Post by Luhood on Nov 16, 2008 18:18:01 GMT -5
Name:
Lanky Kong
Game of Origin:
Nicknames:
Clown Kong, Funny Kong, Rubber Kong, Stretchy Kong
Age:
18
Species:
Orangutan - Kong
Gender:
Male
Alignment:
Good
Type:
Middleweight
Character Stats:
HP: 80
PP: 7
LP: 8
Residence:
Kongo Jungle
Personal Relationships:
Allies:
Kong Family - He is a member of the Kong Family, even though it is not known how they are related, considering they're of different species... possibly adopted, like Diddy was... I'm not sure any of the Kongs even remember...
Enemies:
King K. Rool - Being the sworn enemy of the Kongs, Lanky doesn't have much to spare for this reptilian king... if he even is a king that is, it could be self-proclaimed.
Occupation:
Stretchy-Monkey
Moveset:
Due to means unknown, Lanky can stretch himself to incredible lengths, almost as if he were made of rubber. Besides that he also have some silly strength, as all the Kongs do, and his rubbery style gives him some weird amount of agility as well.
While walking on his hands, handstand that is, Lanky has some strange ability that enables him to walk up steep slopes which he would usually have trouble with. It is a mystery how he is able to do so, and he himself don't really care as long as it works.
Due to being a member of the Ape species, he has got thumbs on both his hands an his feet, which is one of the reason to why he mainly uses his hands for walking while using his feet for attacking.
He is one of the best climbers of the Kong family, exceeded by few. The reason to why he didn't participate in the King of Swings tournament was because he didn't find it important to prove himself better than the rest.
Special Moves:
Far-reaching attacks with stretchy limbs.
Standard Attack - Grape Gun
The Orangutan pulls out his Grape Blowgun and puts it to his mouth. He can then inhale for up to two rounds, each round increasing the Attack Dice, before he fires a round of three grapes at his opponent. This is a fairly weak move however, even though it flies farther than Diddy Kong's Peanut Popgun.
Dice: Level 0 = 6 VS. 6, Level 1 = 7 VS. 6, Level 2 = 8 VS. 6
Upward Attack - Baboon Balloon (R)
Lanky inflates himself, and rises to the air. This attack can only be made for a short while, before he has to let out the air in order to breath. If he releases the inhaled air to quickly, he can rocket through the sky and possibly hit an opponent.
Dice: 6 VS. 6
Side Attack - Simian Stretch
Lanky stretches his arms behind him, increasing in length away with each round, and then fires them forward, attempting to strike an opponent. If he does hit an opponent he can also roll a dice to see if he manages to grab the opponent, and if he does he will launch himself at the opponent in question, doing even more damage than he already have.
Dice: 6 VS. 6 + 6 VS. 6
Downward Attack - Trombone Tremor
He jumps to his feet, pulls forth his trombone and blows the horn. This damages any enemy in front of him, as well as making them have to roll a dice to see if they'll be stunned for a post or not.
Dice: 6 VS. 6 + 1d3 (1-2 = Not Stunned, 3 = Stunned)
Regular Attacks: (Optional)
Lanky attacks with his feet.
(A) Standard Attack - Two Left, One Right
Proceeds to kick twice with his left foot, and then once with his right.
(A) Upward Attack - Headstand Clap
Spins to handstand, claps his feet, and then returns to normal position.
(A) Downward Attack - Let Go
Lanky lets go of his hand-walking, falling down to his bottom while hoping to strike an enemy.
(A) Side Attack - Frontal Kick
Spinning 90 degrees, he kicks out in front of him, hoping to hit an oncoming enemy.
Aerials:
In his aerial attacks, he uses his feet more than he use while grounded.
Standard Aerial - Monkey Kick
Our simian friend kicks in front of him, hoping to strike an oncoming enemy.
Upward Aerial - Skyward Clap
He claps his hands above his head.
Downward Aerial - Ape Stomp
Lanky makes an attack below him by "stomping" his feet midair.
Side Aerial - Pushy
He pushes an opponent in front of him. This attack don't do much damage, but it's able to set his opponents out of commission and send them falling towards the ground.
