Post by Vize Viper on Jul 3, 2008 23:59:56 GMT -5
Name:
Roll Light
Game of Origin:
Mega Man
Nicknames:
Roll, Neat Freak, Sis, PSYCHO Sis
Age:
18, looks 10-13
Species:
Android (Robot Master class)
Gender:
Female. Probably the ONLY female one.
Alignment:
Good
Type:
Right on the line of Medium and Lightweight
Stats:
HP- 75
PP- 6
LP- 8
Residence:
Monsteropolis
Personal Relationships: (optional)
Mega Man
Proto Man
Bass (ABUUH!?)
Occupation:
Housekeeper, Lab Assistant, and sometimes bodyguard for Dr. LightA girl's work is never done!
Moveset:
(R)Up: Beat Liftoff - Calls Beat, a small robotic bird, and grabs his feet, before being pulled into the air by the little bird, who's flying beak first. Anyone in Beats path will take damage. After use, Beat will try to stay in the air, creating a "glide" effect until Roll lets go.
Standard: Roll Buster - Roll's arm turns into a small buster, not much larger than her arm normally is, and fires a single shot. It has double the power of Mega Man's buster, but only half the range, along with being unable to charge up. VERY slow rate of fire, so is really only useful for surprise attacks.
Side: Beat Drill - Roll points forward, calling for Beat, who flies forward spinning like a drill, causing rapid damage to whoever is in his path.
Down: Rock Ball - Roll pulls out a soccer ball, white with blue sections, and drops it to the ground. This ball acts EXACTLY like the Soccer Ball item, except Roll can choose to pick it up, causing it to disappear.
Final Smash:
Hyper Roll: Roll fuses with Beat and Eddie (who only appears for this attack), transforming into a towering (12 foot tall) female robot, who, after a dramatic pause, opens panels on her legs to fire missiles, while unleashing holograms of Beat and Eddie, who slam into everying in a straight line in front of her, in an area as tall as she is. (Uses 12 sided dice)
Weaknesses:
Roll, while she IS A robot, is designed to resemble a 10 year-old girl. This makes her small, and weaker than her brothers. And since she lacks armor, she's also significantly LIGHTER than they are. She doesn't have nearly the firepower of Rock or Blues, and without Beat, she's nearly helpless against more formidable opponents (read: anyone who isn't a Smasher).
Personality:
Neat. Freak. Roll cannot STAND messes, which works great with her job as a housekeeper...
Except she hates actually CLEANING. She'd rather help her "father" in the lab, building things to help Rock, or take care of Rush, Beat, and Tango, her cat... Although she REALLY wishes she could be out there fighting alongside him.
As a result, she constantly pesters Rock and Dr. Light (along with Blues, when he visits) to clean up after themselves. She also knows what buttons to push to get what she wants, and can be... rather intimidating for a ten year-old girl. Interestingly, she's INCREDIBLY good with animals, and almost has "Snow White syndrome", considering even animals she's NEVER met seem to like her. There's just something about her.
She's also a master (mistress?) of sarcasm, a gift she uses regularly, and can be rather stubborn.
Likes:
Animals, Rock, Blues, Dr. Light, Bass (although she finds it hard to ever, EVER trust him, considering his track record), things being clean and organized, shopping/having lots of clothes, being able to help her family.
Dislikes:
Dr. Wily, people who make messes, especially JUST to be jerks, Zoos (the animals look so SAD! >': ), and not having help with chores around the house, even when Rock is SUPPOSED to help.
Appearance:
Slightly smaller than Mega Man, but not much.
- Beat
- Eddie
- Hyper Roll
History:
Everyone knows about Mega Man, and his creator, Dr. Light, a team who save the world seemingly regularly... But no one seems to remember the Blue Bomber has a SISTER, named Roll. While he was out fighting Dr. Wily, she was the one back home hoping he would come back alive, and fixing up what damage he'd taken. Eventually, she even started giving him tactical advice, and helping make upgrades to Rock's systems.
This never changed... until Dr. Wily's creation, Warp Man, self-destructed, pulling the Skull Castle, AND Monsterpopolis through the ether between worlds, to This World. Unfortunately, Roll will not find herself at home. She's out in This World, and has no idea how to get back home.
