Post by Mage on Apr 29, 2008 15:57:21 GMT -5
Name:
Ike
Game of Origin:
Nintendo Appearance:
Same as above
Nicknames:
Ikey-poo(Aimme the creepy vendor), Commander(By most Greil Mercenaries), Brother(by Mist his younger sister), Savior of Crimea.
Age:
18
Species:
Human
Gender:
Male
Alignment:
Good
Type:
Mid-Heavy
Residence:
Crimea Kingdom, more specifically, Greil Fort. The home base of the Greil Mercenaries.
Personal Relationships: (optional)
Mist, Titania, Soren, Ranulf, Elincia
Occupation:
Mercenary commander and former Lord.
Moveset:
Physical Abilities
-Ike is incredibly healthy, well rounded around the physical field.
-His true power is his strength, he can lift heavy objects and take down giant foes like they were nothing.
-Slightly light on his feet. The original Ike was amazingly fast, But this one has been dumbed down a lot, hes still a bit faster then other heavy characters though.
-Durability at its finest, Ike can take many many blows before going down.Thank you, super armor!
Learned Abilities
-Has been taught swordsmanship by his father, Greil. Is now a master of many kinds of sword forms, and even his own fathers secret form.
-Has been taught the art of war, he is a well rounded commander, excels greatly in leadership.
-Can swim fairly well.
-Knows how to hunt with simply a sword.
-Decent cooking skills, nowhere near chef level though.
Standard B: Eruption
A secret art Ike gained from reading an old scroll in the Crimean Library. Ike charges his inter energy into his sword and thrusts it down on the ground making the ground around him burn, this can severely hurt enemies if used right. Ike can release the force at any time, but if used at its highest possible form, it can cause massive recoil which damages Ike. Ike can charge this move for 4 turns, but once hit it will end the charging. Turn 1: 6 dice, Turn 2: 7 dice, Turn 3: 8 dice, Turn 4: 10 dice but then Ike cannot make any movement the next turn.
Side B: Quick Draw
Ike developed this move on his own to help him during hunts, later he refined it to be used in battle. Quick Draw allows Ike to charge up his speed into his sword, and lunge at his enemies swinging wide. The more he charges it, the longer he can lunge out. The max is 2 turns. Turn 1: 6 dice, Turn 2: 8 dice.
Up B: Aether
The signature move of Ike's sword style, and a skill sought out by many swordsman: Aether. This move was to be taught by his father, but after he died Ike learned of it on his own. Ike throws his sword in the air, leaps up catching it while slashing at the airborne opponent, and finishing with a slash down. Similar to Kirby's up move. This move has three dice, but if the first one doesn't hit the opponent, the 2nd one is null in void leaving it only one dice to use. Each roll has a max of 6.
Down B: Counter
A technique his father drilled into him until it was second nature: Counter. As the name states, it allows Ike to counter attack many many moves. When activated during an attack, Ike rolls a 3, if used right then the opponent's attack is negated and Ike attacks back with triple the power. The roll is thrice times the opponents original roll. (1 = null in void, 2 = double the opponent's power, 3 = three times as powerful as the original roll)
Final Smash: Great Aether
A combined technique from Aether and Eruption, Great Aether. Ike grabs the Smash Ball, and attacks his enemies with a wide swing, attempting to send them up in the air. The swing's roll is 8, if missed the following event do not occur. When the enemy is in the air, Ike unleashes 8 slashes upon them all of them have a max roll of 8. Then finishes with a plunge back to earth which has a max roll of 12.
Weapon of choice: The holy sword, Ragnell.
A legendary blade given to Ike from the empress of Begnion as a gift for his heroic deeds.
-Sharpened and refined from the worlds rarest materials, its more powerful then any normal sword.
-Its heavier then most swords, if your not as strong or stronger then Ike then you'll have a rough time lifting it.
-Blessed by the goddess, making it a holy weapon, it also can never break because of the blessing. Quite effective against undead monsters(like Redead).
-Its true powers have been sealed away, but its also able to unleash Holy Waves at enemies. So far, Ike can't use this ability yet.
Weaknesses:
-Ike isn't as fast as many other characters, so he could be out ran.
-Most of his abilities have a large lag and/or charge time, during those moments hes wide open.
-His blunt attitude has made him on the receiving end of some nobles and a certain empress for quite some time.
-His jumping skills are poor, if hes knocked too far from the arena it'll be almost impossible for him to return.
-The Black Knight has a powerful influence over Ike, when he sees him on the battlefield, he has no choice but to pursue him regardless of the events around him.
Personality:
Ike has been raised by Greil and Elinia to become a strong man, with much success, Ike has met they're expectations with flying colors. He is a dependable and reliable warrior who is willing to fight for his friends anytime, anywhere. His bravery has been refined through out his adventure to save Crimea, but he has also gained the will to balance out his bravery with his common sense for the most part.