Backward Aerial - 3
By throwing both his arms and his legs behind him, he starts to look shaped like the number 3.
Smash Attacks:
Quicker attacks in three directions, which can all be continued over and over again. He eventually gets dizzy though...
Upward Smash - Simian Spin
He spins upwards, kicks an opponent, and then repeats the process. The longer he keeps pressing (A), the longer he can do the attack. After a while he gets dizzy though...
Downward Smash - Headstand Tornado
He drops to his head, holds out his arms, and starts spinning. This attack can be continued for as long as he pleases by continuing to press the (A) button. He will get dizzy after a while though...
Side Smash - One Hand Dance
Lanky stands on one hand and starts rotating the rest of his body, kicking hard in front of him. He can keep on doing this until he don't need it no more by pressing the (A) button continually. However, he'll be dizzy if doing it for to long.
Grabs:
It's an easy thing when your arms are all stretchy and bendable.
Grab 1 - Entangled Grab
Lanky grabs his opponent by entangling him in his stretched arm, similar to a rope.
Grab Attack - Slap
While he have his opponent bound in his one arm, Lanky will slap him with his other one.
Forward Throw - Rewind
In a fashion similar to a cartoon, Lanky will untangle his opponent by withdrawing his arm, sending his opponent spinning away from him.
Backward Throw - Jump'n Throw
Lanky jumps into the air and throws his opponent between his legs and behind him. He thus sends the grabbed opponent whirling through the air.
Upward Throw - Baby Throw
Using his ridiculous strength (Even though an orangutan, he is still a Kong you know) he grabs his opponent with both his hands and throws him up into the air.
Downward Throw - Ground Smash
First it appears as if he's gonna throw him into the air, but no. He simply charges for a hard meeting with the earth, shortly afterwards slamming his opponent into the ground beneath him.
Taunts: (Optional)
Due to being a silly character, he also have a couple of silly taunts.
Upward Taunt - Stance
He makes an attempt to flex his muscles, but they comically fall downwards instead of flexing at all.
Downward Taunt - Waiting
He twines his hands and starts using them like a skipping rope.
Side Taunt - Taunting
He puts his foot in front of his nose and flexes his fingers while sticking his tongue out towards his opponent.
Final Smash - Wacky Whirlwind
With a Smash Ball, Lanky doesn't only get powered up, but he also gets a really silly idea for an attack. He grabs two poles of some kind, stick his feet to the ground, and starts spinning the rest of his body several times. After a while he starts to look somewhat like an orange bobbin in blue overalls, until he finally stops spinning, his arms now completely entwined around him. He then lets go, and in a whirling orange-blue tornado he slaps everyone crazy with his now amazingly quickly unwinding arms.
Weaknesses:
Mental:
First of all, he's easily impressed, which could take his mind off of the fight should something interesting happen nearby, such as a sparkly or flashy move or something the like.
He's also carefree, and thus careless, which could probably make him do unneeded mistakes.
He doesn't take fighting seriously... though, he barely takes anything seriously at all.
He has a tendency to prioritize the wrong things, such as seeing it more important to eat than to take the right way to the goal.
Physical:
When he stretch, one could simply grab him and perform an attack on the grabbed limb. 's easy!
Even though both quick, agile and strong, he ain't heavy, and thus is easy to send flying.
Personality:
At first glance Lanky seems to be clueless, stupid and childish. However, that's not the reason at all. He is actually very intelligent and attentive, he just don't care. He enjoys life as it is, without overthinking everything and making things more important than they have to be. Even though it seems that he doesn't notice anything, he actually often notices things that people normally wouldn't notice, and thus he can use that for his advantage when he feel the need to.
Some of his more negative characteristics are his childish ones. He's easily impressed, hardly serious, carefree, trusty and overall playful. He enjoys his ridiculous style of moves, even though not really liking inflicting pain on anyone.
Likes:
Bananas, Grapes, Other Fruit, Jokes, Helping those in need, The color Blue, Adventuring, Challenges
Dislikes:
Those who attack others without reason, Meat, Bad Jokes, Jokes that hurt others, Competition
Appearance:
Size-wise, he's about right in between Donkey and Diddy Kong, and even though it doesn't look like it he's about DK strength-wise and close to Diddy agility-wise.
