Post by Stoney on May 2, 2008 1:01:26 GMT -5
Name:
Midna Crepusculum
Game:
The Legend of Zelda: Twilight Princess (Wii, GC)
Nicknames:
Imp, Twilight Princess
Age:
In Twili years, 20. In human years, over a hundred.
Species:
Twili
Gender:
Female (Link sometimes calls this into question, and earns a sound slapping for his transgression)
Alignment:
Neutral, but leaning towards Good
Type:
Lightweight
Residence:
Twilight Realm, though recently relocated to Hyrule until further notice
Occupation:
Former princess, present freedom fighter seeking the reclamation of her throne
Moveset:
PROPERTIES
Midna is small and light. She uses her magic to interfere with gravity, allowing her to fall more slowly than most characters. Her jumping ability is average, around the same as Mario’s, and her physical attack power is weak. She makes up for this by being quick and agile, and few of her attacks have any significant recovery period after they are used.
Midna never actually touches the ground; she is always hovering around a foot or so above it. However, this position can be considered “standing” for all intents and purposes with her. The only real effect it might have is that it can cause some low attacks and sweeps to miss her and/or make her more susceptible to high attacks.
When Midna ducks, she lands on the ground and gets on her hands and knees, creating a very small target.
SPECIALS:
Neutral Special: Lock-On
During her adventures with Wolf Link, Midna was able to lock on to the enemies around her using an area attack and send Wolf Link flying at them like a fanged missile. She can use this attack herself as well, but it only targets one person.
Midna points at the nearest enemy; if they are within range, a circle of reddish lightning wraps around them, indicating that Midna has locked onto them. Midna can then zip towards the locked enemy at high speed, turning her own body into a homing projectile.
-The range of this attack is approximately six feet away from Midna; farther than that and she won’t be able to lock-on.
- Midna does not have to attack immediately after locking on; while that is an option, she can also hold back for a moment, keeping the lock on her enemy until an appropriate time to strike arises. However, she cannot move while doing this, and will lose her lock if she is attacked or if the locked-on enemy leaves her attack range.
Up Special: Float
Pretty simple. Midna floats upwards for four seconds before growing tired and dropping back to the ground.
-This move has the same properties as Pit’s Wings of Palutena or R.O.B.’s jets, and can be controlled to gain more horizontal distance than vertical.
-This move saps Midna’s energy and paralyzes her briefly after she uses it; she must touch the ground before she’s allowed to move again.
Side Special: Levitate
During the events of Twilight Princess, Midna often used her magic to lift heavy items off the ground and teleport them elsewhere. Compared to the multi-ton bridges she’s used to picking up, lifting a character like her opponent is no problem.
This attack functions like a hybrid of Mewtwo’s Confusion attack from Melee and Mario’s Cape. It targets an area in front of Midna, lifts any opponents within that area off the ground, and spins them around to point in the opposite direction from what they were facing before.
-Midna does the actual spinning part by forming a hand out of her hair and backhanding the opponent with it. This is where the move’s damage comes from.
-Unlike Mario’s Cape, this attack does NOT work on solid projectiles, such as Samus’s missiles. It can, however, reflect energy-based projectiles such as Fox’s laser and Ness’s PK Fire.
-The target area extends a couple feet or so away from Midna, making facing her head-on a risky maneuver.
-This attack only targets one individual at a time, making it risky to use when Midna has more than one opponent.
Down Special: Teleport
Midna turns into a shadow on the ground and zips forward a couple meters before re-materializing, facing the opposite direction she started. This move is meant to get her behind opponents so she can attack them unawares, and can be compared to Meta Knight’s down special.
-This move cannot be used in the air; Midna must be touching the ground before she can turn into a shadow.
-Midna is invincible while she is a shadow on the ground, but she cannot attack in any way.
STANDARD MOVES:
A Combo: Midna does a quick spin, slapping the opponent twice with her hair. This combo only has two hits.
A Up: Midna puts her stone hat to use with a headbutt.
A Forward: Midna does a backflip, kicking in front of her with her feet.
A Down: Midna spins on the ground, kicking with her feet at the opponent’s legs.
SMASH ATTACKS:
Since Midna’s arms and legs are too short to deal significant damage in a fistfight, all of her smash attacks use her hair in a variety of creative ways.
Up Smash: Midna turns her hair into a scythe and swings upwards.
Down Smash: Midna forms a hammer out of her hair and slams it into the ground. The hammer itself does most of the damage, but it also sends out a small shockwave that can harm foes behind Midna.
