseball Bat
Wormalot pulls forth his trusted Baseball Bat, before striking it in front of him. Similar to the weapon used in the Brawl, his Bat deals a little damage but sends the enemy flying far.
Sarge:
B - BB Gun
Not to be confused with a BB Gun! Sarge pulls forth his modified shotgun, and fires his Beanbags twice during that round.
B + Up - Jetpack
Sarge activates his Jetpack, enabling him to soar through the skies for a short amount of time.
B + Side - Airstrike
An airstrike is called for on his position. A small orange airplane arrives out of nowhere and drops between 1 and 6 bombs, falling in the direction of the attack. They strike anything in the way of the site of impact.
Final Smash:
Super Weapon:
When one in the team achieves a Smash Ball, a Super Weapon Crate is teleported inside Wormwinkles Space shuttle. All four of the worms enters the shuttle, leaves, but unleashes the Superweapon before leaving. Four different choices, decided by Dice.
1 - Banana Bomb
The Banana shaped bomb lands (Round 1), A Big explosion erupts (Round 2), followed by a lot of smaller ones all over the map (Round 3 and 4), all of them very powerful in strength.
The Banana Bomb can be thrown before Round 2.
2 - Holy Hand Grenade
A Holy Hand Grenade is dropped (Round 1), the "Hallelujah!" is played (Round 2), and the Grenade explodes (Round 3), an explosion that have about twice the force of the Banana Bomb, but just on the spot of impact. Bigger explosion than the Banana Bomb's original though, but still smaller than the Banana Bomb in all.
The Holy Hand Grenade can be thrown in between those three rounds.
3 - Concrete Donkey
A Concrete Donkey, the size of half the playing field, lands on the field and bounces for three rounds, sending everyone hit by it flying sky high.
4 - Bovine Blitz
The strange orange airplane arrives again, but this time it drops 5 cows that lands on different places of the stage and explodes.
Weaknesses:
Wormwinkle:
Very weak in the entire fighting area, leaving the muscles up to his three comrades. He's also a bit powerhungry, wanting to win something/anything no matter the cost!
Grogh:
Not the quickest blade in the drawer, Grogh is the team's brute. His linguistic skills are not fully developed, making him a bad talker... or maybe more of a lousy one. He's also a bit slower than his comrades, and is not that great of a jumper, all in all less agile. Bottom of Agility, Top of Strength, and Middle of Fall.
Wormalot:
Way too noble for his own good! He doesn't strike a fallen opponent, never hits someone in the back, and would never hit a lady, EVER! He's also afraid of Ghosts. And his armour weightens him, making him fall faster than the rest of his team. Middle of Agility, Bottom of Strength, Top of Fall.
Sarge:
Sarge is a bit triggerhappy, wanting to strike his opponents with all he have. This sometimes makes him open for attacks from other directions, but not always luckily enough. Also, he have a slight habit of acting before thinking. Top of Agility, Middle of Strength, Bottom of Fall.
Personality:
Wormwinkle:
He's most possibly the brains of the team, supporting his team with Ammo and Weapons to use for their special attacks. He's the team's scientist, scholar, inventor, and in general paperwork force. He's whiny but optimistic, often complaining when something goes bad but always saying it'll turn out for the best.
Grogh:
Not being from the modern eras is a difficult thing for a Worm, Grogh not excluded. He is seen as brutish and barbaric by most people he meets, but is just not educated in what is right and wrong in society.
In battle he would probably be the person who hits you, and if you question his motives for hiting you he'd just hit you again.
Wormalot:
Very noble, a true knight! He would never strike a fallen opponent, hit someone from behind, and would never, EVER, harm a lady. He has the manners and etiquette that the rest of the team lacks, as well as enough mystical belifes for the entire team. He is afraid of Ghosts, as I've said, but that is probably his only fright.
Sarge:
Very militaristic and strict, believing in honor on first hand and morals on second, even though he is pretty sarcastic when in tight situations. And he is one to really hold a grudge. If someone defeats him in battle, he wouldn't rest until that person was defeated by him. Also, he never uses a persons real name... ever!
Likes:
Wormwinkle:
Time Travel, Dimensional Journeys, Dirt, Power.
Grogh:
Dinosaur Steak, Bashing Things, Bashing more Things, Sleeping.
