Post by TurkwithStyle on May 29, 2008 23:42:26 GMT -5
Name:
Dracula Vlad Tepe
Game of Origin:
Castlevania
Nicknames:
Dracula, Vlad, Count Dracula, Lord Dracula, Baron Dracula, Father (by his kids)
Age:
unknown, seems around 40 in appearance. He has been ressurected and put back to sleep several times. His first appearance started in the year 1094 to the year 2036. So pretty old XD.
Species:
Vampire (technically)
Gender:
Male
Alignment:
Bad
Type:
Middle Class
Residence:
Dracula's Castle
Personal Relationships: (optional)
none that are app.'d yet.
Occupation:
*erm* Dracula
Moveset:
Standard Move - Fire Bat: Dracula lifts his cape a reveals a flame covered bat which he unleashes at his opponent. These bats count as guideable projectiles, and do very little damage. If charged for 3 turns he can throw up to 3 bats.
Side Move - Midnight Bite: Dracula shoots behind his enemy quickly and grabs them for a split second, biting at their neck. After biting down hard on the opponent, the lets them go.
Downard Move - Moonlight: Dracula puts his cape over his mouth and vanishes. He then appears behind a random enemy he is facing.
Upward Move - Vampire Bat: Dracula turns into his vampiric bat form and uses it's wings to fly upward. It's an excellent recovery.
Final Smash:
Eternal Moonlight - Dracula transforms into his Vampire Bat form, and also summons the grim reaper-ish creature "Death." Together, the beat on their opponents. Dracula can send out slightly more powered fire bats, and is constantly flying. Death appears randomly and hits an opponent. He of course, has to roll to see who he will be attacking, then roll to see if he hits or not.
Weaknesses:
The Belmont's Whip Heirloom, usually the Belmonts also. He tends to be a gentleman, even to his foes, and follows a specific way of respecting his opponents. He is also very old, meaning he's fragile. As tough as this geezer is, unless he's using his power, he can be beaten without breaking a sweat.
Personality:
Dracula all around is a gentleman. He treats his guests, his family, his enemies, his friends, and everybody all around him the same as far as him being calm is concerned. He prefers not to fight all to often, it's considered petty. He mainly uses his minions to take out whoever he pleases, but when push comes to shove, he'll do what needs to be done.
Likes:
Blood, Darkness, Bats, Castles, Not seeing any Belmonts. Evur.
Dislikes:
Most light, though he can travel in it for small amounts of time. The Belmonts and their whip heirloom also tends to bug him.
Appearance:
History: (Note: History is editted from this resource)
[WARNING: IN-GAME HISTORY AHEAD! SPOILERS ALERT]
The beginning of the Belmont conflict against Count Dracula seems to begin with Leon Belmont in Castlevania: Lament of Innocence. The Belmonts were continually called to use their superhuman abilities and hard trained skills for the side of Good. When Count Dracula and his army of darkness began to cast a shadow over all of Europe, a Belmont was never far. The Belmont Clan would have their mettle tested many times, and always prevail.
It is the time of the crusaders, and our story focuses on Leon Belmont, hero of the knighthood. One dark day, his fiance Sara is kidnapped. His friend, bedridden Mathias Cronquist, tells Leon that his lady has been taken away by a vampire named Walter, who lives in the forest known as Eternal Night. Unable to convince the church to lend him aid, he gives up his sword and his title to find Sara himself. Upon entering the evil forest, Leon comes across a mysterious old man named Rinaldo, who bequethes to Leon a whip enchanted with the power of alchemy. With this begins the Belmont legend, and the origin of the feud between the Belmonts and Count Dracula.
Several hundred years after Leon first encounters Dracula, you will find Sonia Belmont. Perhaps thinking the Belmont clan is long extinct, Dracula comes out of hiding and sets out to cover the world in darkness. What he didn't know was that a descendent of Leon still existed - Sonia Belmont, who happened to be aquainted with his long delinquent son Alucard. She was successful in defeating Dracula, but her powers were so strong that the people of Romania feared her, and thus had the Belmonts exiled from the land of Translyvania.
Next in the line of active Vampire Hunters was Trevor Belmont. He was called to action when Dracula was prematurly risen by some of his followers (whom he promptly destroyed and sacrificed for thier services). The Count now had two purposes, to cover the world in darkness, and to destroy the Belmont family once and for all. Trevor, had the help of three brave fighters: Grant DaNasty, Sypha Belnades, and Alucard, son of Dracula. With their help, they managed to lay Dracula to rest Trevor was also victorious at gaining the trust of Romania, which became once again home to the Belmonts.