Side Smash: Midna turns her hair into a spear and stabs forward with it. This attack causes her to lunge forward a bit, comparable to Kirby’s forward smash.
AERIALS:
Neutral Aerial: Midna spins vertically with her arms and legs held out; this move is a 5-hit combo.
Back Aerial: Midna kicks behind herself. This attack does moderate damage at the start and small damage afterwards.
Up Aerial: Midna spins her ponytail around like a helicopter blade. This move temporarily slows her fall a tiny bit.
Forward Aerial: Midna uses her hair like a whip. The very tip of the whip in this attack does more damage than the middle of it.
Down Aerial: Midna does a drill kick downwards at an angle. This move only hits once.
GRABS:
Midna forms a large hand out of her magical hair and grabs her opponent with it.
Grab Attack: Midna squeezes her hair-hand, damaging the opponent.
THROWS:
Up Throw: Midna coils her hair into a springlike shape and shoots her opponent upward.
Back Throw: Midna backflips while holding onto her opponent and releases them at a low angle, slamming them into the ground behind her.
Forward Throw: Midna slams the opponent into the ground in front of her.
Down Throw: Midna holds her opponent straight up over her head, jumps upward, then nosedives. The opponent is slammed into the ground below her.
Final Smash:
FUSED SHADOW STRIKE
The Fused Shadow is a powerful magical artifact created by Midna’s ancestors. It was shattered into pieces and scattered to prevent anyone from abusing its power; Midna has collected all the pieces, and uses them here to transform into a massive six-legged creature of light. In this form, Midna can jump twice as high as normal and she wields a large spear that she jabs forward to attack.
-This form is the approximate size of Galleom, from the Subspace Emissary.
-This form’s six legs do moderate damage, while her spear attack does major damage.
-Midna can sustain this form for no longer than thirty seconds. After that time, she will automatically transform back into her imp self.
Weaknesses:
-Midna is very lightweight. A heavy attack from someone like Ike would probably KO her at low damage percentages.
-Midna’s attacks are not very strong and few of her moves could be considered killing blows.
-Midna falls slowly. This is a problem if she needs to return to the ground quickly, and makes her more vulnerable to anti-air moves such as Lucas’s Up Smash.
Personality:
In the beginning, Midna was selfish, spoiled, and a huge prankster of a child. Her mischief knew no bounds, and more than one of her caretakers muttered less than kind words about their bratty charge behind her back.
As she grew up, Midna matured a little but still kept her selfish streak. She showed an excellent sense of duty and good judgment, which led to her eventually being chosen as the Twilight Realm's new monarch.
After Zant took over, he cursed Midna and turned her into an imp. This change had a mental effect as well -- Midna regressed emotionally, turning back into the bratty childlike soul she used to be. Consumed by rage and a lust for revenge, she sought out an outlet for her ire and found a target in Wolf Link.
Their relationship was rocky at first, and for good reason -- Midna could not stop picking on the pup. It was clearly evident to both of them that Midna was merely using Link to achieve her goals with little concern for how he felt about the matter, and she didn't mind rubbing that fact in, nor did she mind reminding Link that he owed her a favor for helping him break out of the prison where she'd found him. During times when Link was in his Hylian form, they often argued and yelled at each other about their goals; Link wanted to save Hyrule while Midna considered the Twilight Realm their top priority, and couldn't care less about Hyrule's fate.
But then Midna nearly died, and everything changed.
Zant had ambushed them at one point; he exposed Midna to the harsh light of Hyrule, bringing her to the brink of death in the process. Out of desperation, Link carried her in his wolf form all the way up the highest tower of Hyrule Castle to ask Princess Zelda for help. She gave them more than they'd bargained for, transferring a portion of her soul into Midna's body to revive her. The process left Zelda comatose and in Ganondorf's clutches.
Midna underwent a dramatic change then. Her mentality reversed, and matured again; she realized that Hyrule was just as important a goal as her own realm, and realized just how big of a debt she herself owed to its inhabitants. More than that, she realized that Link had been genuinely worried about her well-being, and she concluded that he wasn't such a bad guy after all.
She stopped picking on Link that day; from then on, they were partners rather than reluctant accomplices. Midna has since grown up in mind if not in body, becoming every bit the collected, reserved, compassionate and charitable princess she was supposed to be.
She still pulls pranks though.
Some habits die hard...