His leadership skills have also been refined, due to the said journey. These qualities are greatly needed to become a commander of a mercenary troop. Ike also has some flaws, he is amazingly blunt, he will speak his mind often regardless of how the other person feels. But surprisingly hes quiet at some times with a face that looks like hes scowling at the other person, but deep down inside hes a passionate hero who cares more about his family and friends lives more then his own.
Likes:
His little sister Mist, his deputy commander Titania, his tactician Soren, Princess Elincia, His old friend Ranulf, swords, battle, his job, Fellow swordsmen, MEAT!
Dislikes:
The Black Knight, Subspace, Tabuu, when his friends are in danger, Landmasters; they constantly try to run over him.
Appearance:
History:
Ike is the son of Greil and Elena, born and raised outside of Crimea castle town; and brought up by his father to become a swordmaster. One day his mother died from an unknown accident, and his father was murdered by the Black Knight, a mysterious warrior covered from head to toe in ebony, dark armor. His fathers dieing words were for Ike to live in peace and stay away from the evil knight, Ike knew he wanted revenge for his fathers death; but he also knew he wasn't experienced enough. A man who was able to defeat his father in battle was one to be feared indeed.
Ike soon took up the position of Greil Mercenaries, which include himself, Soren the tactician, Titania the deputy commander, Mist his sister, and many other warriors. And soon enough, Ike was hurled in a conflict between Crimea and Daein, he was charged with the task to protect Elincia. Later, Ike was granted lordship status by the empress of Begnion and Elincia, and was put up as the head of the Crimean liberation force. He succeeded in defeating Daein and returning Elincia back to the throne, but right after that he renounced his status as lord, and returned back to his simple life as a mercenary leader. But soon Elincia took Ike aside to talk to him about a mysterious force threatening the world by enshrouding it within darkness, the Subspace army; Ike had a feeling the Black Knight may show up around all that chaos, so he accepted the mission and went alone.
During his travels to find the leader of Subspace he encountered Marth and Metaknight, two fellow swordsmen; knowing that they all had the same goal to defeat the Subspace they decided to join forces. Along the way they partnered with many other warriors, a Pokémon trainer, a young boy with psychic powers, two mountain climbing twins and so on; and together they all traveled to Subspace to end the madness once and for all.
After the battle, Ike had found no traces of the Black Knight at all, he figured one day they'll battle some day in the future. Now he is still working for Elincia, fighting to keep the peace in Crimea.
Anything else? (Optional)
Ike's Resolution:
Ike
Game of Origin:
Nintendo Appearance:
Same as above
Nicknames:
Ikey-poo(Aimme the creepy vendor), Commander(By most Greil Mercenaries), Brother(by Mist his younger sister), Savior of Crimea.
Age:
18
Species:
Human
Gender:
Male
Alignment:
Good
Type:
Mid-Heavy
Residence:
Crimea Kingdom, more specifically, Greil Fort. The home base of the Greil Mercenaries.
Personal Relationships: (optional)
Mist, Titania, Soren, Ranulf, Elincia
Occupation:
Mercenary commander and former Lord.
Moveset:
Physical Abilities
-Ike is incredibly healthy, well rounded around the physical field.
-His true power is his strength, he can lift heavy objects and take down giant foes like they were nothing.
-Slightly light on his feet. The original Ike was amazingly fast, But this one has been dumbed down a lot, hes still a bit faster then other heavy characters though.
-Durability at its finest, Ike can take many many blows before going down.
Learned Abilities
-Has been taught swordsmanship by his father, Greil. Is now a master of many kinds of sword forms, and even his own fathers secret form.
-Has been taught the art of war, he is a well rounded commander, excels greatly in leadership.
-Can swim fairly well.
-Knows how to hunt with simply a sword.
-Decent cooking skills, nowhere near chef level though.
Standard B: Eruption
A secret art Ike gained from reading an old scroll in the Crimean Library. Ike charges his inter energy into his sword and thrusts it down on the ground making the ground around him burn, this can severely hurt enemies if used right. Ike can release the force at any time, but if used at its highest possible form, it can cause massive recoil which damages Ike. Ike can charge this move for 4 turns, but once hit it will end the charging. Turn 1: 6 dice, Turn 2: 7 dice, Turn 3: 8 dice, Turn 4: 10 dice but then Ike cannot make any movement the next turn.
Side B: Quick Draw
Ike developed this move on his own to help him during hunts, later he refined it to be used in battle. Quick Draw allows Ike to charge up his speed into his sword, and lunge at his enemies swinging wide. The more he charges it, the longer he can lunge out. The max is 2 turns. Turn 1: 6 dice, Turn 2: 8 dice.