Dracula had been slain, but his curse still ravaged the land. This installment focuses on a young man named Hector, who had preciously been part of Dracula's clan as a Devil Forgemaster. Having foresaken his master, Hector escaped, but his freedom was not without a price - Isaac, once a dear friend, accused Hector's lover of witchcraft, and had her burned. Filled with anger, Hector ventures through the land, not only seeking revenge, but searching for a cure to the plague and pestilence. It is not long before he crosses pathes with Trevor Belmont, who also seeks to free the country from the curse. At first enemies, the two eventually team up to destroy Isaac and the remnants of Dracula's followers.
Dracula rises from his hundred year hibernation, sure that his plan had worked and that he no longer had to fear the Belmont family. He was dead wrong. Christopher Belmont set forth to prove this to him. During the confrontation with Christopher, Dracula felt it would be better to turn tail and run. He would not stand a chance against a Belmont, so hid until a time of weakness would reveal itself.
Fifteen years later, Dracula discovered Christopher's son, Soleiyu. He kidnapped the young boy, forcing Christopher to be more careful in his second battle with Drac, for one mistake and Dracula would have Soleiyu killed. Christopher found and rescued Soleiyu, who had be brainwashed by the forces of evil, and set forth to destroy the Count with raging fury.
Another hundred years passed, and Dracula rose from his sleep with a plan. If he was defeated again, he would not sleep alone! He began reaking havok and quickly drew the attention of a new Belmont. Simon was the great-grandson of Christopher, and had been trained with the experience of two great Vampire Hunters before him. However, all the training he had would not prepare him for what Dracula had planned. Simon made it to Dracula with all the skill of a warrior, and promptly slayed him.
Simon thought that his torments were over when he defeated Dracula. What did not know was Dracula had placed a curse on him before their battle had ended, and slowly Simon would fall ill and die. One of the village elders told him that the only way to break the curse was to resurrect Dracula and burn him. Simon would need the Count's body parts to do this, and the Count knew it. The Count had previously ordered his followers to scatter his body and guard it's pieces with their lives. He knew that he'd be sacrificing an early resurrection, but it was worth it to him. He would sleep his hundred years, and when he awoke, Simon would be long dead and the Belmont family lineage with him. Simon set forth to gather Drac's parts. He resurrected the Count and burned him, lifting the curse.
Lydie Erlanger, Transylvanian youth, has been kidnapped and brought into the mysterious castle in the fog. Her friend, Juste Belmont (grandson of Simon) and Maxim Kischine, must enter the once again and slay the forces within. Once inside, Maxim begins to act funny - in his jealousy, could he be conspiring against the Belmonts? In spite of this obstacle, Juste puts a stop to all of these plans, and the world is safe again.
Once again, Count Dracula comes back to the mortal plane and he awakens having learned a small lesson from his last endevor. This time he learned of a Belmont named Richter. He observed Richter for a while and learned that he had a girlfriend, Annette Renard, and several friends in the village. His time act was now. He kidnapped Annette, her sister Maria, and a few other villagers. Richter set forth on his long journey, not knowing if things would turn out for the better. However, when Richter rescued Maria, she swore she would become a vampire hunter too, and joined the Belmont on his quest. Together they freed all of the captives, and slayed Dracula yet again.
Four years after Richter's battle with the Count, darkness came yet again. A Dark Priest named Shaft, was hungry for ultimate power and thought he could achieve this with the help of Dracula. He set forth to resurrect Drac yet again, but first he would remove a major obstacle in his path, Richter Belmont. He placed a spell upon Richter and actually managed to get him to side with evil. This large shift in power caused Alucard to awaken from his slumber - the same Alucard who had purposefully put himself to sleep in hope of ridding existence of his cursed bloodline. Now Shaft had to be stopped to prevent all of mankind from being extinguished. During the raid of the newly appeared castle, he crosss paths with Maria several times, discovers the source of Richter's defection, and defeats Dracula yet again. After this battle, Richter settles down and passes the Vampire Killer to the Morris family.
The dark priestess Carmilla seeks the return of her master, Lord Dracula. Using the life power of the captured vampire hunter Morris Baldwin, two young disciples, Hugh Baldwin and Nathan Graves, must not only save him but stop yet another resurrection of the evil lord Dracula.
Through the necromancy of his followers, Dracula is once drawn back into land of the living earlier than usual. However, his body is not fully regenerated. After destroying local villages, he begins to kidnap children, looking for a suitable soul. It is then when man-beast Cornell steps in and attempts to stop this plan. He is not entirely successful.