Wormalot:
Worm Wars, Apples, Honor in Battle, Serenades
Sarge:
Guns, Shooting, Army Food, Disciplin
Dislikes:
Wormwinkle:
His former students, Failing machinery, Loosing battles, Stew
Grogh:
Big Words, Fire, Thunder, Robots
Wormalot:
Sneak Attacks, Dishonor, "Loud Music", Magic
Sarge:
Being defeated, Lack of Disciplin, The Colour Blue, Oranges
Appearance:
Wormwinkle:
As an elder worm, he have the Grey hair, bald head, mustache, glasses, and the typical "manic scientist" lab coat to go with it. About 4 feet in height, and somewhere near 140 lbs in weight.
Grogh:
A caveworm, or neanderworm as they're also called, with the roughish apperance to go with it. An animal skull on his head, wearing animal hides, roughish moustache, and the skeletal parts of dead neanderworm's hands decorate his own. About 4' 2" in height, and a weight of somewhere near 155 lbs heavy.
Wormalot:
A typical knight in shining armour! Big heavy helmet, a heavy metal armour, and a pair of metallic gloves fit for a knight. About 3' 10" and 130 lbs, with a 100 lbs heavy suit of armour with that. Even though the suit ain't seen that often, it's still there.
Sarge:
Typical military hotshot! Army helmet, sunglasses, trimmed moustache, camoflauge vest, the whole package. He's about as big as Wormwinkle, somewhere round 4 feet that is, but he weighs about 150 lbs, ten lbs more than Wormwinkle. Also, he can often be seen with a lit cigar in his mouth.
History:
When we left ourhero villain, he had been stranded in the Prehistoric era, the age of the Neanderworms. Starved he crawled around the place, avoiding the hostile natives as best he can, until he stumbled upon his present teammate, Grogh. The caveworm offered the professor some food, and after Wormwinkle showed Grogh the secrets of Fire, Grogh invited him to stay with him in his cave. And there the two of them stayed for some time, unti one day his Time-n-Space Shuttle returned, with Wormington Univerity's probably most stereotypical "Jock", Terry Éstris, at the wheels. He was apparently there to mock Wormwinkle for being stuck in time, but what he hadn't forseen was that Wormwinkle now had Grogh to help him steal the shuttle back. After a pretty onesided fight, Terry was tied up in the back, whilst Grogh stood guard. He was willing to leave everything behind, pretty much since he didn't have much to leave behind in the first place, but also because he was something of an outcast amongst the Caveworms. So, with the help of his new ally Grogh, Wormwinkle started the machine and set off towards the future.
After a motor malfunction in the navigation system the trio crashed in the Medieval ages, about the same spot as last time. And also as last time, a couple of Worm wizards arrived at the scene and stole parts from the machine, which Wormwinkle and Grogh now had to try to get back. After speaking with someone from the nearby village, they'd learnt that the king of Wormaria is going to hold a Tournament to see which knight would be honored as his Second in Command in the upcoming war against Adilenna, a neighboring country to the east. The parts, he also was told, was apparently used as decoration for the Honorary goblet that was given to the winner of the tournament, meaning he had to find a Wandering Knight to represent him in the games.
He searched the land without luck, but eventually he found one who were willing to participate in the tournament for him. One "Sir Francis Wormalot", who were practicing his battle in a valley somewhere in the middle of nowhere. The one reason why Wormalot so gladly accepted Wormwinkle's proposal was that the first view he got of him was with the sun right behind him, making him look engulfed in light, thus being godsend. He battled under Wormwinkles banner, but merely finnished second place. He still got the honorary goblet though. He was given it from the first place winner, Sir Octavious Lumbricina, and thus actually finnished the "holy quest" without even knowing it.
Ashamed he approached Wormwinkle, who suprised him by congratulating him for achieving the goblet, and thus the decorations. The three of them left for the shuttle, and after installing the parts in the machinery, telling Sir Wormalot that he needed the decorations from the "Sacred Goblet" to repair his "Holy Chariot". Strangely enough Wormalot believed it, and then left with Wormwinkle and Grogh, with the good Mr. Éstris still fed and tied up in the "backseat".
Before ariving at the University, the machine malfunctioned again and threw them out of course, leaving them stranded in a secret military compound somewhere in a jungle. They were quickly surrounded by soldiers, who then proceeded by seizing the vehicle and leaving the four passangers by the hands of their leader, Haplo Taxida. He ordered them to be thrown in jail, and kept there for uncertain time.
