Post by xenomina on Apr 29, 2008 2:26:51 GMT -5
Name:
Okami Amaterasu
Nicknames:
Amaterasu, Origin of All That is Good and Mother To Us All, Great Mother Amaterasu, Shiranui, Ammy, Snowball, Snowy, Furball, Chalky, Brother, Mai Cherie, Fido, Doggy, Hard-Headed Ammy, Poochie, Lady Amaterasu, Scruffy, Wolfy, Fluffy, Sweetheart, White Beast, Pooch, No-Bath Ammy, Full-Throttle Ammy, White Demon of Death, White One, Great Savior of Nippon, Snowball Queen, Hole-Digging Queen, God Wolf.
Age:
Ageless, but appears to be a white wolf in her prime.
Species:
A goddess in the form of a holy white wolf.
Gender:
Female
Alignment:
Good (Chaotic Good)
Type:
Lightweight
Character Stats:
HP- 76
PP- 5
LP- 9
Residence:
Kamiki Village, village on the island of Nippon.
Occupation:
Celestial goddess and protector of Nippon.
Moveset:
Her A button attacks use the divine instrument that she carries on her back.
Basic B- Power Slash- Sends out a slashing blade drawn by the brush, not very powerful, but can go out to 10 feet the direction she faces. Does 1d6 ranged damage.
Up B- Vine- Ammy draws a vine using her celetial brush to pull her up to ledges.
Down B- Cherry Bomb - Ammy uses the celestial brush to draw a large cherry bomb; timed, detonates on impact w/ opponent, Ammy can roll these around the stage on the level she made it until they go off shortly. Does 3d6 worth of damage (AoE.)
Side B- Galestorm- Uses brush to make gusts of wind that can send projectile attacks back at enemies (reflector.)
Up Taunt- Ammy howls at sun, as it shines above her.
Side Taunt- Issun bounces up and down on her nose as she sits and looks around for a moment.
Down Taunt- Ammy pisses in your general direction!
Dodge- Ammy twirls from side to side.
Grab- The opponent is trapped in a blob of black ink momentarily.
Ammy has the ability to double-jump up to 7 feet before having to use the vine.
Outside of Smash Battles, Ammy has access to all her Celestial brush powers those not stated above, are listed here-
Veil of Mist- Slows down time for 4 seconds (or one action) for Ammy, can only be used every other post to help prevent disorientation.
Inferno- Ammy can manipulate fire from a source to attack a target/object for 1d8. Must have a source viewable at the same time as target.
Watersprout- Same as Inferno, except with water. Also deals 1d8, and requires a visible source near target. (Also, Ammy can create geysers in deep water that she can ride on like an elevator.)
Sunrise/Cresent- Ammy can change the time of day by summoning the moon or sun, can be used only once every 24 hours.
Water Lily- This power only helps Ammy's "no-bath" reputation, by allowing her to draw lily's on water for her to cross on. There can only be three lily's in existence at a time, and they last indefinitely until another is drawn.
Catwalk- This interesting power gives Ammy the ability to climb walls. This power only works on Ammy, and she cannot climb ceilings. Can be used twice a day.
Bloom- This ability governs the manipulation of plants and bulb-shaped objects. With this power, Ammy can make dead plants come back to life, young trees shoot out of the ground for a few moments, and open any bulb or bulb-shaped object. As an interesting side effect, Ammy can also brighten peoples moods with a simple swish of the divine brush.
Rejuvination- This brush technique allows her to repair broken objects by filling in the missing gaps with the ink of her brush, restoring them to their perfection. Can be used only once a day.
Thunderstorm- Behaves the same as Watersprout and Inferno, except with lightning. Deals 1d8.
Blizzard- Just like Inferno and the others, allows the manipulation of ice from a known source that has a chance of freezing targets with a roll of 8. (1d8 damage.)
