Post by Mage on Jun 7, 2008 2:39:49 GMT -5
(...I hate myself for apping so many characters, but dammit Chester is so badass!)
Name:
Chester Burklight
Game of Origin:
Tales of Phantasia
Nicknames:
Chester, stupid, doofus, idiot, etc(all of them forced on by Arche Klein)
Age:
17
Species:
human
Gender:
Male
Alignment:
Good
Type:
Middle Class
Residence:
Toltus
Personal Relationships: (optional)
Cress(best friend and fellow warrior)
Mint(fellow party member)
Claus(fellow party member)
Arche(total pain, but possible love interest)
Suzu(fellow party member, and warrior)
Occupation:
Archer, village guard
Moveset:
Like Link, Chester uses arrows in combat. But all of his abilities revolve only around his bow. Making him a more refined archer then any other arrow user.
Neutral Special: Pyre/Ice/Thunder Fang
Chester uses his mana to create an elemental arrow, he either shoots off a fiery arrow, an iced arrow or a lightning infused arrow. Each time is random, so any arrow could shoot off at any time. Sometimes he might even shoot out a normal arrow.
1 = Fire, 2 = ice, 3 = thunder, 4 = normal
Side Special: Wild Rain
Chester fires 5 arrows in the air, and they all drop down at his enemies swarming at them. They all have low accuracy, and the max his rolls can hit are 3, but it'll be hard for someone to dodge raining arrows.
Up Special: Eagle Shot
Chester jumps in the air, and shoots down arrows that are shaped like birds. Three of them will swoop down, and arc upwards flying off till they're out of sight. This counts as Chester's recovery move.
Down Special: Giga Fang
Chester takes a normal arrow, and charges it up by pulling it back on his bow string. His mana will slowly build it up to a giant arrow, when this happens he won't be able to attack for a full turn, and is also open during charging. But after a turn when he releases it, his dice roll limit is 8.
Final Smash: Dragon Slayer
When Chester grabs the Smash Ball, he is allowed to use his most powerful arrow technique, Dragon Slayer. He pulls out a single arrow and pulls it back on the bow string. It suddenly builds up red energy around it and forms into a flare, During Chester's charge time the aura around the arrow makes it impossible for many characters to get near him. Eventually he fires it off in a giant red flare with two red beams following behind it. The Flare's roll is 12 while the beams are 6 each.
Weaknesses:
Most of Chester's attacks are either mid range or long range, meaning for the most part hes wide open to an up close attack. He can still fight with his legs and fists, but not so well. Hes also overconfident at times and stubborn, which doesn't bode so well when he loses a match.
Personality:
Chester is your average, everyday tough guy. Hes blunt, cocky, and overconfident when it comes to fights, hes also stubborn to a fault, and isn't afraid to push himself past the limit. But there are good qualities to the archer, hes reliable, good natured, always willing to pull though, and up beat. Even if he loses, he gets up, learns from his mistakes, and gets stronger.
Likes:
Cress, Arche(sometimes), bows, arrows, training, fellow warriors, challenges, winning.
Dislikes:
Arche(sometimes), broken bows, lost arrows, losing, Dhaos, Arche's cooking.
Appearance:
History:
In the town of Toltus ten years after Dhaos had been sealed away, where a young swordsman named Cress Alvein and his best friend Chester Burklight live. The town is destroyed by a dark knight named Mars and his soldiers, while Cress and Chester are out hunting in the forest. Every villager is killed in the attack, including Chester’s sister and both of Cress’s parents. While Chester mourns, Cress vows for revenge. He decides he will head to the town of Euclid, as his mother asked of him before she passed away. The two friends decide they will meet up later, in Euclid.
The party meets Chester again at Trinicus D. Morrison's house, another of the four warriors. Trinicus informs the party that he knew Cress’s parents and Mint’s mother quite well, and they once joined together to seal away a great evil. He is horrified to hear that Cress’s pendant has been stolen, and immediately runs off towards a nearby mausoleum. Cress, Mint, and Chester deduce that Mars must be there, and so follow Trinicus without his knowledge and against his will. Unfortunately, Mars manages to release Dhaos using the pendants before Trinicus and the party can stop him. With no hope of dealing with the all-powerful Dhaos for now, Trinicus attempts to send Cress, Mint, and Chester back a century into the past, so that they will learn about Dhaos and procure a means to preemptively defeat him. After killing Mars, Dhaos attacks the party with a magic spell that Chester dives in front of. So it is that Chester and Trinicus are left behind to suffer Dhaos’s wrath, with only a broken bow and a diary respectively all that Mint and Cress have to remember them by.