Likes:
-Link
-Wolves
-Cats
-Shade (especially on hot days)
Dislikes:
-Ganondorf
-Toon Link (she considers him extremely creepy-looking)
-Bright Light
-Snakes
Appearance:
In comparison to other characters, Midna is roughly the size of Captain Olimar.
History:
Midna was once the reigning monarch of the Twili, a race of creatures who live in eternal dusk within the Twilight Realm neighboring Hyrule. Her kingdom was usurped by a Twili named Zant, who sought help from Ganondorf to perform the deed. Zant cursed Midna, turning her into an imp, and exiled her from her own kingdom; seeking a way to get her land back, Midna traveled to Hyrule, looking for the Fused Shadows she’d heard were hidden there.
Ganondorf then ordered Zant to extend the boundaries of the Twilight Realm into Hyrule, so that he, Ganondorf, could travel there and conquer it. Zant followed orders and took over the kingdom, imprisoning Princess Zelda within her own castle.
Midna found Link eventually; he’d been turned into a wolf by the magical changes Zant had made to Hyrule after conquering it. Midna freed Link under the condition that he help her, much to his chagrin. Together they explored the land, reclaimed the Fused Shadows, and traveled to the Twilight Realm. There they found Zant within the Palace of Twilight and killed him.
But the journey was not yet over; Ganondorf still lived, and if he continued to do so, he could undo all the work Midna and Link had done. It was time to find the tyrant and stop him for good.
Midna received word of Ganondorf entering this land, a land governed by two floating hands; she has followed him here, and hopes to help Link finally defeat him in the Super Smash Brothers tournament.
Theme Song: Midna's Lament
Icons:
Kirby Hat:
Anything else? (Optional)
STAGE: PALACE OF TWILIGHT
This building is where Midna lived before Zant took over the Twilight Realm.
-All fighting takes place on the circular platform in front of the building (shown to the right in the above picture).
-At either end of the platform, there is a square covered in magic runes. If a character steps on these runes, he or she is lifted six feet into the air by a smaller platform made of glowing blue outlines.
-From time to time, the bottom five feet of this stage will become covered in dark purple fog; it does not hinder movement, but the fog is opaque and hides characters from view. The glowing blue platforms at either end of the stage raise characters above the fog so they may continue fighting.
Stage Music: Twilight Palace
Midna Crepusculum
Game:
The Legend of Zelda: Twilight Princess (Wii, GC)
Nicknames:
Imp, Twilight Princess
Age:
In Twili years, 20. In human years, over a hundred.
Species:
Twili
Gender:
Female (Link sometimes calls this into question, and earns a sound slapping for his transgression)
Alignment:
Neutral, but leaning towards Good
Type:
Lightweight
Residence:
Twilight Realm, though recently relocated to Hyrule until further notice
Occupation:
Former princess, present freedom fighter seeking the reclamation of her throne
Moveset:
PROPERTIES
Midna is small and light. She uses her magic to interfere with gravity, allowing her to fall more slowly than most characters. Her jumping ability is average, around the same as Mario’s, and her physical attack power is weak. She makes up for this by being quick and agile, and few of her attacks have any significant recovery period after they are used.
Midna never actually touches the ground; she is always hovering around a foot or so above it. However, this position can be considered “standing” for all intents and purposes with her. The only real effect it might have is that it can cause some low attacks and sweeps to miss her and/or make her more susceptible to high attacks.
When Midna ducks, she lands on the ground and gets on her hands and knees, creating a very small target.
SPECIALS:
Neutral Special: Lock-On
During her adventures with Wolf Link, Midna was able to lock on to the enemies around her using an area attack and send Wolf Link flying at them like a fanged missile. She can use this attack herself as well, but it only targets one person.
Midna points at the nearest enemy; if they are within range, a circle of reddish lightning wraps around them, indicating that Midna has locked onto them. Midna can then zip towards the locked enemy at high speed, turning her own body into a homing projectile.
-The range of this attack is approximately six feet away from Midna; farther than that and she won’t be able to lock-on.
- Midna does not have to attack immediately after locking on; while that is an option, she can also hold back for a moment, keeping the lock on her enemy until an appropriate time to strike arises. However, she cannot move while doing this, and will lose her lock if she is attacked or if the locked-on enemy leaves her attack range.
Up Special: Float
Pretty simple. Midna floats upwards for four seconds before growing tired and dropping back to the ground.
-This move has the same properties as Pit’s Wings of Palutena or R.O.B.’s jets, and can be controlled to gain more horizontal distance than vertical.