Meanwhile, outside, the Sergeant of these forces, a Sgt. Edward Gravel, was inspecting the vessle and found it to be Wormish, from the country of Wormland that is, meaning it was troops of his side. For he was actually a undercover spy for the Wormish Government, here to watch the enemy and so on. So, to make a long story short, the same night he broke them out, got them to the shuttle, and then the four of them took off into the night.
The aircraft finally worked smoothly, and they arrived at the university at nighttime. They dropped Terry off, and after realizing that the three of them actually were better than his former students, he made them his sort of Team, with all of their permissions of course. Grogh was happy to help his friend, Wormalot still belived the old worm to be a Heavensent Messenger and would stay loyal to him, and Sarge just followed "For the heck of it!". There they were, "Wormwinkle's Warriors"... a name they all agreed on would be argued on later. They entered the shuttle and set off into time and space, out in the unknown. Who know where they'll end up?*Cough*Smash Universe*Cough*
Anything else?
Image Notes
Even though mentioned in the descriptions and visible IC, clothes are not shown on the images.
Home Arena
The Transdimensional Arena
Entrance
Wormwinkle's Shuttle arrives at the scene, stands hovering in the back of it, and the chosen starter is teleported out in a yellow light, similar to the Teleport Light of Worms 4: Mayhem.
Taunt
Grogh
Grogh raises his Nailer into the air, giving of a loud Grunt.
Wormalot
Wormalot raises his Basebal Bat into the air, shouting "Huzzah!" loudly.
Sarge
Sarge holds up his Shotgun, and gives off a loud "Fire at Will", after which he fires a loose round into the air.
The Shuttle
A big read saucer, about 14 feet in width, 20 feet in length, 6'6" in height and about 2 feet tall landing gear, aka the "Feet" of the vehicle.
Brian Wormwinkle;
Grogh;
Sir Francis Wormalot;
Sgt. Edward Gravel;
Game of Origin:
Wormwinkle: Worms 4: Mayhem
Other Three: Fancharacters of said game
Nicknames:
Wormwinkle, Doc; Caveman; Sir Wormalot, Knighty boy; Sarge, Trigger Happy;
Wormwinkle's Warriors
Age:
Wormwinkle: Sixties
Grogh: 28
Wormalot: 32
Sarge: 41
Species:
Worms
Gender:
Male
Alignment:
Lawful Evil
Type:
Grogh: Heavyweight
Wormalot: Middle Class
Sarge: Middle Class
Residence:
Wormwinkle's "Time-'n-Space" Shuttle
Occupation:
Time and Dimensional Travellers
Moveset:
Wormwinkle's weapon-supply is of great usage in the Smash Bros. tournament, as is his Timemachine. He can summon forth three different worms from different eras, and issue them commands in battle.
Stats:
HP Grogh: 125
PP Grogh: 8
LP Grogh: 6
HP Wormalot: 100
PP Wormalot: 7
LP Wormalot: 6
HP Sarge: 100
PP Sarge: 6
LP Sarge: 7
Wormwinkle:
B + Down - Timeshift
Wormwinkle changes the battler between his three transtempusal allies: Grogh the Caveworm; Sir Wormalot of Wormaria; and Sgt. Edward "Sarge" Gravel of the Wormland Army.
Grogh:
B - Nailer
Grogh strikes the enemy with his trusted hammer, the Nailer, thrusting the enemy into the ground.
B + Up - Bazooka Boost
Grogh reveals his Bazooka, fires downwards and is thus launched into the air by Newtons third law: "To every action there is an equal and opposite reaction".
B + Side - Caveworm Rush
Grogh uses his brutish strength to charge the foes in front of him. Similar to Ganondorf's Wizard's Foot.
Wormalot:
B - Poison Arrow
Sir Wormalot draws his bow and fires poison arrows towards his enemies.
B + Up - Sheep
Wormalot unleashes a Sheep that quickly skips towards its target, exploding when within a 5 feet radius of it.
B + Side - Baseball Bat
Wormalot pulls forth his trusted Baseball Bat, before striking it in front of him. Similar to the weapon used in the Brawl, his Bat deals a little damage but sends the enemy flying far.
Sarge:
B - BB Gun
Not to be confused with a BB Gun! Sarge pulls forth his modified shotgun, and fires his Beanbags twice during that round.
B + Up - Jetpack
Sarge activates his Jetpack, enabling him to soar through the skies for a short amount of time.
B + Side - Airstrike
An airstrike is called for on his position. A small orange airplane arrives out of nowhere and drops between 1 and 6 bombs, falling in the direction of the attack. They strike anything in the way of the site of impact.