Eight years down the road, a man of Belmont lineage named Reinhart Schneider, and a small girl, descendent of Sypha named Carrie Fernandez, investigate the missing children from the local village. All signs point to Castlevania. In Castlevania: Legacy of Darkness, you also play as a gun-wielding knight named Henry, one of the children Cornell freed several years prior, to rescue other village kids that are still remaining.
Not long after the death of Dracula, a witch practicing black magic accidentally resurrected Elizabeth Bartley, one who was tried and convicted of being a vampire years before. She was, in fact, the niece of the Count Dracula, and decided to try to raise her uncle. This is not a simple task - through devious manners, she begins the first World War in order to harvest souls for her dark purpose. John Morris, along with his long time pal Eric Lecarde, knew that they had to stop Bartley and Dracula once again.
A great war is drawing to an end, but many have still perished. Much like in Bloodlines, the evil Count Brauner has used the souls of the departed to resurrect Dracula's castle. Jonathan Morris, the son of John Morris, as well as his friend Charlotte, has ventured into the castle to take him down, and fight his soulless vampiric daughters. However, Jonathan is unable to wield the Vampire Killer whip passed down by the Belmont clan, since he is not of true blood.
As Nostradamus predicted, Dracula once again rises to terrorize the Earth. Julius Belmont, along with a group of unnamed compatriots, finally succeeded in destroying Dracula for good and eliminating his threat forever...or so they thought.
Thirty six years after Dracula's final defeat, Japanese high school student Soma Cruz and his friend Mina Hakuba enter into a shrine, only to emerge inside Castlevania. There they encounter Graham Jones, a cult leader who looks to assume the power of Dracula for his own. He is aided by Yoko Belnades, descendent of Sypha, and a mysterious man named Genya Arikado, who bears a resemblance to a particularly familiar vampire. With their help, Soma must stop Graham, and discover why he has been summoned into the evil haunted castle.
[IN GAME STORY ENDS. SMASH BROTHERS HISTORY BEGINS]
Later, a cult goes in to awaken Dracula once more...but they find that Dracula is no longer in his coffin! He surely didn't wake himself up now did he? No, it was the Master Hand himself! Master Hand had plans for the well aged man...could it be because the balance of heroes and villains is set off? Either way, Mr. Tepe is in subspace right now...waiting to be reborn into "This World."
Anything else? (Optional)
What is says on the tin. Theme song, personal quote, whatever.
Dracula Vlad Tepe
Game of Origin:
Castlevania
Nicknames:
Dracula, Vlad, Count Dracula, Lord Dracula, Baron Dracula, Father (by his kids)
Age:
unknown, seems around 40 in appearance. He has been ressurected and put back to sleep several times. His first appearance started in the year 1094 to the year 2036. So pretty old XD.
Species:
Vampire (technically)
Gender:
Male
Alignment:
Bad
Type:
Middle Class
Residence:
Dracula's Castle
Personal Relationships: (optional)
none that are app.'d yet.
Occupation:
*erm* Dracula
Moveset:
Standard Move - Fire Bat: Dracula lifts his cape a reveals a flame covered bat which he unleashes at his opponent. These bats count as guideable projectiles, and do very little damage. If charged for 3 turns he can throw up to 3 bats.
Side Move - Midnight Bite: Dracula shoots behind his enemy quickly and grabs them for a split second, biting at their neck. After biting down hard on the opponent, the lets them go.
Downard Move - Moonlight: Dracula puts his cape over his mouth and vanishes. He then appears behind a random enemy he is facing.
Upward Move - Vampire Bat: Dracula turns into his vampiric bat form and uses it's wings to fly upward. It's an excellent recovery.
Final Smash:
Eternal Moonlight - Dracula transforms into his Vampire Bat form, and also summons the grim reaper-ish creature "Death." Together, the beat on their opponents. Dracula can send out slightly more powered fire bats, and is constantly flying. Death appears randomly and hits an opponent. He of course, has to roll to see who he will be attacking, then roll to see if he hits or not.
Weaknesses:
The Belmont's Whip Heirloom, usually the Belmonts also. He tends to be a gentleman, even to his foes, and follows a specific way of respecting his opponents. He is also very old, meaning he's fragile. As tough as this geezer is, unless he's using his power, he can be beaten without breaking a sweat.
Personality:
Dracula all around is a gentleman. He treats his guests, his family, his enemies, his friends, and everybody all around him the same as far as him being calm is concerned. He prefers not to fight all to often, it's considered petty. He mainly uses his minions to take out whoever he pleases, but when push comes to shove, he'll do what needs to be done.