The party travels back to their original time to interrupt the resurrected Dhaos from killing Trinicus and Chester in the mausoleum, and fight him once more. This time, Dhaos is thoroughly defeated, and the cave begins to collapse in on itself, and an unconscious Dhaos. The party escapes and then decides that, with Dhaos most likely dead, they have succeeded and can part ways so that Claus and Arche can return to their original time. But at that moment, a time-traveller arrives from the future to inform them that Dhaos is still alive and is terrorizing the future. Cress and company immediately travel forward in time fifty years to deal with Dhaos and his minions once and for all.
Upon the advancement of their journey, Cress, Mint, Arche, Claus, and Chester and Suzu learn of the Eternal Sword, which is considered to be the only weapon that may eliminate Dhaos once and for all. After acquiring it, the party ventures into Dhaos’s floating castle, invisible to those who do not wield the Eternal Sword. When they reach the top, they battle against Dhaos, who they learn is much more than a simple sorcerer. He happens to be from another world that is trying to save The Tree of Life from withering and dying; the Mana that the tree exudes is of utmost importance to the survival of this world, the planet Derris-Kharlan. After his defeat, Cress and the others return to the Tree, and the Goddess Martel explains Dhaos’s circumstances. The game’s protagonists come to realize that, in the end, Dhaos was merely trying to save his people; by defeating him, they had doomed his world. Finally, Claus and Arche return to their own time. Martel, however, after the party leaves, decides to form a Mana Seed and travels to Dhaos’s world to save their Tree of Life.
One day Chester, Cress and Mint went to investigate The city of Thor hearing that there was a disturbance there. But the time machine malfuntioned while they were inside, and opened up a rift to another world. Chester was sucked in(its unknown of Cress or Mint were too) and will soon end up in This World...
Anything else? (Optional)
HEADSHOT!
Name:
Chester Burklight
Game of Origin:
Tales of Phantasia
Nicknames:
Chester, stupid, doofus, idiot, etc(all of them forced on by Arche Klein)
Age:
17
Species:
human
Gender:
Male
Alignment:
Good
Type:
Middle Class
Residence:
Toltus
Personal Relationships: (optional)
Cress(best friend and fellow warrior)
Mint(fellow party member)
Claus(fellow party member)
Arche(total pain, but possible love interest)
Suzu(fellow party member, and warrior)
Occupation:
Archer, village guard
Moveset:
Like Link, Chester uses arrows in combat. But all of his abilities revolve only around his bow. Making him a more refined archer then any other arrow user.
Neutral Special: Pyre/Ice/Thunder Fang
Chester uses his mana to create an elemental arrow, he either shoots off a fiery arrow, an iced arrow or a lightning infused arrow. Each time is random, so any arrow could shoot off at any time. Sometimes he might even shoot out a normal arrow.
1 = Fire, 2 = ice, 3 = thunder, 4 = normal
Side Special: Wild Rain
Chester fires 5 arrows in the air, and they all drop down at his enemies swarming at them. They all have low accuracy, and the max his rolls can hit are 3, but it'll be hard for someone to dodge raining arrows.
Up Special: Eagle Shot
Chester jumps in the air, and shoots down arrows that are shaped like birds. Three of them will swoop down, and arc upwards flying off till they're out of sight. This counts as Chester's recovery move.
Down Special: Giga Fang
Chester takes a normal arrow, and charges it up by pulling it back on his bow string. His mana will slowly build it up to a giant arrow, when this happens he won't be able to attack for a full turn, and is also open during charging. But after a turn when he releases it, his dice roll limit is 8.
Final Smash: Dragon Slayer
When Chester grabs the Smash Ball, he is allowed to use his most powerful arrow technique, Dragon Slayer. He pulls out a single arrow and pulls it back on the bow string. It suddenly builds up red energy around it and forms into a flare, During Chester's charge time the aura around the arrow makes it impossible for many characters to get near him. Eventually he fires it off in a giant red flare with two red beams following behind it. The Flare's roll is 12 while the beams are 6 each.