Final Smash:
Super Weapon:
When one in the team achieves a Smash Ball, a Super Weapon Crate is teleported inside Wormwinkles Space shuttle. All four of the worms enters the shuttle, leaves, but unleashes the Superweapon before leaving. Four different choices, decided by Dice.
1 - Banana Bomb
The Banana shaped bomb lands (Round 1), A Big explosion erupts (Round 2), followed by a lot of smaller ones all over the map (Round 3 and 4), all of them very powerful in strength.
The Banana Bomb can be thrown before Round 2.
2 - Holy Hand Grenade
A Holy Hand Grenade is dropped (Round 1), the "Hallelujah!" is played (Round 2), and the Grenade explodes (Round 3), an explosion that have about twice the force of the Banana Bomb, but just on the spot of impact. Bigger explosion than the Banana Bomb's original though, but still smaller than the Banana Bomb in all.
The Holy Hand Grenade can be thrown in between those three rounds.
3 - Concrete Donkey
A Concrete Donkey, the size of half the playing field, lands on the field and bounces for three rounds, sending everyone hit by it flying sky high.
4 - Bovine Blitz
The strange orange airplane arrives again, but this time it drops 5 cows that lands on different places of the stage and explodes.
Weaknesses:
Wormwinkle:
Very weak in the entire fighting area, leaving the muscles up to his three comrades. He's also a bit powerhungry, wanting to win something/anything no matter the cost!
Grogh:
Not the quickest blade in the drawer, Grogh is the team's brute. His linguistic skills are not fully developed, making him a bad talker... or maybe more of a lousy one. He's also a bit slower than his comrades, and is not that great of a jumper, all in all less agile. Bottom of Agility, Top of Strength, and Middle of Fall.
Wormalot:
Way too noble for his own good! He doesn't strike a fallen opponent, never hits someone in the back, and would never hit a lady, EVER! He's also afraid of Ghosts. And his armour weightens him, making him fall faster than the rest of his team. Middle of Agility, Bottom of Strength, Top of Fall.
Sarge:
Sarge is a bit triggerhappy, wanting to strike his opponents with all he have. This sometimes makes him open for attacks from other directions, but not always luckily enough. Also, he have a slight habit of acting before thinking. Top of Agility, Middle of Strength, Bottom of Fall.
Personality:
Wormwinkle:
He's most possibly the brains of the team, supporting his team with Ammo and Weapons to use for their special attacks. He's the team's scientist, scholar, inventor, and in general paperwork force. He's whiny but optimistic, often complaining when something goes bad but always saying it'll turn out for the best.
Grogh:
Not being from the modern eras is a difficult thing for a Worm, Grogh not excluded. He is seen as brutish and barbaric by most people he meets, but is just not educated in what is right and wrong in society.
In battle he would probably be the person who hits you, and if you question his motives for hiting you he'd just hit you again.
Wormalot:
Very noble, a true knight! He would never strike a fallen opponent, hit someone from behind, and would never, EVER, harm a lady. He has the manners and etiquette that the rest of the team lacks, as well as enough mystical belifes for the entire team. He is afraid of Ghosts, as I've said, but that is probably his only fright.
Sarge:
Very militaristic and strict, believing in honor on first hand and morals on second, even though he is pretty sarcastic when in tight situations. And he is one to really hold a grudge. If someone defeats him in battle, he wouldn't rest until that person was defeated by him. Also, he never uses a persons real name... ever!
Likes:
Wormwinkle:
Time Travel, Dimensional Journeys, Dirt, Power.
Grogh:
Dinosaur Steak, Bashing Things, Bashing more Things, Sleeping.
Wormalot:
Worm Wars, Apples, Honor in Battle, Serenades
Sarge:
Guns, Shooting, Army Food, Disciplin
Dislikes:
Wormwinkle:
His former students, Failing machinery, Loosing battles, Stew
Grogh:
Big Words, Fire, Thunder, Robots
Wormalot:
Sneak Attacks, Dishonor, "Loud Music", Magic
Sarge:
Being defeated, Lack of Disciplin, The Colour Blue, Oranges
Appearance:
Wormwinkle:
As an elder worm, he have the Grey hair, bald head, mustache, glasses, and the typical "manic scientist" lab coat to go with it. About 4 feet in height, and somewhere near 140 lbs in weight.