Likes:
Dislikes:
Most light, though he can travel in it for small amounts of time. The Belmonts and their whip heirloom also tends to bug him.
Appearance:
History: (Note: History is editted from this resource)
[WARNING: IN-GAME HISTORY AHEAD! SPOILERS ALERT]
The beginning of the Belmont conflict against Count Dracula seems to begin with Leon Belmont in Castlevania: Lament of Innocence. The Belmonts were continually called to use their superhuman abilities and hard trained skills for the side of Good. When Count Dracula and his army of darkness began to cast a shadow over all of Europe, a Belmont was never far. The Belmont Clan would have their mettle tested many times, and always prevail.
It is the time of the crusaders, and our story focuses on Leon Belmont, hero of the knighthood. One dark day, his fiance Sara is kidnapped. His friend, bedridden Mathias Cronquist, tells Leon that his lady has been taken away by a vampire named Walter, who lives in the forest known as Eternal Night. Unable to convince the church to lend him aid, he gives up his sword and his title to find Sara himself. Upon entering the evil forest, Leon comes across a mysterious old man named Rinaldo, who bequethes to Leon a whip enchanted with the power of alchemy. With this begins the Belmont legend, and the origin of the feud between the Belmonts and Count Dracula.
Several hundred years after Leon first encounters Dracula, you will find Sonia Belmont. Perhaps thinking the Belmont clan is long extinct, Dracula comes out of hiding and sets out to cover the world in darkness. What he didn't know was that a descendent of Leon still existed - Sonia Belmont, who happened to be aquainted with his long delinquent son Alucard. She was successful in defeating Dracula, but her powers were so strong that the people of Romania feared her, and thus had the Belmonts exiled from the land of Translyvania.
Next in the line of active Vampire Hunters was Trevor Belmont. He was called to action when Dracula was prematurly risen by some of his followers (whom he promptly destroyed and sacrificed for thier services). The Count now had two purposes, to cover the world in darkness, and to destroy the Belmont family once and for all. Trevor, had the help of three brave fighters: Grant DaNasty, Sypha Belnades, and Alucard, son of Dracula. With their help, they managed to lay Dracula to rest Trevor was also victorious at gaining the trust of Romania, which became once again home to the Belmonts.
Dracula had been slain, but his curse still ravaged the land. This installment focuses on a young man named Hector, who had preciously been part of Dracula's clan as a Devil Forgemaster. Having foresaken his master, Hector escaped, but his freedom was not without a price - Isaac, once a dear friend, accused Hector's lover of witchcraft, and had her burned. Filled with anger, Hector ventures through the land, not only seeking revenge, but searching for a cure to the plague and pestilence. It is not long before he crosses pathes with Trevor Belmont, who also seeks to free the country from the curse. At first enemies, the two eventually team up to destroy Isaac and the remnants of Dracula's followers.
Dracula rises from his hundred year hibernation, sure that his plan had worked and that he no longer had to fear the Belmont family. He was dead wrong. Christopher Belmont set forth to prove this to him. During the confrontation with Christopher, Dracula felt it would be better to turn tail and run. He would not stand a chance against a Belmont, so hid until a time of weakness would reveal itself.
Fifteen years later, Dracula discovered Christopher's son, Soleiyu. He kidnapped the young boy, forcing Christopher to be more careful in his second battle with Drac, for one mistake and Dracula would have Soleiyu killed. Christopher found and rescued Soleiyu, who had be brainwashed by the forces of evil, and set forth to destroy the Count with raging fury.
Another hundred years passed, and Dracula rose from his sleep with a plan. If he was defeated again, he would not sleep alone! He began reaking havok and quickly drew the attention of a new Belmont. Simon was the great-grandson of Christopher, and had been trained with the experience of two great Vampire Hunters before him. However, all the training he had would not prepare him for what Dracula had planned. Simon made it to Dracula with all the skill of a warrior, and promptly slayed him.
Simon thought that his torments were over when he defeated Dracula. What did not know was Dracula had placed a curse on him before their battle had ended, and slowly Simon would fall ill and die. One of the village elders told him that the only way to break the curse was to resurrect Dracula and burn him. Simon would need the Count's body parts to do this, and the Count knew it. The Count had previously ordered his followers to scatter his body and guard it's pieces with their lives. He knew that he'd be sacrificing an early resurrection, but it was worth it to him. He would sleep his hundred years, and when he awoke, Simon would be long dead and the Belmont family lineage with him. Simon set forth to gather Drac's parts. He resurrected the Count and burned him, lifting the curse.