Anything else? (Optional)
Roll's Theme
Beware, Roll is friggin DEADLY with a broom!
Roll Light
Game of Origin:
Mega Man
Nicknames:
Roll, Neat Freak, Sis, PSYCHO Sis
Age:
18, looks 10-13
Species:
Android (Robot Master class)
Gender:
Female. Probably the ONLY female one.
Alignment:
Good
Type:
Right on the line of Medium and Lightweight
Stats:
HP- 75
PP- 6
LP- 8
Residence:
Monsteropolis
Personal Relationships: (optional)
Mega Man
Proto Man
Bass (ABUUH!?)
Occupation:
Housekeeper, Lab Assistant, and sometimes bodyguard for Dr. Light
Moveset:
(R)Up: Beat Liftoff - Calls Beat, a small robotic bird, and grabs his feet, before being pulled into the air by the little bird, who's flying beak first. Anyone in Beats path will take damage. After use, Beat will try to stay in the air, creating a "glide" effect until Roll lets go.
Standard: Roll Buster - Roll's arm turns into a small buster, not much larger than her arm normally is, and fires a single shot. It has double the power of Mega Man's buster, but only half the range, along with being unable to charge up. VERY slow rate of fire, so is really only useful for surprise attacks.
Side: Beat Drill - Roll points forward, calling for Beat, who flies forward spinning like a drill, causing rapid damage to whoever is in his path.
Down: Rock Ball - Roll pulls out a soccer ball, white with blue sections, and drops it to the ground. This ball acts EXACTLY like the Soccer Ball item, except Roll can choose to pick it up, causing it to disappear.
Final Smash:
Hyper Roll: Roll fuses with Beat and Eddie (who only appears for this attack), transforming into a towering (12 foot tall) female robot, who, after a dramatic pause, opens panels on her legs to fire missiles, while unleashing holograms of Beat and Eddie, who slam into everying in a straight line in front of her, in an area as tall as she is. (Uses 12 sided dice)
Weaknesses:
Roll, while she IS A robot, is designed to resemble a 10 year-old girl. This makes her small, and weaker than her brothers. And since she lacks armor, she's also significantly LIGHTER than they are. She doesn't have nearly the firepower of Rock or Blues, and without Beat, she's nearly helpless against more formidable opponents (read: anyone who isn't a Smasher).
Personality:
Neat. Freak. Roll cannot STAND messes, which works great with her job as a housekeeper...
Except she hates actually CLEANING. She'd rather help her "father" in the lab, building things to help Rock, or take care of Rush, Beat, and Tango, her cat... Although she REALLY wishes she could be out there fighting alongside him.
As a result, she constantly pesters Rock and Dr. Light (along with Blues, when he visits) to clean up after themselves. She also knows what buttons to push to get what she wants, and can be... rather intimidating for a ten year-old girl. Interestingly, she's INCREDIBLY good with animals, and almost has "Snow White syndrome", considering even animals she's NEVER met seem to like her. There's just something about her.
She's also a master (mistress?) of sarcasm, a gift she uses regularly, and can be rather stubborn.
Likes:
Animals, Rock, Blues, Dr. Light, Bass (although she finds it hard to ever, EVER trust him, considering his track record), things being clean and organized, shopping/having lots of clothes, being able to help her family.
Dislikes:
Dr. Wily, people who make messes, especially JUST to be jerks, Zoos (the animals look so SAD! >': ), and not having help with chores around the house, even when Rock is SUPPOSED to help.
Appearance:
Slightly smaller than Mega Man, but not much.
- Beat
- Eddie
- Hyper Roll
History:
Everyone knows about Mega Man, and his creator, Dr. Light, a team who save the world seemingly regularly... But no one seems to remember the Blue Bomber has a SISTER, named Roll. While he was out fighting Dr. Wily, she was the one back home hoping he would come back alive, and fixing up what damage he'd taken. Eventually, she even started giving him tactical advice, and helping make upgrades to Rock's systems.
This never changed... until Dr. Wily's creation, Warp Man, self-destructed, pulling the Skull Castle, AND Monsterpopolis through the ether between worlds, to This World. Unfortunately, Roll will not find herself at home. She's out in This World, and has no idea how to get back home.
Anything else? (Optional)
Roll's Theme
Beware, Roll is friggin DEADLY with a broom!