Grogh:
A caveworm, or neanderworm as they're also called, with the roughish apperance to go with it. An animal skull on his head, wearing animal hides, roughish moustache, and the skeletal parts of dead neanderworm's hands decorate his own. About 4' 2" in height, and a weight of somewhere near 155 lbs heavy.
Wormalot:
A typical knight in shining armour! Big heavy helmet, a heavy metal armour, and a pair of metallic gloves fit for a knight. About 3' 10" and 130 lbs, with a 100 lbs heavy suit of armour with that. Even though the suit ain't seen that often, it's still there.
Sarge:
Typical military hotshot! Army helmet, sunglasses, trimmed moustache, camoflauge vest, the whole package. He's about as big as Wormwinkle, somewhere round 4 feet that is, but he weighs about 150 lbs, ten lbs more than Wormwinkle. Also, he can often be seen with a lit cigar in his mouth.
History:
When we left our
After a motor malfunction in the navigation system the trio crashed in the Medieval ages, about the same spot as last time. And also as last time, a couple of Worm wizards arrived at the scene and stole parts from the machine, which Wormwinkle and Grogh now had to try to get back. After speaking with someone from the nearby village, they'd learnt that the king of Wormaria is going to hold a Tournament to see which knight would be honored as his Second in Command in the upcoming war against Adilenna, a neighboring country to the east. The parts, he also was told, was apparently used as decoration for the Honorary goblet that was given to the winner of the tournament, meaning he had to find a Wandering Knight to represent him in the games.
He searched the land without luck, but eventually he found one who were willing to participate in the tournament for him. One "Sir Francis Wormalot", who were practicing his battle in a valley somewhere in the middle of nowhere. The one reason why Wormalot so gladly accepted Wormwinkle's proposal was that the first view he got of him was with the sun right behind him, making him look engulfed in light, thus being godsend. He battled under Wormwinkles banner, but merely finnished second place. He still got the honorary goblet though. He was given it from the first place winner, Sir Octavious Lumbricina, and thus actually finnished the "holy quest" without even knowing it.
Ashamed he approached Wormwinkle, who suprised him by congratulating him for achieving the goblet, and thus the decorations. The three of them left for the shuttle, and after installing the parts in the machinery, telling Sir Wormalot that he needed the decorations from the "Sacred Goblet" to repair his "Holy Chariot". Strangely enough Wormalot believed it, and then left with Wormwinkle and Grogh, with the good Mr. Éstris still fed and tied up in the "backseat".
Before ariving at the University, the machine malfunctioned again and threw them out of course, leaving them stranded in a secret military compound somewhere in a jungle. They were quickly surrounded by soldiers, who then proceeded by seizing the vehicle and leaving the four passangers by the hands of their leader, Haplo Taxida. He ordered them to be thrown in jail, and kept there for uncertain time.
Meanwhile, outside, the Sergeant of these forces, a Sgt. Edward Gravel, was inspecting the vessle and found it to be Wormish, from the country of Wormland that is, meaning it was troops of his side. For he was actually a undercover spy for the Wormish Government, here to watch the enemy and so on. So, to make a long story short, the same night he broke them out, got them to the shuttle, and then the four of them took off into the night.
The aircraft finally worked smoothly, and they arrived at the university at nighttime. They dropped Terry off, and after realizing that the three of them actually were better than his former students, he made them his sort of Team, with all of their permissions of course. Grogh was happy to help his friend, Wormalot still belived the old worm to be a Heavensent Messenger and would stay loyal to him, and Sarge just followed "For the heck of it!". There they were, "Wormwinkle's Warriors"... a name they all agreed on would be argued on later. They entered the shuttle and set off into time and space, out in the unknown. Who know where they'll end up?
Anything else?
Image Notes
Even though mentioned in the descriptions and visible IC, clothes are not shown on the images.
Home Arena
The Transdimensional Arena
Entrance
Wormwinkle's Shuttle arrives at the scene, stands hovering in the back of it, and the chosen starter is teleported out in a yellow light, similar to the Teleport Light of Worms 4: Mayhem.
Taunt
Grogh
Grogh raises his Nailer into the air, giving of a loud Grunt.
Wormalot
Wormalot raises his Basebal Bat into the air, shouting "Huzzah!" loudly.
Sarge
Sarge holds up his Shotgun, and gives off a loud "Fire at Will", after which he fires a loose round into the air.
The Shuttle
A big read saucer, about 14 feet in width, 20 feet in length, 6'6" in height and about 2 feet tall landing gear, aka the "Feet" of the vehicle.