Lydie Erlanger, Transylvanian youth, has been kidnapped and brought into the mysterious castle in the fog. Her friend, Juste Belmont (grandson of Simon) and Maxim Kischine, must enter the once again and slay the forces within. Once inside, Maxim begins to act funny - in his jealousy, could he be conspiring against the Belmonts? In spite of this obstacle, Juste puts a stop to all of these plans, and the world is safe again.
Once again, Count Dracula comes back to the mortal plane and he awakens having learned a small lesson from his last endevor. This time he learned of a Belmont named Richter. He observed Richter for a while and learned that he had a girlfriend, Annette Renard, and several friends in the village. His time act was now. He kidnapped Annette, her sister Maria, and a few other villagers. Richter set forth on his long journey, not knowing if things would turn out for the better. However, when Richter rescued Maria, she swore she would become a vampire hunter too, and joined the Belmont on his quest. Together they freed all of the captives, and slayed Dracula yet again.
Four years after Richter's battle with the Count, darkness came yet again. A Dark Priest named Shaft, was hungry for ultimate power and thought he could achieve this with the help of Dracula. He set forth to resurrect Drac yet again, but first he would remove a major obstacle in his path, Richter Belmont. He placed a spell upon Richter and actually managed to get him to side with evil. This large shift in power caused Alucard to awaken from his slumber - the same Alucard who had purposefully put himself to sleep in hope of ridding existence of his cursed bloodline. Now Shaft had to be stopped to prevent all of mankind from being extinguished. During the raid of the newly appeared castle, he crosss paths with Maria several times, discovers the source of Richter's defection, and defeats Dracula yet again. After this battle, Richter settles down and passes the Vampire Killer to the Morris family.
The dark priestess Carmilla seeks the return of her master, Lord Dracula. Using the life power of the captured vampire hunter Morris Baldwin, two young disciples, Hugh Baldwin and Nathan Graves, must not only save him but stop yet another resurrection of the evil lord Dracula.
Through the necromancy of his followers, Dracula is once drawn back into land of the living earlier than usual. However, his body is not fully regenerated. After destroying local villages, he begins to kidnap children, looking for a suitable soul. It is then when man-beast Cornell steps in and attempts to stop this plan. He is not entirely successful.
Eight years down the road, a man of Belmont lineage named Reinhart Schneider, and a small girl, descendent of Sypha named Carrie Fernandez, investigate the missing children from the local village. All signs point to Castlevania. In Castlevania: Legacy of Darkness, you also play as a gun-wielding knight named Henry, one of the children Cornell freed several years prior, to rescue other village kids that are still remaining.
Not long after the death of Dracula, a witch practicing black magic accidentally resurrected Elizabeth Bartley, one who was tried and convicted of being a vampire years before. She was, in fact, the niece of the Count Dracula, and decided to try to raise her uncle. This is not a simple task - through devious manners, she begins the first World War in order to harvest souls for her dark purpose. John Morris, along with his long time pal Eric Lecarde, knew that they had to stop Bartley and Dracula once again.
A great war is drawing to an end, but many have still perished. Much like in Bloodlines, the evil Count Brauner has used the souls of the departed to resurrect Dracula's castle. Jonathan Morris, the son of John Morris, as well as his friend Charlotte, has ventured into the castle to take him down, and fight his soulless vampiric daughters. However, Jonathan is unable to wield the Vampire Killer whip passed down by the Belmont clan, since he is not of true blood.
As Nostradamus predicted, Dracula once again rises to terrorize the Earth. Julius Belmont, along with a group of unnamed compatriots, finally succeeded in destroying Dracula for good and eliminating his threat forever...or so they thought.
Thirty six years after Dracula's final defeat, Japanese high school student Soma Cruz and his friend Mina Hakuba enter into a shrine, only to emerge inside Castlevania. There they encounter Graham Jones, a cult leader who looks to assume the power of Dracula for his own. He is aided by Yoko Belnades, descendent of Sypha, and a mysterious man named Genya Arikado, who bears a resemblance to a particularly familiar vampire. With their help, Soma must stop Graham, and discover why he has been summoned into the evil haunted castle.
[IN GAME STORY ENDS. SMASH BROTHERS HISTORY BEGINS]
Later, a cult goes in to awaken Dracula once more...but they find that Dracula is no longer in his coffin! He surely didn't wake himself up now did he? No, it was the Master Hand himself! Master Hand had plans for the well aged man...could it be because the balance of heroes and villains is set off? Either way, Mr. Tepe is in subspace right now...waiting to be reborn into "This World."
Anything else? (Optional)
What is says on the tin. Theme song, personal quote, whatever.