Weaknesses:
Most of Chester's attacks are either mid range or long range, meaning for the most part hes wide open to an up close attack. He can still fight with his legs and fists, but not so well. Hes also overconfident at times and stubborn, which doesn't bode so well when he loses a match.
Personality:
Chester is your average, everyday tough guy. Hes blunt, cocky, and overconfident when it comes to fights, hes also stubborn to a fault, and isn't afraid to push himself past the limit. But there are good qualities to the archer, hes reliable, good natured, always willing to pull though, and up beat. Even if he loses, he gets up, learns from his mistakes, and gets stronger.
Likes:
Cress, Arche(sometimes), bows, arrows, training, fellow warriors, challenges, winning.
Dislikes:
Arche(sometimes), broken bows, lost arrows, losing, Dhaos, Arche's cooking.
Appearance:
History:
In the town of Toltus ten years after Dhaos had been sealed away, where a young swordsman named Cress Alvein and his best friend Chester Burklight live. The town is destroyed by a dark knight named Mars and his soldiers, while Cress and Chester are out hunting in the forest. Every villager is killed in the attack, including Chester’s sister and both of Cress’s parents. While Chester mourns, Cress vows for revenge. He decides he will head to the town of Euclid, as his mother asked of him before she passed away. The two friends decide they will meet up later, in Euclid.
The party meets Chester again at Trinicus D. Morrison's house, another of the four warriors. Trinicus informs the party that he knew Cress’s parents and Mint’s mother quite well, and they once joined together to seal away a great evil. He is horrified to hear that Cress’s pendant has been stolen, and immediately runs off towards a nearby mausoleum. Cress, Mint, and Chester deduce that Mars must be there, and so follow Trinicus without his knowledge and against his will. Unfortunately, Mars manages to release Dhaos using the pendants before Trinicus and the party can stop him. With no hope of dealing with the all-powerful Dhaos for now, Trinicus attempts to send Cress, Mint, and Chester back a century into the past, so that they will learn about Dhaos and procure a means to preemptively defeat him. After killing Mars, Dhaos attacks the party with a magic spell that Chester dives in front of. So it is that Chester and Trinicus are left behind to suffer Dhaos’s wrath, with only a broken bow and a diary respectively all that Mint and Cress have to remember them by.
The party travels back to their original time to interrupt the resurrected Dhaos from killing Trinicus and Chester in the mausoleum, and fight him once more. This time, Dhaos is thoroughly defeated, and the cave begins to collapse in on itself, and an unconscious Dhaos. The party escapes and then decides that, with Dhaos most likely dead, they have succeeded and can part ways so that Claus and Arche can return to their original time. But at that moment, a time-traveller arrives from the future to inform them that Dhaos is still alive and is terrorizing the future. Cress and company immediately travel forward in time fifty years to deal with Dhaos and his minions once and for all.
Upon the advancement of their journey, Cress, Mint, Arche, Claus, and Chester and Suzu learn of the Eternal Sword, which is considered to be the only weapon that may eliminate Dhaos once and for all. After acquiring it, the party ventures into Dhaos’s floating castle, invisible to those who do not wield the Eternal Sword. When they reach the top, they battle against Dhaos, who they learn is much more than a simple sorcerer. He happens to be from another world that is trying to save The Tree of Life from withering and dying; the Mana that the tree exudes is of utmost importance to the survival of this world, the planet Derris-Kharlan. After his defeat, Cress and the others return to the Tree, and the Goddess Martel explains Dhaos’s circumstances. The game’s protagonists come to realize that, in the end, Dhaos was merely trying to save his people; by defeating him, they had doomed his world. Finally, Claus and Arche return to their own time. Martel, however, after the party leaves, decides to form a Mana Seed and travels to Dhaos’s world to save their Tree of Life.
One day Chester, Cress and Mint went to investigate The city of Thor hearing that there was a disturbance there. But the time machine malfuntioned while they were inside, and opened up a rift to another world. Chester was sucked in(its unknown of Cress or Mint were too) and will soon end up in This World...
Anything else? (Optional)
HEADSHOT!