History:
Growing up in a remote location, Lanky had a pretty uneventful childhood. However, once he moved to his cousins in the Kongo Jungle, it all changed to the worse. Almost immediately after he set foot on the island, he was kidnapped by the Kremlings and imprisoned in the Desert area of Angry Aztec. His cousins Donkey and Diddy saved him and their cousins Tiny and Chunky from the evil reptile's clutches, and together the five of them saved DK Island and Kongo Jungle from the Blast-O-Matic. With a laugh, Lanky watched as their former captor was pummeled by the Kongs, and then launched by Funky's Boot-Bazooka. He turned away, however, once he realized that K. Lumsy were to get his hands on the reptile king, and instead Lanky took his bags and left for the woods, where he would settle down in his new home.
----------
After some time out of adventuring, due to some apparently strange calmness from K. Rool's side, the Kongs decided to have a Barrel Race Tournament. Finding it sounding a lot of fun, Lanky decided to join their competition. However, the Kremlings were quick to appear at the scene, eager to show the Kongs who were the best Barrel Racers. They all claimed a rival amongst each other. Lanky didn't want to be left out of the fun however, and thus stepped up to the huge Kremling Klump and declared them rivals before anyone else had the chance. Why? Because with a barrel on his head, Klump looked like a funny guy. The Kongs and the Kremlings raced, and ultimately the Kongs won the competitions, thus sending the Kremlings back home in shame. Lanky waved a jolly goodbye to his friendly rival Klump, and then returned to join in the other Kongs on their fun.
----------
Some time later, it is the present time. Lanky have decided to venture the world in search for excitement, adventure, and generally something fun to do.
Anything else?
Inspiration:
Due to not having been shown with any real personality (You have to admit he's a pretty unused character) I decided to create him following the traits of another stretchy fighter. Kudos if you know who!
Theme Songs:
DK-Rap - "He has no style, he has no grace; This Kong... has a funny face"
Lanky's Theme
Lanky Kong
Game of Origin:
Nicknames:
Clown Kong, Funny Kong, Rubber Kong, Stretchy Kong
Age:
18
Species:
Orangutan - Kong
Gender:
Male
Alignment:
Good
Type:
Middleweight
Character Stats:
HP: 80
PP: 7
LP: 8
Residence:
Kongo Jungle
Personal Relationships:
Allies:
Kong Family - He is a member of the Kong Family, even though it is not known how they are related, considering they're of different species... possibly adopted, like Diddy was... I'm not sure any of the Kongs even remember...
Enemies:
King K. Rool - Being the sworn enemy of the Kongs, Lanky doesn't have much to spare for this reptilian king... if he even is a king that is, it could be self-proclaimed.
Occupation:
Stretchy-Monkey
Moveset:
Due to means unknown, Lanky can stretch himself to incredible lengths, almost as if he were made of rubber. Besides that he also have some silly strength, as all the Kongs do, and his rubbery style gives him some weird amount of agility as well.
While walking on his hands, handstand that is, Lanky has some strange ability that enables him to walk up steep slopes which he would usually have trouble with. It is a mystery how he is able to do so, and he himself don't really care as long as it works.
Due to being a member of the Ape species, he has got thumbs on both his hands an his feet, which is one of the reason to why he mainly uses his hands for walking while using his feet for attacking.
He is one of the best climbers of the Kong family, exceeded by few. The reason to why he didn't participate in the King of Swings tournament was because he didn't find it important to prove himself better than the rest.
Special Moves:
Far-reaching attacks with stretchy limbs.
Standard Attack - Grape Gun
The Orangutan pulls out his Grape Blowgun and puts it to his mouth. He can then inhale for up to two rounds, each round increasing the Attack Dice, before he fires a round of three grapes at his opponent. This is a fairly weak move however, even though it flies farther than Diddy Kong's Peanut Popgun.