Final Smash:
Shiranui Reborn- When Ammy uses her final smash, she transforms into her true self, Shiranui. White light seeps off her like tendrils, and the red marks on her become more complicated. (Sorry I don't have a pic, but there's tons of fan art so go look it up!) This is the form that brings Ammy closest to her true power. For three rounds, Ammy has access to all of her brush powers, and all her attacks do 1d12 damage.
Weaknesses:
Ammy may be a goddess, but she is in a wolfs body, she takes as much damage as any wolf does. She is especially vulnerable to physical attacks, the trick is hitting her. Also, Ammy cannot speak human language, while her (NPC) friend Issun must do all the talking for her, and he will often say whatever he feels like saying anyway. Often his loud mouth will get her into trouble.
Personality:
Amaterasu is a very serious warrior, but her wolven body gives her a playful side. She is out to protect the innocent and defeat evil, and will not back down from a challenge. She can be calm and wise, but her bestial fury shows in the heat of battle. Like any canine, she enjoy digging holes and playing fetch. She especially loves getting scratched behind her ears! <3
Likes:
Bones, pettings, food, her homeland of Nippon, Issun, fireworks, her fav food is cherry rice cakes.
Dislikes:
Demons, all-around evil, long speeches, getting slugged on the head, Issun's loud mouth, baths.
Appearance:
History:
It was the power of Tabuu that had woken the evil in Amaterasu's own homeland of Nippon, though the evils of the 'Subspace Emissary' incident never reached there. The world was blanketed in evil, and almost all hope seemed lost. It was nearing the 100 year after the evil Orochi's defeat when he rose once again. It was then, that Ammy was summoned. With the help of her bug-like companion, Issun, they went on many great adventures, defeating evil after evil along the way in order to bring peace back to the land . It was not until the end that she discovered that the evil was at fault of the now-defeated Tabuu. It was decided that with Issun's help, they would travel to the other lands, determined to keep such evil from rising to power ever as long as they lived.
Anything else? (Optional)
Wherever Ammy walks/swims, flowers bloom and plants grow in honor of the goddess stepping foot there.
Battle Theme- The Sun Rises
Okami Amaterasu
Nicknames:
Amaterasu, Origin of All That is Good and Mother To Us All, Great Mother Amaterasu, Shiranui, Ammy, Snowball, Snowy, Furball, Chalky, Brother, Mai Cherie, Fido, Doggy, Hard-Headed Ammy, Poochie, Lady Amaterasu, Scruffy, Wolfy, Fluffy, Sweetheart, White Beast, Pooch, No-Bath Ammy, Full-Throttle Ammy, White Demon of Death, White One, Great Savior of Nippon, Snowball Queen, Hole-Digging Queen, God Wolf.
Age:
Ageless, but appears to be a white wolf in her prime.
Species:
A goddess in the form of a holy white wolf.
Gender:
Female
Alignment:
Good (Chaotic Good)
Type:
Lightweight
Character Stats:
HP- 76
PP- 5
LP- 9
Residence:
Kamiki Village, village on the island of Nippon.
Occupation:
Celestial goddess and protector of Nippon.
Moveset:
Her A button attacks use the divine instrument that she carries on her back.
Basic B- Power Slash- Sends out a slashing blade drawn by the brush, not very powerful, but can go out to 10 feet the direction she faces. Does 1d6 ranged damage.
Up B- Vine- Ammy draws a vine using her celetial brush to pull her up to ledges.
Down B- Cherry Bomb - Ammy uses the celestial brush to draw a large cherry bomb; timed, detonates on impact w/ opponent, Ammy can roll these around the stage on the level she made it until they go off shortly. Does 3d6 worth of damage (AoE.)
Side B- Galestorm- Uses brush to make gusts of wind that can send projectile attacks back at enemies (reflector.)
Up Taunt- Ammy howls at sun, as it shines above her.
Side Taunt- Issun bounces up and down on her nose as she sits and looks around for a moment.
Down Taunt- Ammy pisses in your general direction!
Dodge- Ammy twirls from side to side.