-This move saps Midna’s energy and paralyzes her briefly after she uses it; she must touch the ground before she’s allowed to move again.
Side Special: Levitate
During the events of Twilight Princess, Midna often used her magic to lift heavy items off the ground and teleport them elsewhere. Compared to the multi-ton bridges she’s used to picking up, lifting a character like her opponent is no problem.
This attack functions like a hybrid of Mewtwo’s Confusion attack from Melee and Mario’s Cape. It targets an area in front of Midna, lifts any opponents within that area off the ground, and spins them around to point in the opposite direction from what they were facing before.
-Midna does the actual spinning part by forming a hand out of her hair and backhanding the opponent with it. This is where the move’s damage comes from.
-Unlike Mario’s Cape, this attack does NOT work on solid projectiles, such as Samus’s missiles. It can, however, reflect energy-based projectiles such as Fox’s laser and Ness’s PK Fire.
-The target area extends a couple feet or so away from Midna, making facing her head-on a risky maneuver.
-This attack only targets one individual at a time, making it risky to use when Midna has more than one opponent.
Down Special: Teleport
Midna turns into a shadow on the ground and zips forward a couple meters before re-materializing, facing the opposite direction she started. This move is meant to get her behind opponents so she can attack them unawares, and can be compared to Meta Knight’s down special.
-This move cannot be used in the air; Midna must be touching the ground before she can turn into a shadow.
-Midna is invincible while she is a shadow on the ground, but she cannot attack in any way.
STANDARD MOVES:
A Combo: Midna does a quick spin, slapping the opponent twice with her hair. This combo only has two hits.
A Up: Midna puts her stone hat to use with a headbutt.
A Forward: Midna does a backflip, kicking in front of her with her feet.
A Down: Midna spins on the ground, kicking with her feet at the opponent’s legs.
SMASH ATTACKS:
Since Midna’s arms and legs are too short to deal significant damage in a fistfight, all of her smash attacks use her hair in a variety of creative ways.
Up Smash: Midna turns her hair into a scythe and swings upwards.
Down Smash: Midna forms a hammer out of her hair and slams it into the ground. The hammer itself does most of the damage, but it also sends out a small shockwave that can harm foes behind Midna.
Side Smash: Midna turns her hair into a spear and stabs forward with it. This attack causes her to lunge forward a bit, comparable to Kirby’s forward smash.
AERIALS:
Neutral Aerial: Midna spins vertically with her arms and legs held out; this move is a 5-hit combo.
Back Aerial: Midna kicks behind herself. This attack does moderate damage at the start and small damage afterwards.
Up Aerial: Midna spins her ponytail around like a helicopter blade. This move temporarily slows her fall a tiny bit.
Forward Aerial: Midna uses her hair like a whip. The very tip of the whip in this attack does more damage than the middle of it.
Down Aerial: Midna does a drill kick downwards at an angle. This move only hits once.
GRABS:
Midna forms a large hand out of her magical hair and grabs her opponent with it.
Grab Attack: Midna squeezes her hair-hand, damaging the opponent.
THROWS:
Up Throw: Midna coils her hair into a springlike shape and shoots her opponent upward.
Back Throw: Midna backflips while holding onto her opponent and releases them at a low angle, slamming them into the ground behind her.
Forward Throw: Midna slams the opponent into the ground in front of her.
Down Throw: Midna holds her opponent straight up over her head, jumps upward, then nosedives. The opponent is slammed into the ground below her.
Final Smash:
FUSED SHADOW STRIKE
The Fused Shadow is a powerful magical artifact created by Midna’s ancestors. It was shattered into pieces and scattered to prevent anyone from abusing its power; Midna has collected all the pieces, and uses them here to transform into a massive six-legged creature of light. In this form, Midna can jump twice as high as normal and she wields a large spear that she jabs forward to attack.
-This form is the approximate size of Galleom, from the Subspace Emissary.
-This form’s six legs do moderate damage, while her spear attack does major damage.
-Midna can sustain this form for no longer than thirty seconds. After that time, she will automatically transform back into her imp self.
Weaknesses:
-Midna is very lightweight. A heavy attack from someone like Ike would probably KO her at low damage percentages.
-Midna’s attacks are not very strong and few of her moves could be considered killing blows.
-Midna falls slowly. This is a problem if she needs to return to the ground quickly, and makes her more vulnerable to anti-air moves such as Lucas’s Up Smash.