Dice: Level 0 = 6 VS. 6, Level 1 = 7 VS. 6, Level 2 = 8 VS. 6
Upward Attack - Baboon Balloon (R)
Lanky inflates himself, and rises to the air. This attack can only be made for a short while, before he has to let out the air in order to breath. If he releases the inhaled air to quickly, he can rocket through the sky and possibly hit an opponent.
Dice: 6 VS. 6
Side Attack - Simian Stretch
Lanky stretches his arms behind him, increasing in length away with each round, and then fires them forward, attempting to strike an opponent. If he does hit an opponent he can also roll a dice to see if he manages to grab the opponent, and if he does he will launch himself at the opponent in question, doing even more damage than he already have.
Dice: 6 VS. 6 + 6 VS. 6
Downward Attack - Trombone Tremor
He jumps to his feet, pulls forth his trombone and blows the horn. This damages any enemy in front of him, as well as making them have to roll a dice to see if they'll be stunned for a post or not.
Dice: 6 VS. 6 + 1d3 (1-2 = Not Stunned, 3 = Stunned)
Regular Attacks: (Optional)
Lanky attacks with his feet.
(A) Standard Attack - Two Left, One Right
Proceeds to kick twice with his left foot, and then once with his right.
(A) Upward Attack - Headstand Clap
Spins to handstand, claps his feet, and then returns to normal position.
(A) Downward Attack - Let Go
Lanky lets go of his hand-walking, falling down to his bottom while hoping to strike an enemy.
(A) Side Attack - Frontal Kick
Spinning 90 degrees, he kicks out in front of him, hoping to hit an oncoming enemy.
Aerials:
In his aerial attacks, he uses his feet more than he use while grounded.
Standard Aerial - Monkey Kick
Our simian friend kicks in front of him, hoping to strike an oncoming enemy.
Upward Aerial - Skyward Clap
He claps his hands above his head.
Downward Aerial - Ape Stomp
Lanky makes an attack below him by "stomping" his feet midair.
Side Aerial - Pushy
He pushes an opponent in front of him. This attack don't do much damage, but it's able to set his opponents out of commission and send them falling towards the ground.
Backward Aerial - 3
By throwing both his arms and his legs behind him, he starts to look shaped like the number 3.
Smash Attacks:
Quicker attacks in three directions, which can all be continued over and over again. He eventually gets dizzy though...
Upward Smash - Simian Spin
He spins upwards, kicks an opponent, and then repeats the process. The longer he keeps pressing (A), the longer he can do the attack. After a while he gets dizzy though...
Downward Smash - Headstand Tornado
He drops to his head, holds out his arms, and starts spinning. This attack can be continued for as long as he pleases by continuing to press the (A) button. He will get dizzy after a while though...
Side Smash - One Hand Dance
Lanky stands on one hand and starts rotating the rest of his body, kicking hard in front of him. He can keep on doing this until he don't need it no more by pressing the (A) button continually. However, he'll be dizzy if doing it for to long.
Grabs:
It's an easy thing when your arms are all stretchy and bendable.
Grab 1 - Entangled Grab
Lanky grabs his opponent by entangling him in his stretched arm, similar to a rope.
Grab Attack - Slap
While he have his opponent bound in his one arm, Lanky will slap him with his other one.
Forward Throw - Rewind
In a fashion similar to a cartoon, Lanky will untangle his opponent by withdrawing his arm, sending his opponent spinning away from him.
Backward Throw - Jump'n Throw
Lanky jumps into the air and throws his opponent between his legs and behind him. He thus sends the grabbed opponent whirling through the air.
Upward Throw - Baby Throw
Using his ridiculous strength (Even though an orangutan, he is still a Kong you know) he grabs his opponent with both his hands and throws him up into the air.
Downward Throw - Ground Smash
First it appears as if he's gonna throw him into the air, but no. He simply charges for a hard meeting with the earth, shortly afterwards slamming his opponent into the ground beneath him.
Taunts: (Optional)
Due to being a silly character, he also have a couple of silly taunts.
Upward Taunt - Stance
He makes an attempt to flex his muscles, but they comically fall downwards instead of flexing at all.
Downward Taunt - Waiting
He twines his hands and starts using them like a skipping rope.