Grab- The opponent is trapped in a blob of black ink momentarily.
Ammy has the ability to double-jump up to 7 feet before having to use the vine.
Outside of Smash Battles, Ammy has access to all her Celestial brush powers those not stated above, are listed here-
Veil of Mist- Slows down time for 4 seconds (or one action) for Ammy, can only be used every other post to help prevent disorientation.
Inferno- Ammy can manipulate fire from a source to attack a target/object for 1d8. Must have a source viewable at the same time as target.
Watersprout- Same as Inferno, except with water. Also deals 1d8, and requires a visible source near target. (Also, Ammy can create geysers in deep water that she can ride on like an elevator.)
Sunrise/Cresent- Ammy can change the time of day by summoning the moon or sun, can be used only once every 24 hours.
Water Lily- This power only helps Ammy's "no-bath" reputation, by allowing her to draw lily's on water for her to cross on. There can only be three lily's in existence at a time, and they last indefinitely until another is drawn.
Catwalk- This interesting power gives Ammy the ability to climb walls. This power only works on Ammy, and she cannot climb ceilings. Can be used twice a day.
Bloom- This ability governs the manipulation of plants and bulb-shaped objects. With this power, Ammy can make dead plants come back to life, young trees shoot out of the ground for a few moments, and open any bulb or bulb-shaped object. As an interesting side effect, Ammy can also brighten peoples moods with a simple swish of the divine brush.
Rejuvination- This brush technique allows her to repair broken objects by filling in the missing gaps with the ink of her brush, restoring them to their perfection. Can be used only once a day.
Thunderstorm- Behaves the same as Watersprout and Inferno, except with lightning. Deals 1d8.
Blizzard- Just like Inferno and the others, allows the manipulation of ice from a known source that has a chance of freezing targets with a roll of 8. (1d8 damage.)
Final Smash:
Shiranui Reborn- When Ammy uses her final smash, she transforms into her true self, Shiranui. White light seeps off her like tendrils, and the red marks on her become more complicated. (Sorry I don't have a pic, but there's tons of fan art so go look it up!) This is the form that brings Ammy closest to her true power. For three rounds, Ammy has access to all of her brush powers, and all her attacks do 1d12 damage.
Weaknesses:
Ammy may be a goddess, but she is in a wolfs body, she takes as much damage as any wolf does. She is especially vulnerable to physical attacks, the trick is hitting her. Also, Ammy cannot speak human language, while her (NPC) friend Issun must do all the talking for her, and he will often say whatever he feels like saying anyway. Often his loud mouth will get her into trouble.
Personality:
Amaterasu is a very serious warrior, but her wolven body gives her a playful side. She is out to protect the innocent and defeat evil, and will not back down from a challenge. She can be calm and wise, but her bestial fury shows in the heat of battle. Like any canine, she enjoy digging holes and playing fetch. She especially loves getting scratched behind her ears! <3
Likes:
Bones, pettings, food, her homeland of Nippon, Issun, fireworks, her fav food is cherry rice cakes.
Dislikes:
Demons, all-around evil, long speeches, getting slugged on the head, Issun's loud mouth, baths.
Appearance:
History:
It was the power of Tabuu that had woken the evil in Amaterasu's own homeland of Nippon, though the evils of the 'Subspace Emissary' incident never reached there. The world was blanketed in evil, and almost all hope seemed lost. It was nearing the 100 year after the evil Orochi's defeat when he rose once again. It was then, that Ammy was summoned. With the help of her bug-like companion, Issun, they went on many great adventures, defeating evil after evil along the way in order to bring peace back to the land . It was not until the end that she discovered that the evil was at fault of the now-defeated Tabuu. It was decided that with Issun's help, they would travel to the other lands, determined to keep such evil from rising to power ever as long as they lived.
Anything else? (Optional)
Wherever Ammy walks/swims, flowers bloom and plants grow in honor of the goddess stepping foot there.
Battle Theme- The Sun Rises