Personality:
In the beginning, Midna was selfish, spoiled, and a huge prankster of a child. Her mischief knew no bounds, and more than one of her caretakers muttered less than kind words about their bratty charge behind her back.
As she grew up, Midna matured a little but still kept her selfish streak. She showed an excellent sense of duty and good judgment, which led to her eventually being chosen as the Twilight Realm's new monarch.
After Zant took over, he cursed Midna and turned her into an imp. This change had a mental effect as well -- Midna regressed emotionally, turning back into the bratty childlike soul she used to be. Consumed by rage and a lust for revenge, she sought out an outlet for her ire and found a target in Wolf Link.
Their relationship was rocky at first, and for good reason -- Midna could not stop picking on the pup. It was clearly evident to both of them that Midna was merely using Link to achieve her goals with little concern for how he felt about the matter, and she didn't mind rubbing that fact in, nor did she mind reminding Link that he owed her a favor for helping him break out of the prison where she'd found him. During times when Link was in his Hylian form, they often argued and yelled at each other about their goals; Link wanted to save Hyrule while Midna considered the Twilight Realm their top priority, and couldn't care less about Hyrule's fate.
But then Midna nearly died, and everything changed.
Zant had ambushed them at one point; he exposed Midna to the harsh light of Hyrule, bringing her to the brink of death in the process. Out of desperation, Link carried her in his wolf form all the way up the highest tower of Hyrule Castle to ask Princess Zelda for help. She gave them more than they'd bargained for, transferring a portion of her soul into Midna's body to revive her. The process left Zelda comatose and in Ganondorf's clutches.
Midna underwent a dramatic change then. Her mentality reversed, and matured again; she realized that Hyrule was just as important a goal as her own realm, and realized just how big of a debt she herself owed to its inhabitants. More than that, she realized that Link had been genuinely worried about her well-being, and she concluded that he wasn't such a bad guy after all.
She stopped picking on Link that day; from then on, they were partners rather than reluctant accomplices. Midna has since grown up in mind if not in body, becoming every bit the collected, reserved, compassionate and charitable princess she was supposed to be.
She still pulls pranks though.
Some habits die hard...
Likes:
-Link
-Wolves
-Cats
-Shade (especially on hot days)
Dislikes:
-Ganondorf
-Toon Link (she considers him extremely creepy-looking)
-Bright Light
-Snakes
Appearance:
In comparison to other characters, Midna is roughly the size of Captain Olimar.
History:
Midna was once the reigning monarch of the Twili, a race of creatures who live in eternal dusk within the Twilight Realm neighboring Hyrule. Her kingdom was usurped by a Twili named Zant, who sought help from Ganondorf to perform the deed. Zant cursed Midna, turning her into an imp, and exiled her from her own kingdom; seeking a way to get her land back, Midna traveled to Hyrule, looking for the Fused Shadows she’d heard were hidden there.
Ganondorf then ordered Zant to extend the boundaries of the Twilight Realm into Hyrule, so that he, Ganondorf, could travel there and conquer it. Zant followed orders and took over the kingdom, imprisoning Princess Zelda within her own castle.
Midna found Link eventually; he’d been turned into a wolf by the magical changes Zant had made to Hyrule after conquering it. Midna freed Link under the condition that he help her, much to his chagrin. Together they explored the land, reclaimed the Fused Shadows, and traveled to the Twilight Realm. There they found Zant within the Palace of Twilight and killed him.
But the journey was not yet over; Ganondorf still lived, and if he continued to do so, he could undo all the work Midna and Link had done. It was time to find the tyrant and stop him for good.
Midna received word of Ganondorf entering this land, a land governed by two floating hands; she has followed him here, and hopes to help Link finally defeat him in the Super Smash Brothers tournament.
Theme Song: Midna's Lament
Icons:
Kirby Hat:
Anything else? (Optional)
STAGE: PALACE OF TWILIGHT
This building is where Midna lived before Zant took over the Twilight Realm.
-All fighting takes place on the circular platform in front of the building (shown to the right in the above picture).
-At either end of the platform, there is a square covered in magic runes. If a character steps on these runes, he or she is lifted six feet into the air by a smaller platform made of glowing blue outlines.
-From time to time, the bottom five feet of this stage will become covered in dark purple fog; it does not hinder movement, but the fog is opaque and hides characters from view. The glowing blue platforms at either end of the stage raise characters above the fog so they may continue fighting.
Stage Music: Twilight Palace