Up B: Aether
The signature move of Ike's sword style, and a skill sought out by many swordsman: Aether. This move was to be taught by his father, but after he died Ike learned of it on his own. Ike throws his sword in the air, leaps up catching it while slashing at the airborne opponent, and finishing with a slash down. Similar to Kirby's up move. This move has three dice, but if the first one doesn't hit the opponent, the 2nd one is null in void leaving it only one dice to use. Each roll has a max of 6.
Down B: Counter
A technique his father drilled into him until it was second nature: Counter. As the name states, it allows Ike to counter attack many many moves. When activated during an attack, Ike rolls a 3, if used right then the opponent's attack is negated and Ike attacks back with triple the power. The roll is thrice times the opponents original roll. (1 = null in void, 2 = double the opponent's power, 3 = three times as powerful as the original roll)
Final Smash: Great Aether
A combined technique from Aether and Eruption, Great Aether. Ike grabs the Smash Ball, and attacks his enemies with a wide swing, attempting to send them up in the air. The swing's roll is 8, if missed the following event do not occur. When the enemy is in the air, Ike unleashes 8 slashes upon them all of them have a max roll of 8. Then finishes with a plunge back to earth which has a max roll of 12.
Weapon of choice: The holy sword, Ragnell.
A legendary blade given to Ike from the empress of Begnion as a gift for his heroic deeds.
-Sharpened and refined from the worlds rarest materials, its more powerful then any normal sword.
-Its heavier then most swords, if your not as strong or stronger then Ike then you'll have a rough time lifting it.
-Blessed by the goddess, making it a holy weapon, it also can never break because of the blessing. Quite effective against undead monsters(like Redead).
-Its true powers have been sealed away, but its also able to unleash Holy Waves at enemies. So far, Ike can't use this ability yet.
Weaknesses:
-Ike isn't as fast as many other characters, so he could be out ran.
-Most of his abilities have a large lag and/or charge time, during those moments hes wide open.
-His blunt attitude has made him on the receiving end of some nobles and a certain empress for quite some time.
-His jumping skills are poor, if hes knocked too far from the arena it'll be almost impossible for him to return.
-The Black Knight has a powerful influence over Ike, when he sees him on the battlefield, he has no choice but to pursue him regardless of the events around him.
Personality:
Ike has been raised by Greil and Elinia to become a strong man, with much success, Ike has met they're expectations with flying colors. He is a dependable and reliable warrior who is willing to fight for his friends anytime, anywhere. His bravery has been refined through out his adventure to save Crimea, but he has also gained the will to balance out his bravery with his common sense for the most part.
His leadership skills have also been refined, due to the said journey. These qualities are greatly needed to become a commander of a mercenary troop. Ike also has some flaws, he is amazingly blunt, he will speak his mind often regardless of how the other person feels. But surprisingly hes quiet at some times with a face that looks like hes scowling at the other person, but deep down inside hes a passionate hero who cares more about his family and friends lives more then his own.
Likes:
His little sister Mist, his deputy commander Titania, his tactician Soren, Princess Elincia, His old friend Ranulf, swords, battle, his job, Fellow swordsmen, MEAT!
Dislikes:
The Black Knight, Subspace, Tabuu, when his friends are in danger, Landmasters; they constantly try to run over him.
Appearance:
History:
Ike is the son of Greil and Elena, born and raised outside of Crimea castle town; and brought up by his father to become a swordmaster. One day his mother died from an unknown accident, and his father was murdered by the Black Knight, a mysterious warrior covered from head to toe in ebony, dark armor. His fathers dieing words were for Ike to live in peace and stay away from the evil knight, Ike knew he wanted revenge for his fathers death; but he also knew he wasn't experienced enough. A man who was able to defeat his father in battle was one to be feared indeed.
Ike soon took up the position of Greil Mercenaries, which include himself, Soren the tactician, Titania the deputy commander, Mist his sister, and many other warriors. And soon enough, Ike was hurled in a conflict between Crimea and Daein, he was charged with the task to protect Elincia. Later, Ike was granted lordship status by the empress of Begnion and Elincia, and was put up as the head of the Crimean liberation force. He succeeded in defeating Daein and returning Elincia back to the throne, but right after that he renounced his status as lord, and returned back to his simple life as a mercenary leader. But soon Elincia took Ike aside to talk to him about a mysterious force threatening the world by enshrouding it within darkness, the Subspace army; Ike had a feeling the Black Knight may show up around all that chaos, so he accepted the mission and went alone.
During his travels to find the leader of Subspace he encountered Marth and Metaknight, two fellow swordsmen; knowing that they all had the same goal to defeat the Subspace they decided to join forces. Along the way they partnered with many other warriors, a Pokémon trainer, a young boy with psychic powers, two mountain climbing twins and so on; and together they all traveled to Subspace to end the madness once and for all.
After the battle, Ike had found no traces of the Black Knight at all, he figured one day they'll battle some day in the future. Now he is still working for Elincia, fighting to keep the peace in Crimea.
Anything else? (Optional)
Ike's Resolution: