Post by TurkwithStyle on May 1, 2008 5:10:31 GMT -5
Name:
Mr. Game & Watch
Nicknames:
Game & Watch, Mr. G & W
Age:
unknown
Species:
Game & Watch
Gender:
Male...considering he's MR. Game & Watch
Alignment:
Neutral, though chooses to be good mainly.
Type:
Lightweight
Residence:
Flatzone/Flatzone 2
Occupation:
Main G&W of Flatzone, Scubadiver, Chef, Fireman, Giftwrapper, etc....he has ALOT of occupations because he can be just about anything.
Moveset:
Standard Attack: Chef - Mr. Game and Watch pulls a skillet out of nowhere and fries bacon and eggs. He then flips the breakfast meal out at the opponent as if it were a gun. He can fire these delicious bits and bites out in succession without problem, bu they do little damage.
Upward Attack: Fire - Mr. Game & Watch summons to more Game & Watch residents to his aide. These Game & Watches happen to be firemen, that spring him high up in the air. After he is up in the sky, the Game & Watches leave, and Mr. Game & Watch parachutes downward back onto the stage.
Downward Attack: Oil Panic - Mr. Game & Watch opens a wobbley plate below the enemy and sends them blasting off. It can be also used to trap projectiles. If Mr. Game & Watch were to catch 3 projectiles with this move, he'd pull of this move with not only the wobbley plate, but an oil spill. The oil spill is one of Mr. Game & Watch's strongest attacks.
Side Attack: Judge - Mr. Game & Watch lifts a card with a random number on it, somewhere between 1-9. (in the game, the order was mixed up as to what number does the most damage, but here 1 will be the lowest, and 9 will be the most, with slight progression in between.) Whatever number he lifts, will state how much power he puts into the mallet that is coming down in the other hand, on the enemy. 1 barely sends the enemy flying backwards, but if he were to draw a 9, then the enemy would be sent soaring HIGH up in the sky.
Mr. Game & Watch is an excellent recoverer. Not only does he have good jumping skills, but he also has some very nice friends that can propel him higher in the air. When he is propelled in the air, he can still attack, unlike most of those who us there (up + B) move.
Final Smash:
Octopus - Upon grabbing a smash ball, Mr. Game & Watch can turn into a great Octopus. This Game & Watch "Octopus" can send enemies flying up in the air, just by bumping into them. He can also move his tentacles around to whack the enemies even harder. A truly devastating form you do NOT want to mess with.
Weaknesses:
Mr. Game & Watch can't speak for one. He can't say ANYTHING on his mind without possibley confusing those he's trying to talk to. A convorsation with Mr. Game & Watch is all cherades. Though he CAN understand everybody else. Mr. Game & Watch when in Octopus form may be devastating, and he may be invincible, but he has a very good chance of falling off stage when turning bcak to his normal self. Mr. Game & Watch is very trusting, he can be easily manipulated to do something. Finally, he is lightweight so he can be blasted off easily...IF you manage to hit him enough in succession.
Personality:
Mr. Game & Watch is a very visual individual. He can't talk to he says EVERYTHING through his actions. Mr. Game & Watch doesn't generally like to pick sides, only what he sees as mostly seen as the good for everybody. He's far too trusting, he fell under the Subspace army's control because of it. He's a courageous little fellow. He's always one of the first to rush in to help.
Likes:
The color black, fish, bells, any kind of holdable item you can give him, to play around, and being simply...active.
Dislikes:
Sitting around, imprisonment, Tabuu, and being misunderstood.
Appearance:
History:
The Game & Watch species lived very happily in their dimension, the "Flatzone", until this odd portal was opened to their dimension. It was none other than Master Hand, beckoning one of them to "play" this fun new game. The leader of them all, Mr. Game & Watch went down with the peculiar hand, and joined in the supposed "game." The game had turned out to be a whole new world, and in it a bunch of people/things that were competeing with each other to win this newly made tournament. Mr. Game & Watch fought through opponent after opponent, even befriending a few, and in the end fighting the hand that drug him away and into the world. After defeating Master Hand and it's equally menacing twin, Crazy Hand, Mr. Game & Watch went back home to Flatzone with a great story to tell.
Little did Mr. Game & Watch know, that he left the mysterious portal open when going back home. This lead into an even greater problem to occur...the problem known as the subspace army! The evil Tabuu had learned of these Game & Watch people, and he enslaved them all, including Mr. Game & Watch. It wasn't long though until Lucario, Solid Snake, and Metaknight went back to claim back the Halberd, where all of them were placed. He and his people were set free by the gang, and he was eternally greatful. After a battle with the large subspace beast, Duon, Mr. Game & Watch decided to then go on with the group and defeat Tabuu, and restore peace and order to the land. In the end, he and the group was successful, and Mr. Game & Watch sent all of his people back home to Flatzone...Mr. Game & Watch decided to stay behind in this new world. What could he be staying for? the glory....the friends...the adventure...or does he want to protect this world too?
Anything else? (Optional)
There are technically several Game & Watches. If you noticed in the species section I wrote "Game & Watch." There is only ONE MR. Game & Watch though. This is the very one that survived the subspace army, and helped Mario and the gang rid the world of the evil Tabuu. His history is not only improvised by Smash Bros. Brawl, but the first half of his history was inspired by the events in Super Smash Bros. Melee.