Side Taunt - Taunting
He puts his foot in front of his nose and flexes his fingers while sticking his tongue out towards his opponent.
Final Smash - Wacky Whirlwind
With a Smash Ball, Lanky doesn't only get powered up, but he also gets a really silly idea for an attack. He grabs two poles of some kind, stick his feet to the ground, and starts spinning the rest of his body several times. After a while he starts to look somewhat like an orange bobbin in blue overalls, until he finally stops spinning, his arms now completely entwined around him. He then lets go, and in a whirling orange-blue tornado he slaps everyone crazy with his now amazingly quickly unwinding arms.
Weaknesses:
Mental:
First of all, he's easily impressed, which could take his mind off of the fight should something interesting happen nearby, such as a sparkly or flashy move or something the like.
He's also carefree, and thus careless, which could probably make him do unneeded mistakes.
He doesn't take fighting seriously... though, he barely takes anything seriously at all.
He has a tendency to prioritize the wrong things, such as seeing it more important to eat than to take the right way to the goal.
Physical:
When he stretch, one could simply grab him and perform an attack on the grabbed limb. 's easy!
Even though both quick, agile and strong, he ain't heavy, and thus is easy to send flying.
Personality:
At first glance Lanky seems to be clueless, stupid and childish. However, that's not the reason at all. He is actually very intelligent and attentive, he just don't care. He enjoys life as it is, without overthinking everything and making things more important than they have to be. Even though it seems that he doesn't notice anything, he actually often notices things that people normally wouldn't notice, and thus he can use that for his advantage when he feel the need to.
Some of his more negative characteristics are his childish ones. He's easily impressed, hardly serious, carefree, trusty and overall playful. He enjoys his ridiculous style of moves, even though not really liking inflicting pain on anyone.
Likes:
Bananas, Grapes, Other Fruit, Jokes, Helping those in need, The color Blue, Adventuring, Challenges
Dislikes:
Those who attack others without reason, Meat, Bad Jokes, Jokes that hurt others, Competition
Appearance:
Size-wise, he's about right in between Donkey and Diddy Kong, and even though it doesn't look like it he's about DK strength-wise and close to Diddy agility-wise.
History:
Growing up in a remote location, Lanky had a pretty uneventful childhood. However, once he moved to his cousins in the Kongo Jungle, it all changed to the worse. Almost immediately after he set foot on the island, he was kidnapped by the Kremlings and imprisoned in the Desert area of Angry Aztec. His cousins Donkey and Diddy saved him and their cousins Tiny and Chunky from the evil reptile's clutches, and together the five of them saved DK Island and Kongo Jungle from the Blast-O-Matic. With a laugh, Lanky watched as their former captor was pummeled by the Kongs, and then launched by Funky's Boot-Bazooka. He turned away, however, once he realized that K. Lumsy were to get his hands on the reptile king, and instead Lanky took his bags and left for the woods, where he would settle down in his new home.
----------
After some time out of adventuring, due to some apparently strange calmness from K. Rool's side, the Kongs decided to have a Barrel Race Tournament. Finding it sounding a lot of fun, Lanky decided to join their competition. However, the Kremlings were quick to appear at the scene, eager to show the Kongs who were the best Barrel Racers. They all claimed a rival amongst each other. Lanky didn't want to be left out of the fun however, and thus stepped up to the huge Kremling Klump and declared them rivals before anyone else had the chance. Why? Because with a barrel on his head, Klump looked like a funny guy. The Kongs and the Kremlings raced, and ultimately the Kongs won the competitions, thus sending the Kremlings back home in shame. Lanky waved a jolly goodbye to his friendly rival Klump, and then returned to join in the other Kongs on their fun.
----------
Some time later, it is the present time. Lanky have decided to venture the world in search for excitement, adventure, and generally something fun to do.
Anything else?
Inspiration:
Due to not having been shown with any real personality (You have to admit he's a pretty unused character) I decided to create him following the traits of another stretchy fighter. Kudos if you know who!
Theme Songs:
DK-Rap - "He has no style, he has no grace; This Kong... has a funny face"
Lanky's Theme